Skylake's iGPU: Intel Gen9

Both the Skylake processors here use Intel’s HD 530 graphics solution. When I first heard the name, alarm bells went off in my head with questions: why is the name different, has the architecture changed, and what does this mean fundamentally?

Not coming up with many details, we did the obvious thing – check what information comes directly out of the processor. Querying HD 530 via Intel's OpenCL driver reports a 24 EU design running at 1150 MHz. This is different than what GPU-Z indicates, which points to a 48 EU design instead, although GPU-Z is not often correct on newer graphics modules before launch day. We can confirm that this is a 24 EU design, and this most likely follows on from Intel’s 8th Generation graphics in the sense that we have a base GT2 design featuring three sub-slices of 8 EUs each.

As far as we can tell, Intel calls the HD 530 graphics part of its 9th Generation (i.e. Gen9). We have been told directly by Intel that they have changed their graphics naming scheme from a four digit (e.g. HD4600) to a three digit (HD 530) arrangement in order "to minimize confusion" (direct quote). Personally we find that it adds more confusion, because the HD 4600 naming is not directly linked to the HD 530 naming. While you could argue that 5 is more than 4, but we already have HD 5200, HD 5500, Iris 6100 and others. So which is better, HD 530 or HD 5200? At this point it will already create a miasma of uncertainty, probably exaggerated until we get a definite explanation of the stack nomenclature.

Naming aside, Generation 9 graphics comes with some interesting enhancements. The slice and un-slice now have individual power and clock domains, allowing for a more efficient use of resources depending on the load (e.g. some un-slice not needed for some compute tasks). This lets the iGPU better balance power usage between fixed-function operation and programmable shaders.

Generation 9 will support a feature called Multi Plane Overlay, which is a similar feature to AMD’s video playback path adjustments in Carrizo. The principle here is that when a 3D engine has to perform certain operations to an image (blend, resize, scale), the data has to travel from the processor into DRAM then to the GPU to be worked on, then back out to DRAM before it hits the display controller, a small but potentially inefficient operation in mobile environments. What Multi Plane Overlay does is add fixed function hardware to the display controller to perform this without ever hitting the GPU, minimizing power consumption from the GPU and taking out a good portion of DRAM data transfers. This comes at a slight hit for die area overall due to the added fixed function units.

As shown above, this feature will be supported on Win 8.1 with Skylake’s integrated graphics. That being said, not all imaging can be moved in this way, but where possible the data will take the shorter path.

To go along with the reduced memory transfer, Gen9 has support for memory color stream compression. We have seen this technology come into play for other GPUs, where by virtue of fixed function hardware and lossless algorithms this means that smaller quantities of image and texture data is transferred around the system, again saving power and reducing bandwidth constraints. The memory compression is also used with a scalar and format conversion pipe to reduce the encoding pressure on the execution units, reducing power further.

Adding into the mix, we have learned that Gen9 includes a feature called the ‘Camera Pipe’ for quick standard adjustments to images via hardware acceleration. This adjusts the programmable shaders to work in tandem for specific DX11 extensions on common image manipulation processes beyond resize/scale. The Camera Pipe is teamed with SDKs to help developers connect into optimized imaging APIs.

Media Encoding & Decoding

In the world of encode/decode, we get the following:

Whereas Broadwell implemented HEVC decoding in a "hybrid" fashion using a combination of CPU resources, GPU shaders, and existing GPU video decode blocks, Skylake gets a full, low power fixed function HEVC decoder. For desktop users this shouldn't impact things by too much - maybe improve compatibility a tad - but for mobile platforms this should significantly cut down on the amount of power consumed by HEVC decoding and increase the size and bitrate that the CPU can decode. Going hand-in-hand with HEVC decoding, HEVC encoding is now also an option with Intel's QuickSync encoder, allowing for quicker HEVC transcoding, or more likely real-time HEVC uses such as video conferencing.

Intel is also hedging their bets on HEVC by also implementing a degree of VP9 support on Skylake. VP9 is Google's HEVC alternative codec, with the company pushing it as a royalty-free option. Intel calls VP9 support on Skylake "partial" for both encoding and decoding, indicating that VP9 is likely being handled in a hybrid manner similar to how HEVC was handled on Broadwell.

