Closing Words

To preface, an exact list of resolved issues was not provided before today’s launch. On the feature side however, the new Adrenalin 2019 Edition is an interesting sequel to Adrenalin, with seemingly larger investment of resources put into streaming games to mobile devices and VR headsets.

How successful that becomes remains to be seen. Otherwise, as another one of AMD and RTG’s annual major updates, it accomplishes the fundamentals by addressing user requested features, extending core features like FreeSync 2 and WattMan, and refining the previously-new AMD Link and Radeon Overlay. Particularly with AMD Link, the previous Adrenalin iteration had UX inconsistencies that could hamper the way it was designed to be used.

In terms of all the streaming emphasis, while ReLive continues to be refined for streamers, there isn’t much note of actual streamer adoption, or of notable streamers utilizing it.

With the use-case of a streamer using a tablet or phone with AMD Link as second screen, this would be something that varies based on a streamer's style or workflow. It's difficult to say without seeing a streamer utilize it in full force. For social gamers who want to send screenshots or instant replays of everything to everyone and post it everywhere, AMD Link still provides that quick option during a respawn timer or end-of-round.

The AMD Link based game streaming is in an odd place because of the WiFi network requirement, and similarly it would depend on a gamer's specific intended use case.

Usage would be more-or-less a localized area near the PC. The desktop streaming might be a little more versatile in terms of productivity use-cases while moving about. But if the implementation is solid and seamless enough across most configurations, then it might just be convenient to have if you never want to pause a game when you need to step away momentarily. The SteamVR streaming has more caveats, but also clearer benefits. The discrete GPU would outpace either the Android phone's GPU or HTC Vive Focus. Yet it's not clear how seamless the configuration is.

Even the outstanding driver matters regarding DXR and mobile APUs are somewhat out-of-scope for today’s annual feature updates. And though RX Vega received some welcome enhancements, the current support situation is not fundamentally different from last year’s Adrenalin.

Adrenalin 2019’s marquee features might be solely focused on discrete GPUs but the fact remains that the discrete Radeon GPU lineup is in somewhat of a holding pattern, with only the recent RX 590 emerging as a refresh. These are all factors that today’s feature update is not intended to address, yet at some point falls under the same driver strategy.

Another thing to note is that of mid-year overhauls like Crimson ReLive 17.7.2, which AMD stated was a possibility for the coming year.

Given that Adrenalin 2019 may not seem as wide-ranging as the original Adrenalin Edition, this would be a good opportunity to gauge the current direction of RTG driver development. For the past 4 years, the releases of Polaris and Vega provided ample areas of extending feature support, perhaps best exemplified in the feature compatibility tables for Crimson ReLive Edition. For the time being, exploring game/VR streaming offers plenty future directions.

The new Radeon Software Adrenalin 2019 Edition 18.12.2 drivers are available through the Radeon Settings tab or online at the AMD driver download page. More information on this update and further issues can be found in the Radeon Software Adrenalin 2019 Edition 18.12.2 release notes.

Playing on Streams: Streaming PC Games to Mobile and VR
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  • limitedaccess - Thursday, December 13, 2018 - link

    Are there any plans to bring Gamestreaming to desktops? Preferably via a portable style implementation?
  • Despoiler - Thursday, December 13, 2018 - link

    Not sure what you are referring to. You've been able to stream from desktops using AMD Relive since last year's driver update.
  • limitedaccess - Thursday, December 13, 2018 - link

    Actual remote game streaming? I don't mean streaming game play to watch but to actually play the game on another machine like the mobile streaming and VR streaming implemented in this release. But in my case I'm looking for a solution in which the client is a Windows PC and does not require any installation of software (preferably fully portable leaving nothing behind).
  • SetiroN - Friday, December 14, 2018 - link

    Actual remote game streaming. Even in vr now. They have an android app.
  • limitedaccess - Friday, December 14, 2018 - link

    I know they have it now for mobile and VR. What I'm asking about is plans for PC to PC (desktop/laptop) preferably with a fully portable client app.
  • Targon - Friday, December 14, 2018 - link

    That's the whole point of ReLive. If you mean running the game on one machine and being controlled by another, that is another story.
  • Rocket321 - Saturday, December 15, 2018 - link

    I came here to say the same thing. They put in all this work to allow remote gaming on a phone but still no first party solution for PC to PC remote gaming. Those of you willing to do a third party tool check out Parsec. Still hoping AMD will fix this for PC as well as FireTV/Android TV/ etc.
  • Targon - Monday, December 17, 2018 - link

    You need to understand that there is the whole issue of complexity. Streaming video is fairly simple with a 720p data stream, but trying to have anything complex that requires more CPU/GPU power is going to be more difficult. I don't consider most phone/tablet games where remote gaming is possible to really be able to compete with ANY game that is actually running on that device.
  • Rocket321 - Tuesday, December 18, 2018 - link

    I totally agree - it was basically a waste of time to bring game streaming to mobile phones. On the other hand, bringing remote play capabilities to laptops/desktops would be super useful for quite a few people.

    Steam streaming was awful the last time I tried it. Parsec works pretty well, but I'd sure prefer a first party tool from AMD to give parity with the green team.
  • abufrejoval - Thursday, December 20, 2018 - link

    I was going to say that Steam already offers that for Steam titles, but this leads me to believe that the experience may be different with AMD GPUs. I've only ever tried this on Nvidias, where it works extremely well as long the network is good enough.

    So much so that I've actually upgraded my 24x7 box with a very quiet GTX 1060 and then have people wonder how my Chuwi Atom notebook plays ARK Survival Evolved at great resolution, detail and speed.

    But Nvidia has put highly latency optimized x264 encoding block into the GPU hardware specifically to support that use case, which incidentally even works with Android tablets and a beta Steam client (as well as the recently discontinued Steam link box).

    One of my kids still has a Radon 290X, perhaps I'll run a Steam test with that to compare.

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