Camera

The obvious big distinction between Galaxy Gear and the rest of the smartphone market is the inclusion of a camera module with auto focus in the wrist band. Initially I thought this would be something terrible and a novelty at best, but the Gear actually produces surprisingly decent photos considering its size and resolution (just 1392x1392 square). The module does stick out of the wrist band a notable amount, and I’d be concerned about longevity over the course of the Gear, as I normally hit my wrist on things during the course of a normal day, but it does work.

The camera interface on Gear is very simple, just tap to focus and capture anywhere, and the capture routine runs. I've included a number of photos of the interface in the hardware gallery starting here. At the top left is a switcher between stills and video, and top right gives you shortcuts to imaging settings, including between a 1:1 and 4:3 mode for the still camera (1:1 gives you the full sensor area it seems), and focus mode (auto or macro). In video mode you can select between 1:1 and 16:9 video resolution settings, which work out to 640x640 or 720p respectively. I’ve made copies of the video samples I took at the bench location available both on YouTube as shown below and on our own servers zipped up, both 720p and 640 square.

You can record a maximum of 15 seconds of video at a time, and store a maximum of 50 images and videos on the Gear at one time. There’s also no ability to disable the camera shutter sounds, which is probably a good thing considering its potential for creepshots, but the speaker at the bottom is easily silenced with a finger.

It’s kind of amazing to be able to get anything out of a camera that fits into the strap of a watch, so I won’t complain about imaging quality a whole lot. Again I’m impressed at what comes out of a camera that fits into this form factor. Also shooting from the wrist often means shooting from waist level, which means different perspective that forces you into taking some shots you wouldn't take otherwise. I'm a fan of wearables with camera if nothing else because they force me to take photos that aren't eye level, and those different heights and positions are where some of the most interesting or out of the ordinary photos are photographed from. I guess the Gear could also be perfect for corporate espionage, at least until more people start recognizing the fact that there's a camera on your watch, but I digress.

My only concerns with the Gear are really just interface related – I took a lot of photos on accident since the swipe down gesture used for back also will get you to the camera and take a photo, literally every road leads to taking a photo in the Gear interface with that back swipe. The other issue is that getting the images off of Gear is cumbersome, you have to transfer them through the gallery to the attached phone, and then delete them all to get around that 50 photo or video maximum each time.

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  • et20 - Tuesday, October 1, 2013 - link

    Don't worry.
    I'm sure they'll figure it out in mere minutes after Apple introduces their iWatch.
  • colonelclaw - Tuesday, October 1, 2013 - link

    Indeed. The design of this watch screams 'pre-Apple'. It also screams 'We got to the market 1st!', even though it looks, frankly, ridiculous.
    In my opinion, something as visible as a watch (this goes for all watches) needs to be an object of beauty, something that when you see on someone else's wrist, you want to get one yourself. Nothing would persuade me to wear this huge plastic lump.
  • prophet001 - Tuesday, October 1, 2013 - link

    I hate it when they give out free Kool-Aid. The swarming is always imminent.
  • bji - Tuesday, October 1, 2013 - link

    Those posts were interesting and insightful. Yours ... not so much.
  • Fergy - Wednesday, October 2, 2013 - link

    In what way were they interesting and insightful? The Samsung bashing? The Apple worshiping? Or the opinion that the watch isn't for him so nobody should like it?
  • DaHarder - Wednesday, October 2, 2013 - link

    Exactly... and those of us who truly love tech can easily see Samsung's effort here as solid and far ahead of the wearable technology game, whereas most other major brands are just sitting by waiting to leach off of the foundation Samsung is laying.
  • steven75 - Wednesday, October 2, 2013 - link

    Far ahead? Please. The *watch* display is mostly off. It's a watch that fails to do what every watch since the beginning of time (see what I did there?) has been able to do. Tell time easily!

