GPU 2019 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

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GPU19 Product Benchmarks

Bench Results

  notes NVIDIA GeForce GTX 1660

  notes NVIDIA GeForce GTX 1660 Super

Product Ratings & Comparisons

Shadow of the Tomb Raider - 2560x1440 - Highest Quality
Frames per Second - Higher is Better
46
51
Shadow of the Tomb Raider - 1920x1080 - Highest Quality
Frames per Second - Higher is Better
66
72.1
Shadow of the Tomb Raider - 99th PCTL - 2560x1440 - Highest Quality
Frames per Second at the 99th Percentile - Higher is Better
30.5
32.6
Shadow of the Tomb Raider - 99th PCTL - 1920x1080 - Highest Quality
Frames per Second at the 99th Percentile - Higher is Better
36
38.4
F1 2019 - 2560x1440 - Ultra High Quality
Frames per Second - Higher is Better
59.8
63.8
F1 2019 - 1920x1080 - Ultra High Quality
Frames per Second - Higher is Better
77
82.7
Assassins Creed Odyssey - 2560x1440 - Very High Quality
Frames per Second - Higher is Better
44.6
52.4
Assassins Creed Odyssey - 1920x1080 - Very High Quality
Frames per Second - Higher is Better
60.9
66.4
Metro Exodus - 2560x1440 - Ultra Quality (No Hairworks)
Frames per Second - Higher is Better
29.9
33.5
Metro Exodus - 1920x1080 - Ultra Quality (No Hairworks)
Frames per Second - Higher is Better
39.4
43.2
Metro Exodus - 99th PCTL - 2560x1440 - Ultra Quality (No Hairworks)
Frames per Second at the 99th Percentile - Higher is Better
18
19.4
Metro Exodus - 99th PCTL - 1920x1080 - Ultra Quality (No Hairworks)
Frames per Second at the 99th Percentile - Higher is Better
21.8
23.2
Strange Brigade - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
69.5
80.8
Strange Brigade - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
97.2
112
Strange Brigade - 99th PCTL - 2560x1440 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better
56.9
64.8
Strange Brigade - 99th PCTL - 1920x1080 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better
75.6
80.3
Total War: Three Kingdoms - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
28.2
32
Total War: Three Kingdoms - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
43.4
48.6
The Division 2 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
40.6
43.9
The Division 2 - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
58.8
63.7
The Division 2 - 99th PCTL - 2560x1440 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better
33.5
35.8
The Division 2 - 99th PCTL - 1920x1080 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better
40
40.8
Grand Theft Auto V - 2560x1440 - Very High Quality
Frames per Second - Higher is Better
52.5
61.8
Grand Theft Auto V - 1920x1080 - Very High Quality
Frames per Second - Higher is Better
76.9
87.9
Grand Theft Auto V - 99th PCTL - 2560x1440 - Very High Quality
Frames per Second at the 99th Percentile - Higher is Better
28.5
31.3
Grand Theft Auto V - 99th PCTL - 1920x1080 - Very High Quality
Frames per Second at the 99th Percentile - Higher is Better
37
43.5
Forza Horizon 4 - 2560x1440 - Max Quality w/4x MSAA
Frames per Second - Higher is Better
62.7
68.4
Forza Horizon 4 - 1920x1080 - Max Quality w/4x MSAA
Frames per Second - Higher is Better
84.3
91.1
Compute: LuxMark 3.1 - Hotel
Score in Thousands of Samples per Second - Higher is Better
3773
3877
Compute: CompuBench 2.0 - Level Set Segmentation 256
GigaVoxels per Second - Higher is Better
6.19
6.72
Compute: CompuBench 2.0 - N-Body Simulation 1024K
Iterations per Second - Higher is Better
39.5
51.2
Compute: CompuBench 2.0 - Optical Flow
MegaPixels per Second - Higher is Better
31.9
34
Compute: V-Ray Next Benchmark (CUDA)
Mpaths - Higher is Better
135
157
Compute: Folding @ Home Single Precision
Scaled Score - Higher is Better
97.9
104.9
Synthetic: TessMark - Image Set 4 - 64x Tessellation
Frames per Second - Higher is Better
353
355
Synthetic: Beyond3D Suite - Pixel Fillrate
GigaPixels per Second - Higher is Better
74.7
76.3
Synthetic: Beyond3D Suite - Integer Texture Fillrate (INT8)
GigaTexels per Second - Higher is Better
162
162
Synthetic: Beyond3D Suite - Floating Point Texture Fillrate (FP32)
GigaTexels per Second - Higher is Better
41.7
41.7
Synthetic: Beyond3D Suite - INT8 Buffer Compression
Black to Random Bandwidth Ratio - Higher is Better
2.64
1.67
Synthetic: Beyond3D Suite - FP32 Buffer Compression
Black to Random Bandwidth Ratio - Higher is Better
2.46
1.57
Idle Power Consumption
Total System Power Consumption in Watts - Lower is Better
54
53
Load Power Consumption - Shadow of the Tomb Raider
Total System Power Consumption in Watts - Lower is Better
171
193
Load Power Consumption - FurMark
Total System Power Consumption in Watts - Lower is Better
187
198
Idle GPU Temperature
Temperature in Celsius - Lower is Better
30
33
Load GPU Temperature - Shadow of the Tomb Raider
Temperature in Celsius - Lower is Better
65
68
Load GPU Temperature - FurMark
Temperature in Celsius - Lower is Better
67
66
Idle Noise Levels
Noise In dB(A) - Lower is Better
38.5
38
Load Noise Levels - Shadow of the Tomb Raider
Noise In dB(A) - Lower is Better
44.2
50.8
Load Noise Levels - FurMark
Noise In dB(A) - Lower is Better
44.7
49.7

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