GPU 2019 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse GPU19 Benchmarks

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GPU19 Product Benchmarks

Bench Results

  notes AMD Radeon RX 580

  NVIDIA GeForce GTX 1080

Product Ratings & Comparisons

Shadow of the Tomb Raider - 2560x1440 - Highest Quality
Frames per Second - Higher is Better
40.6
56.4
Shadow of the Tomb Raider - 1920x1080 - Highest Quality
Frames per Second - Higher is Better
60.6
81.6
Shadow of the Tomb Raider - 99th PCTL - 2560x1440 - Highest Quality
Frames per Second at the 99th Percentile - Higher is Better
26.2
32.9
Shadow of the Tomb Raider - 99th PCTL - 1920x1080 - Highest Quality
Frames per Second at the 99th Percentile - Higher is Better
35.7
41.1
F1 2019 - 2560x1440 - Ultra High Quality
Frames per Second - Higher is Better
50
71.5
F1 2019 - 1920x1080 - Ultra High Quality
Frames per Second - Higher is Better
67.3
98.9
Assassins Creed Odyssey - 2560x1440 - Very High Quality
Frames per Second - Higher is Better
39.2
59.2
Assassins Creed Odyssey - 1920x1080 - Very High Quality
Frames per Second - Higher is Better
51.5
72.7
Metro Exodus - 2560x1440 - Ultra Quality (No Hairworks)
Frames per Second - Higher is Better
29.2
42.7
Metro Exodus - 1920x1080 - Ultra Quality (No Hairworks)
Frames per Second - Higher is Better
39.4
55.9
Metro Exodus - 99th PCTL - 2560x1440 - Ultra Quality (No Hairworks)
Frames per Second at the 99th Percentile - Higher is Better
19.6
24.8
Metro Exodus - 99th PCTL - 1920x1080 - Ultra Quality (No Hairworks)
Frames per Second at the 99th Percentile - Higher is Better
23.9
58.9
Strange Brigade - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
61.4
91
Strange Brigade - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
87.9
132.6
Strange Brigade - 99th PCTL - 2560x1440 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better
47.8
75.9
Strange Brigade - 99th PCTL - 1920x1080 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better
62.6
106.6
Total War: Three Kingdoms - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
24
43.9
Total War: Three Kingdoms - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
35.8
65.6
The Division 2 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
33
52.2
The Division 2 - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
51.2
78.3
The Division 2 - 99th PCTL - 3840x2160 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better
27.3
16.2
The Division 2 - 99th PCTL - 1920x1080 - Ultra Quality
Frames per Second at the 99th Percentile - Higher is Better
40.6
43.9
Grand Theft Auto V - 2560x1440 - Very High Quality
Frames per Second - Higher is Better
36.4
77.1
Grand Theft Auto V - 1920x1080 - Very High Quality
Frames per Second - Higher is Better
52.7
109.3
Grand Theft Auto V - 99th PCTL - 2560x1440 - Very High Quality
Frames per Second at the 99th Percentile - Higher is Better
27
38.5
Grand Theft Auto V - 99th PCTL - 1920x1080 - Very High Quality
Frames per Second at the 99th Percentile - Higher is Better
38.5
55.5
Forza Horizon 4 - 2560x1440 - Max Quality w/4x MSAA
Frames per Second - Higher is Better
51.3
72.3
Forza Horizon 4 - 1920x1080 - Max Quality w/4x MSAA
Frames per Second - Higher is Better
69.4
89.5
Compute: LuxMark 3.1 - Hotel
Score in Thousands of Samples per Second - Higher is Better
2878
3844
Compute: CompuBench 2.0 - Level Set Segmentation 256
GigaVoxels per Second - Higher is Better
7.2
11.5
Compute: CompuBench 2.0 - N-Body Simulation 1024K
Iterations per Second - Higher is Better
51.3
51.7
Compute: CompuBench 2.0 - Optical Flow
MegaPixels per Second - Higher is Better
34.6
46.9
Synthetic: TessMark - Image Set 4 - 64x Tessellation
Frames per Second - Higher is Better
304
489
Synthetic: Beyond3D Suite - Pixel Fillrate
GigaPixels per Second - Higher is Better
37.5
104.5
Synthetic: Beyond3D Suite - Integer Texture Fillrate (INT8)
GigaTexels per Second - Higher is Better
128
241
Synthetic: Beyond3D Suite - Floating Point Texture Fillrate (FP32)
GigaTexels per Second - Higher is Better
48
73
Synthetic: Beyond3D Suite - INT8 Buffer Compression
Black to Random Bandwidth Ratio - Higher is Better
1.14
2.08
Synthetic: Beyond3D Suite - FP32 Buffer Compression
Black to Random Bandwidth Ratio - Higher is Better
1
1.96
Idle Power Consumption
Total System Power Consumption in Watts - Lower is Better
56
53
Load Power Consumption - Shadow of the Tomb Raider
Total System Power Consumption in Watts - Lower is Better
241
225
Load Power Consumption - FurMark
Total System Power Consumption in Watts - Lower is Better
230
268
Idle GPU Temperature
Temperature in Celsius - Lower is Better
33
31
Load GPU Temperature - Shadow of the Tomb Raider
Temperature in Celsius - Lower is Better
75
82
Load GPU Temperature - FurMark
Temperature in Celsius - Lower is Better
75
83
Idle Noise Levels
Noise In dB(A) - Lower is Better
38
39.5
Load Noise Levels - Shadow of the Tomb Raider
Noise In dB(A) - Lower is Better
40.1
49.4
Load Noise Levels - FurMark
Noise In dB(A) - Lower is Better
40.1
50.2

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