I'll admit upfront that I'm not a fan of user interface eye candy, which in my experience hampers more than helps me to use a handset (specifically, to get to the programs and settings I need to access in as straightforward and speedy a manner as possible), not to mention the incremental processing burden it puts on the CPU and GPU, and the consequent decrease in battery life. I'm one of those folks who immediately reverts any Windows XP or Vista system I build or inherit to the entirety of the 'Classic' interface theme, for example. With that said, I acknowledge that I may be in the minority; that HTC's 'Sense' and Motorola's 'MotoBlur' interfaces are viewed as desirable by the bulk of Android users.

Speaking of 'skins', I had previous experience with the Xperia X10 mini, which employed Sony Ericsson's 'Timescape' homescreen and application UI tweaks. Judging from the above comments, you can probably imagine what I thought of it. And based on my perusal of an Engadget review of the Xperia Play published in late March, I was bracing myself for more of the same (although there was some encouraging news; Engadget indicated that Timescape use was now a user-selectable option, not a default configuration). Yet, when my unit arrived from Anand and I powered it up, I was pleasantly surprised to be greeted by a generic Android homescreen, with no Timescape launch icon to be found anywhere:

Engadget had tested an international version of the Xperia Play, which seemingly includes a different software build than the U.S.-targeted hardware which started showing up a couple of months later. Apparently, I'm not the only one who's loath of 'skins', after all.

The Xperia Play supposedly embeds DLNA capabilities, as a conceptual alternative to having a HDMI output, but I was unsuccessful at wirelessly streaming content from it to my PlayStation 3 (which couldn't find it on the network). It turns out, as a bit of Internet research uncovered, that the initial production firmware didn't enable DLNA capabilities; a recently released update had added DLNA support along with a few other features, such as stereo soundtracks for video and a landscape-orientation home screen display option. However, when I checked for updates within the Xperia Play's settings menu, none was reported as available:

Performance Benchmarks PC Companion, And Update Service
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  • SilthDraeth - Monday, August 8, 2011 - link

    I wonder why they chose a Dpad for directional control vs a flat analog slider pad reminiscent of the Nintendo 3ds?

    I would have thought the analog slider pad would have better mimicked the capacitive touch circle control. In fact I probably would play some more N.O.V.A 2 if my Samsung epic had a analog slider pad.

    I wonder, if maybe they didn't do it, because at the time the phone was designed and released, the 3DS hadn't came out, and no one had thought of it yet...
  • LordOfTheBoired - Tuesday, August 9, 2011 - link

    Interesting theory, but there's a problem with it... the PSP had a flat analog slider long before the 3DS did.
    It's also an input that is largely reviled by the fans, and not without justification.

    Though the fans think the problem is that it isn't a "real stick"(actually, two of them) rising high above the face of the device like a home gamepad(specifically, like the DualShock series of gamepads), and to hell with pocketability. See also: the upcoming PS Vita.

    Personally, I think it was just a poorly-considered implementation of a good device.
    The fault as I see it is that it's topped with a convex thumb-piece and the centering springs are fairly high-tension. Though the awkward location doesn't help matters either(I'm pretty sure the slider was shoehorned in late in the system's development and it was intended to be digital-only).

    I'm rather disappointed to know the capacitive disks don't work, as I thought they were a good idea. Especially as it avoided the preference for cardinal directions in dual-spring potentiometer designs(a very strong preference in the case of the PSP's high-tension slider).
  • Guspaz - Tuesday, August 9, 2011 - link

    Good idea, terrible implementation. While I'm not a PSP owner,and have only played with them a bit, my experience was that the problems were:

    1) Horribly positioned. My hand cramped up using the analog nub on the PSP while simultaneously holding the PSP with that hand

    2) Concave form factor made it harder to grip

    3) Rough texture was uncomfortable

    4) Spring put up too much resistance

    5) Too small and not enough range of motion

    The 3DS circle pad attempts to address all of these complaints, and while it isn't quite perfect, it's a good enough implementation that it can compete with "real" analog sticks rather nicely. Of course, by giving it good positioning, it makes the 3DS' d-pad uncomfortable to use, but you can't have it both ways. Anyhow, a circle-pad would certainly fit on something like the xperia play. In fact, I wish that the circle-pad was on more devices, but unfortunately Nintendo's patents will prevent that. Hopefully Sony can come up with their own similar slider pad that, if not identical to the circle pad, at least makes the same corrections.
  • MacTheSpoon - Monday, August 8, 2011 - link

    This first gen phone is underwhelming, but I hope they stick with the concept and iron out the problems. The underlying concept of a smartphone with physical game controls seems spot-on. I'd love to play console-type games on my phone using physical controls instead of multitouch.
  • ImSpartacus - Monday, August 8, 2011 - link

    The first gen phone is underwhelming and ever single phone after that will follow similarly.

    Why? The Vita. I can't understand why Sony thought it was a good idea to split the Vita and Xperia Play. If you want to compete with iOS gaming, you can't do it with two distinct devices. Sony needs a unified gaming device. They are welcome to sell a wifi version (a la iPod Touch), but their flagship needs to be a phone.
  • seamonkey79 - Monday, August 8, 2011 - link

    ^ This
  • Exodite - Monday, August 8, 2011 - link

    Because Sony isn't the same company as Sony Ericsson?

    It's not even a subsidiary, indeed SE is made up from far more of the old Ericsson phone division than it is Sony.

    This isn't in any way, shape of form a 'Sony' phone - Sony doesn't do phones.
  • ImSpartacus - Monday, August 8, 2011 - link

    Then Sony should do phones.
  • Zoomer - Tuesday, August 9, 2011 - link

    Not outside Japan, anyway.
  • Guspaz - Tuesday, August 9, 2011 - link

    Sony Ericsson is 50% owned by Sony and 50% owned by Ericsson. They make Walkman-branded phones, Cyber-shot branded phones, BRAVIA-branded phones... Sony and Ericsson could clearly have come to an agreement if Sony had wanted to do this all in one device.

    After all, the XPeria Play and Vita are similar architecturally. They both use ARM SoCs (a departure for Sony in a game console), although the XPeria Play is using a Qualcomm Snapdragon with an Adreno GPU while the Vita is using a quad-core ARM Cortex A9 with a PowerVR SGX534MP4.

    In actual fact, the hardware in the Vita is identical to the iPad 2 except doubled (same CPU/GPU, just double the cores each).

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