Finally, JPEG encoding is new for Skylake and set to support images up to 16K*16K.

Video Support

The analog (VGA) video connector has now been completely removed from the CPU/chipset combination, meaning that any VGA/D-Sub video connection has to be provided via an active digital/analog converter chip. This has been a long time coming, and is part of a previous committment made by Intel several years ago to remove VGA by 2015. Removing analog display functionality will mean added cost for legacy support in order to drive analog displays. Arguably this doesn’t mean much for Z170 as the high end platform is typically used with a discrete graphics card that has HDMI or DisplayPort, but we will see motherboards with VGA equipped in order to satisfy some regional markets with specific requirements.

HDMI 2.0 is not supported by default, and only the following resolutions are possible on the three digital display controllers:

A DP to HDMI 2.0 converter, specifically an LS-Pcon, is required to do the adjustments, be it on the motherboard itself or as an external adapter. We suspect that there will not be many takers buying a controller to do this, given the capabilities and added benefits listed by the Alpine Ridge controller.

The Skylake CPU Architecture Skylake's Launch Chipset: Z170
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  • zShowtimez - Wednesday, August 5, 2015 - link

    With 0 competition at the high end, its not really a surprise.
  • Refuge - Wednesday, August 5, 2015 - link

    ^this^
  • darkfalz - Wednesday, August 5, 2015 - link

    Yeah, sad. Single digit generational IPC improvements and a trickle up of clockspeed - not exactly exciting times in the CPU world. But I'm kind of happy, in a way, as who wants to have to upgrade their whole system rather than just the GPU every 2 years. It strikes me that Intel are doing a pissload of work for very little results though.
  • wallysb01 - Wednesday, August 5, 2015 - link

    What’s lost is that these gains are coming with roughly zero increased power draw. Much of the gains of years past were largely due to being able to increase the power consumption without melting things. Today, we’ve picked all the low hanging fruit in that regard. There is just no point in being disappointed in 5-10% increases in performance, as time moves on its only going to get worse.

    There is also no point in getting mad at AMD for not providing competition to push intel or at Intel for not pushing themselves enough. If added performance was easy to come by we’d see Intel/AMD or some random start up do it. The market is huge and if Intel could suddenly double performance (or cut power draw in half with the same performance) they would do it. They want you to replace your old Intel machine with a new one just as much as they want to make sure your new computer is Intel rather than AMD.
  • boeush - Thursday, August 6, 2015 - link

    And yet, one would expect much lower operating voltage and/or much higher base clocks with a new architecture on a 14nm process, as compared to the 22nm Haswell. The relatively tiny improvements in everything except iGPU speaks to either misplaced design priorities (i.e. incompetence) or ongoing problems with the 14nm process...
  • Achaios - Wednesday, August 5, 2015 - link

    Very often. You are simply NOT a gamer. There are games that depend almost completely on CPU single threaded performance: World of Warcraft, Total War series games, Starcraft II, etc.
  • Nagorak - Wednesday, August 5, 2015 - link

    The games you listed aren't ones where I'd think having hundreds of FPS would be necessary.
  • jeffkibuule - Thursday, August 6, 2015 - link

    FPS can vary wildly because so many units end up on screen.
  • vdek - Thursday, August 6, 2015 - link

    I'm a gamer, I plan a ton of SCII, my Xeon 5650 6 core @ 4.2 ghz does just fine on any of those mentioned games. Why should I upgrade?
  • Kjella - Wednesday, August 5, 2015 - link

    Yeah. I upgraded from the i7-860 to the i7-4790K, the only two benchmarks they have in common in Bench suggests that's roughly a 100% upgrade. And a lot of that is the huge boost to base clock on the 4790 vs the 4770, I prefer running things at stock speed since in my experience all computers are a bit unstable and I'd rather not wonder if it's my overclocking.
    .
    At this rate it looks like any Sandy Bridge or newer is basically "use it until it breaks", at 5-10% increase/generation there's no point in upgrading for raw performance. 16GB sticks only matter if you want more than 4x8GB RAM. PCIe 3.0 seems plenty fast enough. And while there's a few faster connectors, that's accessories. The biggest change is the SSD and there you can always add an Intel 750 PCIe card instead for state of the art 4x PCIe 3.0 NVME drive. Makes more sense than replacing the system.

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