In The Studio: Creating Music

This was another place Neversoft had an opportunity to make something really beyond anything else. It's a cool idea and you can definitely build songs with it. But it's tedious and you really need to care about building songs with it to enjoy this aspect of the game. There are a lot of options for types of sounds and it's actually pretty flexible as far as building and editing songs goes. It's no Pro Tools, but it's workable.

For us, there is a bit of a fatal flaw: lag. You know that stuff you calibrate out when setting up the game? Well, it's a little different when you are actually trying to play something. Here's the deal. The lag (in ms) you calibrate out is the time it takes between when the game generates the audio and visual cues for you to hit a note and when it actually receives the input that says you hit that note. That's why you calibrate by pressing a button when you hear something or see something: the game can figure out how much delay is between the song being played and shown and your senses.

In this above explanation, it is implicit that there /is/ delay between the gamer and the game. Thus, when generating music, the same is true. You play something and it takes whatever that delay time is for you to hear it or see it as something having been played. Some setups will be worse, but there will always be some delay. You just can't get around it.

What's the big deal? Well, it makes it tough to play, especially with a metronome. So imagine this. The metronome clicks, then you hear it, then you play, then you hear what you played. Instead of being close enough together so as not to matter, it's all spread apart. For me, when I tried playing a beat with the metronome and heard the beat later my brain wanted to adjust to play so that the beat I heard myself play was on beat with the metronome. Which meant playing before the click. Which I couldn't do because my brain wouldn't let me do because I knew when the click was going to happen and I had to play on the beat. But I couldn't ... so ... you get the idea.

My head essentially exploded into a feedback loop and I had to huddle in a corner and cry for a while till the frustration subsided.

Now, this is worse when using a receiver, but it is still there even when just using and HDMI cable straight into a TV with no effects enabled, though some people may notice it less and not really care. It's still very possible to do things with this feature, but this problem just adds to the tediousness of it. The ability to upload and download created songs is also really cool, and we hope that there are people out there with more patience than we have for making great music with GHWT.

But this feature isn't a reason to buy the game. If you were really excited about the studio, you might have the patience to use it, but it's not up to par this time around. For those who aren't already really into this idea, this isn't the game that will turn you on to creating your own music with a video game.

Drum Hardware Way Ups and Way Downs The Songs
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  • Desultory - Tuesday, November 18, 2008 - link

    I too have some issues with the drum kit and I also had problems with my first guitar. In fact, I ended up taking it back to the store for a full replacement. My down strum broke the first night and the cymbals were at once so responsive that hitting the drum pads activated them and also so unresponsive when I hit them. I'm not a "real" drummer, but I can play about half the RB songs on expert and all of them on hard and I was finding I couldn't hold a streak at all in GHWT. It was seriously ticking me off.

    After the exchange, I still had an unresponsive yellow cymbal. It was "dead" on one side...no problem though, switched it with the orange cymbal and it's much easier to reach the "good" side.

    But the pedal...ferchrissake that thing sucks. Moves all over the floor and it's WAY too sensitive. My style may be to blame, but I learned to play RB drums keeping my foot down on the pedal and "bouncing". That's impossible with this pedal. The simple act of raising my foot often triggers a bass kick and once again it's impossible to hold a streak. I wish I could use my RB pedal with the GHWT kit. I like the kit better (more stuff to do and "real" cymbals) but the foot pedal makes playing drums impossible.

    I actually found this article hoping to uncover some tricks for the pedal since I'm not the only person with this issue (Google is rife with people having the same complaint and two of my friends who bought the game are in agreement with me). I like the song selection better in GHWT but not being able to play drums is literally breaking my heart.

    /sigh
  • jdport - Thursday, November 6, 2008 - link


    It kind of bothers me when people write stuff about how Guitar Hero is the original franchise, that players "cut their teeth on". As I'm sure you know, this is true in name only. The creators of the original Guitar Hero moved on to Rock Band, so while "Guitar Hero" maybe have been the original... Guitar Hero World Tour shares nothing in common with it other than its name and the basic concept.

