AMD A8-7650K Conclusion

I've mentioned the story before, but last summer I built a system for my cousin-in-law out of spare parts. His old system, ancient and slow even by the standards when they were made, was still used for basic online browsing and school work. He had no budget, and I cobbled together an MSI motherboard, some DDR3, a mid-range Trinity APU (A8-5500), an AMD GPU and an SSD for him. Understandably he can now play CS:Go, DOTA2, Watch_Dogs and the like at semi reasonable settings in dual graphics mode, as well as watch videos without the processor grinding to a halt. He even plays GTA V at normal settings at his native resolution of 1440x900. The total system budget, if purchased new, would have been around the $300 mark, or console territory. We reused the case and power supply, and he bought a new storage drive, but for his use case it was a night and day change. Building the equivalent system on an Intel backbone would have been a stretch or it would have ended up substituting gaming performance (my cousin-in-law's priority) for other features he didn't care for.

AMD will advertise that they don't just cater to this line of updates, and that the APU line offers more than just an upgrade for entry level gamers. In the majority of our discrete gaming scenarios, this is also true. While the APUs aren't necessarily ahead in terms of absolute performance, and in some situations they are behind, but with the right combination of hardware the APU route can offer equivalent performance at a cheaper rate. This is ultimately why APUs were recommended in our two last big gaming CPU overviews for single GPU gaming, and for integrated gaming. In our new test, it was really interesting to see where the lines are drawn with different CPU and GPU combinations, both integrated and discrete from $70 to $560. One take home test result is our Grand Theft Auto benchmark nearing 60 FPS at 720p Low settings.

Grand Theft Auto V on Integrated Graphics

Grand Theft Auto V on Integrated Graphics [Under 60 FPS]

I confess that I do not game as much as I used to. Before AnandTech I played a couple of games in clan tournaments, and through thick and thin I did well enough on public servers for Battlefield 2142 and BC2, but clan matches were almost always duds. However, with the right hardware or the right software, I get one AAA title a year and usually do the full single player with a bit of multiplayer. That game for 2015 is Grand Theft Auto V, which I was able to benchmark for this review. On its own, an APU can handle 720p at low settings with a reasonable frame rate, meaning that when the drivers are in place, An APU in dual graphics mode running at 60 FPS with decent quality shouldn't be too hard to achieve. For 2015 and 2016, that percentage of frames over 60 FPS metric for GTA should be a holy grail for integrated graphics.

We've actually got a couple more APUs in to test in the form of the A10-7700K and the A6-7400K, which are slightly older APUs but fill in the Kaveri data points we are missing. Stay tuned for that capsule review. Rumor also has it that there will be updates to the Kaveri line soon, although we haven’t had any official details as of yet.

Gaming Benchmarks: GTX 980 and R9 290X
Comments Locked

177 Comments

View All Comments

  • Sejong - Tuesday, May 12, 2015 - link

    No comments. That just states AMD`s current position.
  • bumble12 - Tuesday, May 12, 2015 - link

    Well, if you post a minute or two after the review goes live, what might you expect exactly?
  • YuLeven - Tuesday, May 12, 2015 - link

    I think you'll find that he said "no comments" as in "no comments about AMD's poor performance", not as in "there aren't comments on this review" pal.
  • anandreader106 - Tuesday, May 12, 2015 - link

    ....not sure if serious....or trolling....
  • DevilSlayerWizard - Tuesday, May 12, 2015 - link

    I would prefer if AMD made a quad core Zen with ''atleast'' 1024 GCN cores, whatever memory subsystem needed to feed the chip including RAM and motherboard for less than 500$ in 2016. Pretty reasonable if you ask me.
  • barleyguy - Tuesday, May 12, 2015 - link

    The PS4 processor, which AMD makes, is an R9-280 with an 8 core CPU. The problem is that it would be memory limited quite badly on a PC motherboard. In the PS4 it's paired with very fast memory.

    Possibly when AMD goes to DDR4 their APUs will start to shine, and they'll have the memory bandwidth to go wider on the GPU.
  • extide - Tuesday, May 12, 2015 - link

    No, it's not. It is roughly between an R7 265 and R9 270 -- not anywhere near an R9 280.
  • ravyne - Tuesday, May 12, 2015 - link

    Its not a 280 -- Its got 20 GPU clusters only for 1280 shader lanes, two clusters are there for yield purposes and 4 more are dedicated to compute tasks. It has only 896 shaders dedicated to graphics, and and 256 for compute (though some engines leverage compute during rendering, so the line is a bit fuzzy). The PS4 has a 512bit memory bus, which is really wide for the GPU power, but its also feeding CPU compute. Its got 8 ACES like the 290/X.

    The 280 fully unlocked has 32 clusters for 2048 shaders. A 280/X has a 256bit GDDR5 bus, and only 2 ACES.

    What's in the PS4 is also custom-extended beyond any retail GPU, but the closest thing would be like a Hawaii (290/X) or Tonga (285), but cut down to 18 clusters.
  • Revdarian - Wednesday, May 13, 2015 - link

    The ps4 doesn't have 256 shaders for compute only, it has 1280 shaders total and that is it, how you decide to divide the workload for your engine is up to you, what you are thinking of was totally taken out of the context of it being an example of how to use the tools provided to the developers.
  • nikaldro - Saturday, May 16, 2015 - link

    Ps4 has 1152

Log in

Don't have an account? Sign up now