Gaming Performance

For Z590 we are running using Windows 10 64-bit with the 20H2 update.

Civilization 6

Originally penned by Sid Meier and his team, the Civilization series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer underflow. Truth be told I never actually played the first version, but I have played every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, and it is a game that is easy to pick up, but hard to master.

Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.

GTX 1080: Civilization VI, Average FPSGTX 1080: Civilization VI, 95th Percentile

Shadow of the Tomb Raider (DX12)

The latest installment of the Tomb Raider franchise does less rising and lurks more in the shadows with Shadow of the Tomb Raider. As expected this action-adventure follows Lara Croft which is the main protagonist of the franchise as she muscles through the Mesoamerican and South American regions looking to stop a Mayan apocalyptic she herself unleashed. Shadow of the Tomb Raider is the direct sequel to the previous Rise of the Tomb Raider and was developed by Eidos Montreal and Crystal Dynamics and was published by Square Enix which hit shelves across multiple platforms in September 2018. This title effectively closes the Lara Croft Origins story and has received critical acclaims upon its release.

The integrated Shadow of the Tomb Raider benchmark is similar to that of the previous game Rise of the Tomb Raider, which we have used in our previous benchmarking suite. The newer Shadow of the Tomb Raider uses DirectX 11 and 12, with this particular title being touted as having one of the best implementations of DirectX 12 of any game released so far.

GTX 1080: Shadow of the Tomb Raider, Average FPSGTX 1080: Shadow of the Tomb Raider, 95th Percentile

Strange Brigade (DX12)

Strange Brigade is based in 1903’s Egypt and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen who has arisen once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative-centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark which offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. AMD has boasted previously that Strange Brigade is part of its Vulkan API implementation offering scalability for AMD multi-graphics card configurations. For our testing, we use the DirectX 12 benchmark.

GTX 1080: Strange Brigade DX12, Average FPSGTX 1080: Strange Brigade DX12, 95th Percentile

CPU Performance, Short Form Overclocking
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  • Arcadianu9 - Tuesday, August 10, 2021 - link

    I would have liked to see the performance with one of the faster M.2 storage devices, and different configurations across the PCIe Gen4 and Gen3 connectors. The Crucial MX300 appears to be a SATA drive, which leaves a ton of performance on the table.
  • Leeea - Tuesday, August 10, 2021 - link

    What is weird about this is the ASUS TUF Gaming X570-PRO (WiFi 6) is both cheaper at $220 and is superior.

    That $40 difference also goes a long way to cover the difference in cost between
  • Wrs - Tuesday, August 10, 2021 - link

    That’s AMD. The pins are on the CPU so the CPU is more expensive to match. Additionally Rocket Lake draws more instantaneous current so the boards need more VRMs. The AMD board’s second slot is PCIe-4, but it’s missing the third M2 slot as well as front USB-C
  • Leeea - Tuesday, August 10, 2021 - link

    The x570-Pro has the front and back USB-C ports. ( I have one sitting two feet from me )

    It also has 2x more SATA lines, BIOS flashback, PCIe 4 slots, multiple graphics card slots (the reviewed board indicates it only has one), and both m2 slots are PCIe 4.

    The additional m2 slot on the z590 is an advantage, but cheap adaptors exist for converting PCIe 4.0 slots to m.2.

    Yea, the different socket does cost more then the AMD equivalent, but ironically the CPU the board was reviewed with, the i9-11900K, costs a $150 more then its AMD equivalent 5800x.
  • Wrs - Tuesday, August 10, 2021 - link

    Whoops, sorry about the USB-C front.

    For price comparisons I'd never match AMD's mid-range to Intel's top-end. The mobo+CPU comparison is far closer between 5800X/Z570 and 11700KF/Z590. The nice thing is street prices have been adjusting to relative performance & availability. Intel is obviously sweating on 14nm as they don't have any 12- or 16-core K competitor, plus they're cutting Rocket Lake below MSRP as it merely throws punches vs. a 5800x and is a bit behind in gaming and very much in power efficiency.

    The PCI-e 4 lanes on x570 aren't always an advantage here, btw. See, Ryzen 3000 & 5000 only have 24 PCIe-4 lanes coming out of the SOC. In the TUF series, 16 are used for the first graphics slot and 4 for the first M2 slot, leaving 4 for the chipset to spread out between the second x16 graphics slot, second M2, and many of those USB links and Wifi. On Rocket Lake, 20 PCIe-4 lanes are used for the same graphics and M2 slots, but then 8 PCIe-3 lanes go to the chipset. The second x16 slot on both TUF boards is electrically just x4, but on the Intel version the halved bandwidth is accompanied by much less resource contention. This is primarily evident if you're using both a second M2 and multiple PCI-e cards on both boards - the simultaneous bandwidth off the chipsets is identical.
  • Leeea - Wednesday, August 11, 2021 - link

    If I could upvote your post I would. :)
  • supdawgwtfd - Wednesday, August 11, 2021 - link

    8x gen3 lanes have the same bandwidth as 4x gen 4 lanes.

    Based on your comments the choosers would have the same bandwidth to the CPU?

    What point we're you tryjg to make?
  • Threska - Tuesday, August 10, 2021 - link

    "Although the aforementioned competitor's models include better onboard audio solutions, the ASUS and its lower price puts it in a solid position for users looking for a sub $300 model to build a Rocket Lake based system."

    But how many use the onboard audio anyway? Even the GPU has an onboard solution.
  • neothe0ne - Tuesday, August 10, 2021 - link

    The vast majority of desktop computers use onboard sound from the motherboard. I'd guess that the market for cheap (e.g., sub-$150) DAC's/cards is just for people who buy a motherboard with a subpar Realtek audio implementation that lets them hear all their computer noise crystal clear.
  • Operandi - Tuesday, August 10, 2021 - link

    This isn't the early 00s DACs are easy these days as is evident by how many people use onboard audio (even with decent headphones or speakers) which is nearly everyone.

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