Workstation Graphics: AGP Cross Section 2004by Derek Wilson on December 23, 2004 4:14 PM EST
- Posted in
Doom 3 PerformanceGame engine performance is not particularly important for the sake of gaming on workstation cards. It is, however, important for game developers. We wanted to benchmark some game development applications such as RenderWare Studio. Unfortunately, we haven't been able to come up with a suitable benchmark for such an application yet.
As luck may have it, though, game developers usually end up using development tools that run the game engine for display. This makes game tests a useful substitute for the quality of game specific development tools. In other words, developers who adopt the Doom 3 engine will need to be running a system that can perform acceptably under the Doom 3 game engine if they want their development tools to run well.
And so, we bring you Doom 3 running on workstation graphics cards for the game development professional.
As expected, the consumer level cards outperform the workstation class cards in this test. The Quadro FX 4000 is able to push very acceptable frame rates under Doom 3 at 1600x1200. The ATI FireGL X3-256 gets by with about 30fps, but the Wildcat Realizm 200 performs abysmally at 5.4 fps. The picture quality is perfect, but the speed is horrendous.
We had hoped that the Realizm 200 would be able to handle a game based around the OpenGL API. Doom 3 performance is likely pushing the z/stencil capabilities of the Realizm 200 beyond what it is able to handle.