Real Racing 3 Launch

Next we'll look at another real-world use-case with a popular Android game: Real Racing 3. First off we start by analyzing the launch behaviour of the app. I monitor the system from the launch up until the game starts its auto-play introduction around the 18s mark.

At first the load is fully migrated onto the big CPU cluster so we see little to no activity on the little cores. Once the initial opening is done, we see threads migrate back to the small cores. 

Beyond the initial app launch, it looks like RR3 isn't too multi-threaded as we only see some short bursts on the big cores, but they never exceed a total run-queue of 1.5 during the main loading sequence.

Overall, the game's rq-depth averages around 2.5 during the main loading sequence with a larger burst of 7 threads when the 3D intro starts playing.

Camera: Video Recording Games: Real Racing 3 Playing
Comments Locked

157 Comments

View All Comments

  • Gigaplex - Thursday, September 3, 2015 - link

    An interesting and thorough analysis, although I'm concerned at some of the assumptions made in some of the conclusions. Just because a queue of 4 threads makes all the 8 big.LITTLE cores active doesn't mean that the architecture is effective. For all we know, the threads are thrashing back and forth, draining precious performance per watt.
  • darkich - Friday, September 4, 2015 - link

    Andrei, your articles are in a league of their own. Thanks for the great work
  • melgross - Thursday, September 10, 2015 - link

    I'm still not convinced. The fact that it's doing what it does on these chips doesn't mean that their performance is as good as it could be, or that power efficiency is as good. We really need to see two to four core designs, with cores that are really more powerful, to make a proper comparison. We don't have that with the chips tested.
  • blackcrayon - Thursday, October 8, 2015 - link

    Exactly. It should at least show a design with a small number of powerful cores. Obviously with Apple's A series chips you have the issue of dealing with a different operating system underneath, but can't they use a Tegra K1 or something?
  • Hydrargyrum - Friday, September 25, 2015 - link

    The stacked frequency distribution graphs would be a *lot* easier to read if you used a consistent range of different saturations/intensities of a single colour (e.g. go from bright=fast to dark=slow), or a single pass from red to blue through the ROYGBIV colour spectrum (e.g. red=fast, blue=slow), to represent the range of frequencies.

    By going around the colour wheel multiple times in the colour coding it's *really* hard to tell whether a given area of the graph is high or low frequency. The difference in colour between 1400/800, 1296/700, and 1200/600 are very subtle to say the least.
  • Ethos Evoss - Thursday, November 12, 2015 - link

    anandtech always uses weird non-popular words on its own site type ''heterogeneous '' never heard in my life and even usa or uk ppl have to search in cambridge/oxford dictionary :DDD
    Immediately u can say it is DEFO NOT USA or UK website.. They do not use such difficult words AT ALL :)
  • Ethos Evoss - Thursday, November 12, 2015 - link

    ANd mainly they use when it comes to china products .. like mediatek or kirin or big.little topic etc..
    This site is DEVOURED or we could say powered by apple.inc :)

Log in

Don't have an account? Sign up now