Graphics

The big upgrade in graphics for Carrizo is that the maximum number of compute units for a 15W mobile APU moves up from six (384 SPs) to eight (512 SPs), affording a 33% potential improvement. This means that the high end A10 Carrizo mobile APUs will align with the A10 Kaveri desktop APUs, although the desktop APUs will use 6x the power. Carrizo also moves to AMD’s third generation of Graphics Core Next, meaning GCN 1.2 and similar to Tonga based retail graphics cards (the R9 285).

This gives DirectX 12 support, but one of AMD’s aims with Carrizo is full HSA 1.0 support. Earlier this year when AMD first released proper Carrizo details, we were told that Carrizo will support the full HSA 1.0 draft as it currently stands as it has not been ratified, and they will not push back the launch of Carrizo until that happens. So there is a chance that Carrizo will not be certified has a fully HSA 1.0 compliant APU, but very few people are predicting major changes to the specification at this point before ratification that requires hardware adjustments.

The difference between Kaveri’s ‘HSA Ready’ and Carrizo’s ‘HSA Final’ nomenclature comes down to one main feature – context switching. Kaveri can do everything Carrizo can do, apart from this. Context switching allows the HSA device to switch between work asynchronously while it waits on the other part that needs to finish. I would imagine that if Kaveri came across work that required this, it would sit there idle waiting for work to finish before continuing, which means that Carrizo would be faster in this regard.

One of the key parts of HSA is pointer translation, allowing both the CPU and GPU to access the same memory despite their different interpretations of how the memory in the system is configured. One of the features on Carrizo will be the use of address translation caches inside the GPU, essentially keeping a record of which address points to which data and when an address is in a lower cache, that data can be accessed quicker. These ATC L1/L2 caches will be inside the compute units themselves as well as the GPU memory controller and an overriding ATC L2 beyond the regular L2 per compute unit.

Use of GCN 1.2 means that AMD can use their latest color compression algorithms with little effort – it takes a little more die area to implement (of which Excavator has more to play with than Kaveri), but affords performance improvements particularly in gaming. The texture data is stored losslessly to maintain visual fidelity, and move between graphics cores in this compressed state.

In yet more effort to suction power out of the system, the GPU will have its own dedicated voltage plane as part of the system, rather than a separate voltage island requiring its own power delivery mechanism as before. AMD’s latest numbers on the improvements here only date back to June 2013 via internal simulations, rather than an actual direct comparison.

All the performance metrics rolled in, and AMD is quoting a 65% performance improvement at 15W compared to Kaveri. The adjustment in design is allowing higher frequency for the same power, combined with the additional compute units and other enhancements for the overall score. At 35W the gain is less pronounced, but more akin to regular generational improvements anyway. What we see at 35W is what we would normally expect, and it pales in comparison to the 15W numbers.

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  • FlushedBubblyJock - Tuesday, June 9, 2015 - link

    they probably have their contrast off, clear type disabled, the wrong screen font, smoothing edges of fonts disabled, then he's probably a far sighted coke bottled glasses with bifocals... thus amd must be had in dooper high rezz at 14fps...
  • meacupla - Wednesday, June 3, 2015 - link

    Ideally, what you'd get is a 2560x1440 screen with PROPER scaling to 1280x720, unlike what most monitors seem to do, which is a terrible job at scaling.
  • SilthDraeth - Wednesday, June 3, 2015 - link

    I run a Kaveri on my desktop and it drives 1080p just fine. Anyways, most intel laptops in that same range run 1366x768 screens also. At least almost every laptop you find in a Staples, or a Walmart. Very few of the devices on display have a higher resolution screen, or IPS solution.
  • yankeeDDL - Wednesday, June 3, 2015 - link

    Yes, *and* Intel's in that price range don't run games.
  • FlushedBubblyJock - Tuesday, June 9, 2015 - link

    yes they do make sure you have hd3000 at least but that's cheap as beans
  • Margalus - Wednesday, June 3, 2015 - link

    how is it an "issue that plagues AMD"? Are you saying AMD chips are buggy and crash at that resolution? Are you saying AMD graphics get corrupted at that resolution?
  • medi03 - Thursday, June 4, 2015 - link

    Ditto.
    In fact, 1366x768 TN (!!!) screen is the main issue with AMD mobile chips.
  • Drumsticks - Wednesday, June 3, 2015 - link

    The 45W A8-6500T scores 71 in Cinebench R15. Even assuming that 15W kaveri gets identical performance (I couldn't think of a 15w kaveri chip to check on bench) that puts it at 106, which is finally, finally even with broad well in the xps 13, or at least <10%.

    Skylake will probably add another 10% gap, but this is the closest AMD might be in the last seven years or so to catching up with Intel. And at half the price, they could seriously have the start of a comeback!
  • xenol - Wednesday, June 3, 2015 - link

    My only problem with AMD and the marketing blurbs is that they're targeting niche markets for all intents and purposes. Despite what PC gamers want us to think how big PC gaming is, it's not exactly a majority player in the entire scheme of things and gaming on a laptop isn't really that accepted.

    And even if gaming is involved, it's usually not games that require beefy specs to begin with.
  • Michael Bay - Wednesday, June 3, 2015 - link

    PC gaming by marketshare is on par with any pastgen/nextgen console and sometimes more than one.

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