Skylake's iGPU: Intel Gen9

Both the Skylake processors here use Intel’s HD 530 graphics solution. When I first heard the name, alarm bells went off in my head with questions: why is the name different, has the architecture changed, and what does this mean fundamentally?

Not coming up with many details, we did the obvious thing – check what information comes directly out of the processor. Querying HD 530 via Intel's OpenCL driver reports a 24 EU design running at 1150 MHz. This is different than what GPU-Z indicates, which points to a 48 EU design instead, although GPU-Z is not often correct on newer graphics modules before launch day. We can confirm that this is a 24 EU design, and this most likely follows on from Intel’s 8th Generation graphics in the sense that we have a base GT2 design featuring three sub-slices of 8 EUs each.

As far as we can tell, Intel calls the HD 530 graphics part of its 9th Generation (i.e. Gen9). We have been told directly by Intel that they have changed their graphics naming scheme from a four digit (e.g. HD4600) to a three digit (HD 530) arrangement in order "to minimize confusion" (direct quote). Personally we find that it adds more confusion, because the HD 4600 naming is not directly linked to the HD 530 naming. While you could argue that 5 is more than 4, but we already have HD 5200, HD 5500, Iris 6100 and others. So which is better, HD 530 or HD 5200? At this point it will already create a miasma of uncertainty, probably exaggerated until we get a definite explanation of the stack nomenclature.

Naming aside, Generation 9 graphics comes with some interesting enhancements. The slice and un-slice now have individual power and clock domains, allowing for a more efficient use of resources depending on the load (e.g. some un-slice not needed for some compute tasks). This lets the iGPU better balance power usage between fixed-function operation and programmable shaders.

Generation 9 will support a feature called Multi Plane Overlay, which is a similar feature to AMD’s video playback path adjustments in Carrizo. The principle here is that when a 3D engine has to perform certain operations to an image (blend, resize, scale), the data has to travel from the processor into DRAM then to the GPU to be worked on, then back out to DRAM before it hits the display controller, a small but potentially inefficient operation in mobile environments. What Multi Plane Overlay does is add fixed function hardware to the display controller to perform this without ever hitting the GPU, minimizing power consumption from the GPU and taking out a good portion of DRAM data transfers. This comes at a slight hit for die area overall due to the added fixed function units.

As shown above, this feature will be supported on Win 8.1 with Skylake’s integrated graphics. That being said, not all imaging can be moved in this way, but where possible the data will take the shorter path.

To go along with the reduced memory transfer, Gen9 has support for memory color stream compression. We have seen this technology come into play for other GPUs, where by virtue of fixed function hardware and lossless algorithms this means that smaller quantities of image and texture data is transferred around the system, again saving power and reducing bandwidth constraints. The memory compression is also used with a scalar and format conversion pipe to reduce the encoding pressure on the execution units, reducing power further.

Adding into the mix, we have learned that Gen9 includes a feature called the ‘Camera Pipe’ for quick standard adjustments to images via hardware acceleration. This adjusts the programmable shaders to work in tandem for specific DX11 extensions on common image manipulation processes beyond resize/scale. The Camera Pipe is teamed with SDKs to help developers connect into optimized imaging APIs.

Media Encoding & Decoding

In the world of encode/decode, we get the following:

Whereas Broadwell implemented HEVC decoding in a "hybrid" fashion using a combination of CPU resources, GPU shaders, and existing GPU video decode blocks, Skylake gets a full, low power fixed function HEVC decoder. For desktop users this shouldn't impact things by too much - maybe improve compatibility a tad - but for mobile platforms this should significantly cut down on the amount of power consumed by HEVC decoding and increase the size and bitrate that the CPU can decode. Going hand-in-hand with HEVC decoding, HEVC encoding is now also an option with Intel's QuickSync encoder, allowing for quicker HEVC transcoding, or more likely real-time HEVC uses such as video conferencing.

Intel is also hedging their bets on HEVC by also implementing a degree of VP9 support on Skylake. VP9 is Google's HEVC alternative codec, with the company pushing it as a royalty-free option. Intel calls VP9 support on Skylake "partial" for both encoding and decoding, indicating that VP9 is likely being handled in a hybrid manner similar to how HEVC was handled on Broadwell.

