Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

All of our benchmark results can also be found in our benchmark engine, Bench.

GTA V IGP Low Medium High
Average FPS
95th Percentile

This popular test gives a clear win for the G5400, except at 4K where the parts are very similar.

Gaming: Strange Brigade (DX12, Vulkan) Gaming: Far Cry 5
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  • brakdoo - Monday, January 14, 2019 - link

    The reason why I bought the 200GE last month: The 5400 is 75€+ and was above 80 when I bought my parts in my country. The Intel shortage makes it easy to decide but I that it'll be over soon.

    BTW: Does graphics performance have an influence on WebGL stuff like google maps or isn't that challenging enough?
  • blu42 - Monday, January 14, 2019 - link

    Shouldn't 'measured under heavy load' suggest a heavy load for the entire package, not the CPU cores alone?
  • Robotire - Monday, January 14, 2019 - link

    This. I’m surprised a pure CPU (I think?) load was used. I would be interesting to know power usage while gaming.

    Also I’m more likely to buy a component that uses less power… but I guess some SUV owners might prefer it the other way.

    Otherwise it’s a very interesting article, thanks! I don’t care at all about overpriced products, but reviews like this one are useful.
  • SaturnusDK - Monday, January 14, 2019 - link

    It's important to note that even if you could get a G5400 at the $64 MSRP, it would be 16% more expensive than the $55 Athlon. However, you can't get the G5400 for $64. The lowest price I have ever seen it retail at is $80 which makes the choice for a absolutely bottom bin bargain buyer easy.
    If you're still even contemplating the G5400 at it's actual $80 price tag then it would be wise to consider if you can go the extra $20 and get the vastly superior 2200G instead.
  • Drumsticks - Monday, January 14, 2019 - link

    As of right now, the Pentium G5400 is $129.99 on Newegg (??????) and $101 on Amazon from an alternate seller. OTOH, the Athlon 200GE is readily available from both for $60. That's a pretty stark difference.
  • ikjadoon - Monday, January 14, 2019 - link

    The pricing is out of whack at Newegg: G5400 for $129, G5500 (3.8GHz w/ UHD630) for $114, and G5600 (3.9GHz w/ UDH630) for $113.

    You save $16...while buying a higher-end part.

    B&H Photo has it for slightly-less absurd 24% markup over MSRP ($80): https://www.bhphotovideo.com/c/product/1393125-REG...
  • khanikun - Tuesday, January 15, 2019 - link

    Ya, the G5400 makes no sense with it's pricing. An i3 8100 is a quad core 3.6 ghz proc with UHD630 for $119. Unless power usage is a main concern, I wouldn't bother with any of those G procs currently. Until prices drops, doesn't make much sense to buy them.
  • Zim - Saturday, January 19, 2019 - link

    $65 at Fry's https://www.frys.com/product/9499961
  • StevoLincolnite - Tuesday, January 15, 2019 - link

    Even in Australia... The G5400 is $129. - Doesn't make sense to grab that when you can get the Ryzen 3 2200G for $155... You could probably find a motherboard that reduces that $26 pricing gap.

    Otherwise the 200GE is $79... $50 cheaper.

    The G4920 is more inline with the 200GE's price at $89 currently... And at that point, the 200GE is still the decided victor.
  • PVG - Monday, January 14, 2019 - link

    I think TDP has to cover simultaneous heavy usage of both the CPU and IGP. POV-Ray only really stresses the CPU side.
    I see how one can disregard the IGP contribution on higher end chips, but on models like this, where there's a big chance the IGP will actually be put to use, I fell it should be taken into account, on the power measuring front.

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