NVIIDA Ansel, Simultaneous Multi-Projection, & VR Funhouse Status Updates

Along with today’s news about the GeForce GTX 1060 launch, NVIDIA is also offering updated news on a few of their technologies and related software projects.

We’ll start with Ansel, NVIDIA’s 360 degree high-resolution screenshot composition and capture technology. After initially announcing it alongside the GTX 1080 as part of their Pascal technology briefing, the company is announcing that it will finally be shipping in select games this month, with the first of those shipping today. The first two games to get Ansel-enabled will be DICE’s Mirror’s Edge: Catalyst and CD Projekt Red’s The Witcher 3. Ansel support for Mirror’s Edge is launching today (or as NVIDIA’s press release puts it, “immediate availability”), meanwhile The Witcher 3 will get support added later this month.

As the tech requires vendors to integrate it into games and game engines on a case-by-case basis, this is a gradual rollout, but one NVIDIA is hoping to accelerate over time. The company has already lined up a half dozen additional games that will support the technology, including Unreal Tournament and No Man’s Sky, but they are not announcing an availability date at this time.

Meanwhile, in a more general status update on their Simultaneous Multi-Projection technology, NVIDIA is announcing that they have lined up both Unity and Epic Games to add support for the technology to their respective Unity and Unreal Engine 4 game engines. To that end the company is also confirming that over 30 games are now in development to implement the technology, including Epic’s Unreal Tournament.

Besides being a marquee feature of the Pascal architecture, simultaneous multi-projection is seen by NVIDIA as a key element in establishing a lead in the VR market. Though the full benefits of the technology remain to be seen, any potential performance advantage would be in their favor, and we should expect to see it significantly promoted alongside the GTX 1060, which will be NVIIDA’s entry-level VR card. Of course as developers need to implement the technology first, which is why for NVIDIA is it so important to get developers on-board and to make sure potential customers are aware.

Finally, speaking of VR, NVIDIA is also announcing that their big tech demo for Pascal, VR Funhouse, will be shipping this month. Unveiled alongside Ansel and SMP at the Pascal launch, VR Funhouse is built on Unreal Engine 4 and is meant to serve as a testbed for NVIDIA’s latest GameWorks/VRWorks technologies, including SMP and VRWorks Audio. The tech demo will be released on Steam later this month and will support the GTX 1060 and above. Though Pascal owners will want to take note that as this is a VR demo, it will require a VR headset – specifically, the HTC Vive – in order to use it.

Meanwhile NVIDIA has also confirmed that the source code to VR Funhouse will be opened up to developers. Though the primarily goal here is to allow developers to add additional attractions/modules to the tech demo, more broadly speaking it’s another means to help encourage developer adoption of GameWorks/VRWorks, giving developers a starting point for using the various technologies in NVIDIA’s libraries.

NVIDIA Announces GeForce GTX 1060: Starting at $249, Available July 19th
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  • watzupken - Thursday, July 7, 2016 - link

    I think this could put AMD in a tight situation. Looking forward to a review to see how well it performs, i.e. if it can match a GTX 980.
  • ImSpartacus - Thursday, July 7, 2016 - link

    I believe it. Nvidia is pricing it higher than the 480, so it oughta perform better.

    Amd should be more afraid when Nvidia launches a sub-100w 1050 that nearly competes with their $200 at two thirds of the power consumption.
  • PeckingOrder - Thursday, July 7, 2016 - link

    if there's enough of these cards at launch, AMD won't sell a single unit of the RX 480.

    GTX 1060 wins in everything - performance, power consumption, temps, it's not a motherboard killer, it's going to have stable drivers at launch as opposed to the RX 480 whose drivers will be USABLE 6 months from now on, a reasonable frame buffer (4 GB too little, 8 GB overkill), ...

    definitely worth the extra 10$
  • Remon - Thursday, July 7, 2016 - link

    ...Nvidia fans will keep talking out of their ass.
  • cocochanel - Thursday, July 7, 2016 - link

    Boy, you seem to know everything about this card before anyone has even seen it, let alone review it properly.
  • jospoortvliet - Thursday, July 7, 2016 - link

    For 25% more money you get 2gb extra storage and maybe 5-10% performance. I wouldn't wait 2-3 months until the 1060 is actually available at its MSRP...

    Or, for 10 dollar more you get 2gb less ram but 5-10% performance. That I would call a tie, IF availability is good.

    And as 4gb is a minimum these days a 3gn version is not a wise investment even if the price I close to 200 dollar...
  • PeckingOrder - Thursday, July 7, 2016 - link

    for 10$ less you get

    - no WHQL drivers for the RX 480 available to this day
    - unstable drivers with no official drivers being available for Windows 8.1 as of now
    - a motherboard and PSU killer
    - much bigger DX11 overhead that'll make the performance delta much bigger for those who are not rocking the i7-6700k which most of the target market isn't
    - twice the power consumption
    - outrageous GPU and VRM temperatures in typical gaming loads, shortening the lifespan of the card
    - a terrible and loud blower cooler

    what a great deal, idd
  • djayjp - Thursday, July 7, 2016 - link

    The biggest advantage will be its overclocking.
  • PeckingOrder - Thursday, July 7, 2016 - link

    Yep, AMD might as well declare bankruptcy now.
  • ImSpartacus - Thursday, July 7, 2016 - link

    Did you just reply to yourself?

    Dude, cmon...

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