Finally, JPEG encoding is new for Skylake and set to support images up to 16K*16K.

Video Support

The analog (VGA) video connector has now been completely removed from the CPU/chipset combination, meaning that any VGA/D-Sub video connection has to be provided via an active digital/analog converter chip. This has been a long time coming, and is part of a previous committment made by Intel several years ago to remove VGA by 2015. Removing analog display functionality will mean added cost for legacy support in order to drive analog displays. Arguably this doesn’t mean much for Z170 as the high end platform is typically used with a discrete graphics card that has HDMI or DisplayPort, but we will see motherboards with VGA equipped in order to satisfy some regional markets with specific requirements.

HDMI 2.0 is not supported by default, and only the following resolutions are possible on the three digital display controllers:

A DP to HDMI 2.0 converter, specifically an LS-Pcon, is required to do the adjustments, be it on the motherboard itself or as an external adapter. We suspect that there will not be many takers buying a controller to do this, given the capabilities and added benefits listed by the Alpine Ridge controller.

The Skylake CPU Architecture Skylake's Launch Chipset: Z170
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  • Jaguar36 - Wednesday, August 5, 2015 - link

    I still don't see the point in upgrading from Sandybridge let alone anything newer. Its a big chunk of a cash for a new mobo, CPU and memory, all for what, 25%?
  • Cumulus7 - Wednesday, August 5, 2015 - link

    Exactly.
    Usually i suggest an upgrade if you get approximately twice the performance (+100%). But for 25%: forget it! Never!!!
  • colonelclaw - Wednesday, August 5, 2015 - link

    The other way of looking at it is that it's amazing how good the Sandy Bridge numbers hold up, that good ol' 2600k is one of Intel's all-time great CPUs. Be happy you backed a winner!
  • mrcaffeinex - Wednesday, August 5, 2015 - link

    I did and I am very happy. It frees up funds to focus on other parts that make a bigger impact like more RAM, a larger SSD, and of course a better video card.

    This is better than Haswell in several ways and I imagine the overclockers are going to have some fun since they have been given back more options than some of the previous generations. At least it looks like Intel is paying more attention to the enthusiasts this time around, even if they are not the largest target market.
  • Cellar Door - Thursday, August 6, 2015 - link

    Well, I'm glad I held back on the 2600K and 3770K and got haswell!! - So with this kind of reasoning, its a never ending circle.

    Look at the platform overall, the pcix storage, nvme compatibility, m.2 ports. USB 3.1 which will be all over the place a lot faster then people realize.

    At the same speed its 37% faster and "In specific tests, it is even higher" - a good clocking 6700K will be a nice upgrade for anyone with Sandy. Just like Haswell was for Nahelem users.

    Seems a perfectly justifiable upgrade.
  • Kutark - Sunday, August 9, 2015 - link

    Eh. I've been wanting an excuse to upgrade from my 2600k. I am an "enthusiast" and building PC's and such is my hobby. So, it's not always just simply the price/perf value proposition. Christmas is coming up and my nephew doesn't have his own PC yet, and also loves to play steam games (he usually does it at his grandparents). So, this gives me an excuse to build a new setup. I still have my GTX 760 laying around that i upgraded to a 980ti. So a 6700k setup would be a nice pairing with the 980ti and should realistically set me for 3-4 years.
  • kmmatney - Wednesday, August 5, 2015 - link

    I'm an i5 3570K owner. If I'm going to upgrade, I'd look for an i7-4790K (or even a i7 2600K) on Ebay before completely overhauling my system with this.
  • darkfalz - Wednesday, August 5, 2015 - link

    Even that's a waste of money unless you are doing a tonne of Handbrake.
  • mapesdhs - Wednesday, August 12, 2015 - link

    No, get a 2700K instead, they oc much better than the 2600K.

    2700K = 5GHz guaranteed, even with a simple TRUE and one fan (I use the ASUS M4E,
    built five so far).
  • tim851 - Wednesday, August 5, 2015 - link

    Agreed. Especially when you factor in that those 25% is peak performance. How often does the average user call on peak performance? I think the most common and frequent scenario for average users to need CPU power is gaming. And here, due to the fact that GPUs are the bottleneck, you won't even get 10%.
    From an enthusiast point of view, the last 4 years since Sandy Bridge have been disappointing. If not outright worrying.

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