    The "waiting to leach off the foundation Samesung is laying" is also comedy gold.
  • whyso - Tuesday, October 1, 2013 - link

    Its so Apple can't sue them over something retarded.
  • RadarTheKat - Thursday, October 3, 2013 - link

    I see a lot of comments on these articles that show a lack of comprehension regarding patent law and how it applies. I thought I'd provide a bit of insight here for those who might not be conversant in the topic.

    Apple's assertion in its lawsuits is that Samsung has copied elements of the iPhone and iPad for which Apple holds several patents. These particular patents are known as design patents. It seems a lot of folks don't take these patents seriously and go as far as to suggest that they should not exist. There is a good reason why they do exist, but to explain this we have to begin with a bit of a side trip and requires that we speak about trademark law. Bear with me on this and hopefully I'll be able to clarify the purpose of design patents and provide some insights into the Apple versus Samsung trial.

    Most people are familiar with the idea of a trademark. By way of example, Kellogg, the cereal maker, has a trademark on Tony the Tiger and fought a battle with Exxon over Kellogs' claim that the use of an unnamed tiger in Exxon's advertising violates Kellogg's trademark for Tony the Tiger. Why? For 30 years, Exxon used its tiger character exclusively to promote its gasoline blend, but then, in the 1990's began using it to sell food. Kellogg said consumers are confused by the similarity between the cartoon tigers and may conclude that Kellogg is somehow behind soda, coffee and other items for sale at Exxon's TigerMart stores. The case went back and forth for several years, with Exxon initially winning the case, but ultimately losing on appeal. This case would not seem extraordinary to most people as most folks understand the concept of protecting a unique trademark like Kellogg's Tony the Tiger character.

    Now let's look at another case, one that comes closer to the Apple vs Samsung case, but still an application of trademark law. This case is Ferrari vs Robert's Replicas. Back in the 1980's Robert's Replica's was in the business of manufacturing fiberglass kits that replicated the exterior features of Ferrari's Daytona Spyder and Testarossa automobiles. Roberts' copies were called the Miami Spyder and the Miami Coupe, respectively. Ferrari brought suit against Roberts in March 1988 alleging trademark infringement.

    Here's what this case was about: After Ferrari vehicles have been on the market for a number of years, the design of those vehicles acquires what's called "secondary meaning", a concept at the heart of trademark law. Secondary meaning refers to an association of a design, like the design of a Ferrari vehicle, with quality and craftsmanship or other positive attributes one might associate with the Ferrari brand. After a design has acquired secondary meaning, trademark law can be applied to protect the company from those who would copy its designs and use them to promote their own products. Robert's copying of Ferrari's iconic designs could confuse the public and dilute the strength of Ferrari's brand. Just the presence of large numbers of replicas would dilute Ferrari's image of exclusivity, causing financial harm to Ferrari. Trademark law, under the concept of secondary meaning, protected Ferrari. The courts ruled in favor of Ferrari in this case and enjoined Roberts from producing the Miami Spyder and the Miami Coupe.

    But how does this relate to design patent law?

    The problem with using trademark law to protect a company's designs (under trademark law a product design or package design is referred to as "trade dress") is that a product has to be on the market for a long time before its design acquires secondary meaning (i.e. before the design becomes iconic and is seen by consumers as representative of the company behind the product). When competitors come in immediately after a new product design is introduced and copy it, as is the assertion in the Apple vs Samsung case, the originator of the design doesn't have the luxury of time needed for its product design to acquire secondary meaning in the eyes of consumers. Consumers immediately see the same design from multiple companies and so don't grow to associate the design with the company that originated that design.

    This is where design patents come in. Where trademark protection of an iconic product design has no expiration, it takes time for a new product to acquire that protection (as stated above). A design patent offers immediate protection of a new and novel design and for a period of 14 years thereafter, giving a company protection of its original designs until they acquire secondary meaning in the market and therefore protection under trademark law. So the design patent serves a valuable function for companies like Ferrari, and Apple.
  • Nathillien - Friday, October 4, 2013 - link

    That's a lot of words to justify rounded corners design "patent" or some other dubious Apple patents like "swipe to do some action" or "bounce back feature".

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