    Also, the Rock Band 2 guitars and drums do have a hook up for the XBL headset. You just have to use the adapter that is supplied with the game instead of using the standard plug.
  • bootay69 - Friday, November 7, 2008 - link

    I use the standard plug...the adapter is not necessary.
  • afkrotch - Wednesday, November 5, 2008 - link

    FYI: Guitar Freaks, Drummania, Piano Freaks, etc. Wiki Bemani. Now Guitar Hero was probably the first music game to be in the US, aside from DDR.
  • EODetroit - Tuesday, November 4, 2008 - link

    Honestly I'll never play more than two player mode, so I don't see the point of buying anything beyond my GH3 game.

    But I do like the commercial that I saw during MNF last night.
  • MaverickSY19 - Monday, November 3, 2008 - link

    Honestly I like RB 1 and 2 better for the reason that they are not to hard! I mean a lot of us can't play expert at all let alone breeze though it. I honestly like playing the songs and having fun with it, because as a kid we all did the air guitar and its nice to actually play a song with a fake one you can at least hold on to. :)

    Shoot I'll be happy when I can play RB or GH through all the way on hard let alone Expert. Shoot my wife can't even do easy :P I have yet to try her on the beginner level they added to GHWT.
  • crash resistant - Monday, November 3, 2008 - link

    GH isn't harder. It's more pure. RB has silly drum solos in the middle of every song, even on Expert.

    Singing in GH is harder, as you have to sing more to gain points- and there aren't cheesy tambourine solos that last what feels like forever.

    I guess, it's true- GH requires more skill to attain higher scores- but it's relative to the game itself- You can't relate the score system to RB!

    If you want to party, buy all 3 games. I'm telling you the truth.
  • DerekWilson - Monday, November 3, 2008 - link

    i disagree that ghwt is "harder" ... neither one is "real" in terms of hitting all the notes. which sucks.

    if you look at youtube and see the side by side charting, you'll see that some songs are harder on rock band 2 and some songs are harder on ghwt ... the ones that overlap anyway ...

    as for the song choice, that does have an impact, and some of the songs that ghwt picked are really hard and some of the songs that rb2 picked are really hard. it all comes out in the wash in my mind.
  • crash resistant - Sunday, November 2, 2008 - link

    Whoever reviewed this game made several errors and assumptions without further testing. They didn't even verify how star power works while drumming....

    1: You hit both symbols ANY TIME and it activates.. no need to wait for a break- and it DOES NOT lose your streak. Sad...

    2: The drum pedal has never slid away from me, on two different carpets (thick and very thin at an office) or on a marble floor. Did they get a pedal with no grips? How unfair.

    3: The symbols are very responsive- the problem is the angle. I can barely tap the symbols to get the response even with the little sticks that came with the kit, it just has to be at the right angle.

    4: Symbols are symbols. You don't roll around and hit symbols as if they are drums.

    5: The interface is waaaaaaaaay more responsive than RB1 and RB2. (Mind you, I love all three games because of song selection)

    6: Tool?

    Go buy GHWT and RB2, full band kits- now.
  • DerekWilson - Monday, November 3, 2008 - link

    1) you can't physically hit the cymbals anytime -- if you are required to play something else and you miss those notes, you lose the streak. any time you are physically capable of inserting a hit on both cymbals (either when nothing is happening or one cymbal is being played and you can just add the other one in) you'll be fine and won't lose your streak. The point of what I wrote is that it is very difficult if not impossible /in many songs/ to actually activate star power without missing other notes. there are some songs in which it's super easy to activate star power at any time with no problem. But the songs in which it is difficult are the ones you need it the most ...

    2) i've tried it on carpet and floor with no luck. if there are grips beyond the pads on the bottom of the kick pedal then we did not get anything else (and neither did my parents who also bought ghwt and are havign trouble with the kick sliding).

    3) i mean responsive as in feel not activation of the trigger.

    4) everlong. other's as well, but that's the big one. also, rolls on cymbals are not uncommon. especially on the hi-hat.

    5) i dont know what you mean.

    6) yes, sorry i didn't mention tool. tool is awesome. i love tool. i would have bought the game just for those songs ... but not everyone would ;-)

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