CPU Benchmark Performance: Power, Office, and Science

Our previous set of ‘office’ benchmarks has often been a mix of science and synthetics, so this time we wanted to keep our office section purely on real-world performance.

For the remainder of the testing in this review of the Ryzen 7 5800X3D, we are using DDR4 memory at the following settings:

  • DDR4-3200

Power

(0-0) Peak Power

Looking at the power draw between the Ryzen 7 5800X3D and the other chips tested, it is more power-efficient than the original Ryzen 7 5800X. This could be down to a load VID core voltage as the 5800X3D is actually clocked lower by 100 MHz at turbo clock speeds.

Office

(1-1) Agisoft Photoscan 1.3, Complex Test

In our office benchmark, the newer Ryzen 7 5800X3D performs similarly to the previous Ryzen 7 5800X processor.

Science

(2-1) 3D Particle Movement v2.1 (non-AVX)

(2-2) 3D Particle Movement v2.1 (Peak AVX)

(2-3) yCruncher 0.78.9506 ST (250m Pi)

(2-4) yCruncher 0.78.9506 MT (2.5b Pi)

(2-4b) yCruncher 0.78.9506 MT (250m Pi)

(2-5) NAMD ApoA1 Simulation

(2-6) AI Benchmark 0.1.2 Total

(2-6a) AI Benchmark 0.1.2 Inference

(2-6b) AI Benchmark 0.1.2 Training

Our science-based benchmarks, for the most part, show that the Ryzen 7 5800X is slightly better computational-wise than the Ryzen 7 5800X3D. This is primarily due to the 5800X being clocked 100 MHz higher than the newer 5800X3D.

Where the extra L3 cache can benefit performance, it does, including in AI Benchmark, but overall the performance is very similar between both chips.

Gaming Performance: 4K CPU Benchmark Performance: Simulation And Rendering
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  • nandnandnand - Thursday, June 30, 2022 - link

    Great results for the 5800X3D in Dwarf Fortress and Factorio. Clearly it does not have enough cache for the World Gen 257x257 test.
  • dorion - Thursday, June 30, 2022 - link

    It shows the exceptional predictors in Intel's architecture, they don't have 96MB of L3 cache either(duh) and yet they whip that world generator. Wonder what odd coding of Tarn's the CPUs are butting against. And exceptional amount of civilizations and monsters to simulate for 550 years in the 257x257 world?
  • AndreaSussman - Sunday, July 31, 2022 - link

    Hello
  • Samus - Thursday, June 30, 2022 - link

    Also impressive is how much the cache improves WinRAR performance. Going from last to 2nd place - with a lower clock speed
  • nandnandnand - Thursday, June 30, 2022 - link

    Compared to some of the earliest reviews like Tom's, this one found more productivity/code scenarios where the extra cache helps it edge out over the 5800X, despite the lower clock speed. Obviously there are niches where the 5800X3D will do really well, like the workloads that Milan-X can boost by >50%. You won't usually see them all in one review.
  • DanNeely - Sunday, July 3, 2022 - link

    WinRAR has always been extremely dependent on memory performance. That a huge cache benefits it isn't a big surprise.
  • emn13 - Monday, July 11, 2022 - link

    Sure, but it's more than just memory performance that's an issue here: in very abstract principle compressors need to find correlation across broad swaths of memory. It's actually not at all obvious whether that's cache-friendly; and indeed in 7-zip it appears not to be.

    After all, if your compression context significantly exceeds the L3 cache, then that cache will largely be useless. Conversely, if your window (almost) fits within the smaller L3-cache, then increasing its size is likely largely useless.

    The fact that this helps WinRAR but not 7-zip is not obvious. Given the compression ratio differences, I'm going to assume that 7-zip is using more context, and thus can't benefit from "just" 96MB of cache. And perhaps that WinRAR at higher settings (if it has any?) wouldn't either.

    That does make me curious how the 3d-vcache impacts the more high-throughput compressors such as zstd or even lz4 perhaps.
  • brucethemoose - Friday, July 1, 2022 - link

    Just wanna say I am ecstatic over the DF/Factorio tests. Stuff like that is where I'm most critically CPU bottlenecked these days, as opposed to CPU Blender or Battlefield at 720p.

    I'd like to suggest Minecraft chunk generation as another test (though its a bit tricky to set up). Expansive strategy/sim games like Starsector, Rimworld, Stellaris and such would also be great to test, but I don't think they're fully automatable.
  • 29a - Tuesday, July 5, 2022 - link

    I’d also be interested in a Stellaris benchmark.
  • ballsystemlord - Thursday, June 30, 2022 - link

    @Gavin , is it just me, or do you have two sets of identical WoT Benchmarks at 1080p? BTW: I'm looking at the print view.

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