Grand Theft Auto V

The final game in our review of the GTX 980 Ti is our most recent addition, Grand Theft Auto V. The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but it not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 3840x2160 - High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

After initially expecting Grand Theft Auto to be a walk in the park performance wise, the PC version of the game has instead turned out to be a very demanding games for our GPUs. Even at 1440p we can’t have very high quality with MSAA and still crack 60fps, though we can get very close.

Ultimately GTA doesn’t do any better than any other game in setting apart our GM200 cards. GTX 980 Ti trails GTX Titan by 4% or less, essentially the average outcome at this point. Also average is the GTX 980 Ti’s lead over the GTX 980, with the newest card beating the older GTX 980 by 29-31% across our three settings. Finally, against the GTX 780 the GTX 980 Ti has another strong showing, with a 69-79% lead.

On an absolute basis we can see that at 4K we can’t have 4x MSAA and even crack 30fps on a single-GPU card, with GTX 980 Ti topping out at 27.8 fps. Taking out MSAA brings us up to 46.2fps, which is still well off 60fps, but also well over the 30fps cap that this game was originally designed against on the last-generation consoles.

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Along with an all-around solid benchmark scene, the other interesting benchmarking feature of GTA is that it also generates frame percentiles on its own, allowing us to see the percentiles without going back and recording the game with FRAPS. Taking a look at the 99th percentile in this case, what we find is that at each setting GTA crushes some group of cards due to a lack of VRAM.

At 4K very high quality, 4GB cards have just enough VRAM to stay alive, with the multi-GPU R9 295X2 getting crushed due to the additional VRAM requirements of AFR pushing it over the edge. Not plotted here are the 3GB cards, which saw their framerates plummet to the low single-digits, essentially struggling to complete this benchmark. Meanwhile 1440p at high quality crushes our 2GB cards, with less VRAM than a Radeon HD 7970 falling off of the cliff.

As for what this means for the GTX 980 Ti, the situation finds the GTX 980 Ti trailing the GTX Titan X in 99th percentile framerates by anywhere between 3% and 10%. This test is not designed to push more than 6GB of VRAM, so I’m not entirely convinced this isn’t a wider than normal variance (especially at the low framerates for 4K), though the significant and rapid asset streaming this benchmark requires may be taking its toll on the GTX 980 Ti, which has less VRAM for additional caching.

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  • Yojimbo - Monday, June 1, 2015 - link

    After some research, I posted a long and detailed reply to such a statement before, I believe it was in these forums. Basically, the offending NVIDIA rebrands fell into three categories: One category was that NVIDIA introduced a new architecture and DIDN'T change the name from the previous one, then later, 6 months if I remember, when issuing more cards on the new architecture, decided to change to a new brand (a higher numbered series). That happened once, that I found. The second category is where NVIDIA let a previously released GPU cascade down to a lower segment of a newly updated lineup. So the high end of one generation becomes the middle of the next generation, and in the process gets a new name to be uniform with the entire lineup. The third category is where NVIDIA is targeting low-end OEM segments where they are probably fulfilling specific requests from the OEMs. This is probably the GF108 which you say has "plagued the low end for too long now", as if you are the arbiter of OEM's product offerings and what sort of GPU their customers need or want. I'm sorry I don't want to go looking for specific citations of all the various rebrands, because I did it before in a previous message in another thread.

    The rumors of the upcoming retail 300 series rebrand (and the already released OEM 300 series rebrand) is a completely different beast. It is an across-the-board rebrand where the newly-named cards seem to take up the exact same segment as the "old" cards they replace. Of course in the competitive landscape, that place has naturally shifted downward over the last two years, as NVIDIA has introduced a new line up of cards. But all AMD seems to be doing is introducing 1 or 2 new cards in the ultra-enthusiast segment, still based on their ~2 year old architecture, and renaming the entire line up. If they had done that 6 months after the lineup was originally released, it would look like indecision. But being that it's being done almost 2 years since the original cards came out, it looks like a desperate attempt at staying relevant.
  • Oxford Guy - Monday, June 1, 2015 - link

    Nice spin. The bottom line is that both companies are guilty of deceptive naming practices, and that includes OEM nonsense.
  • Yojimbo - Monday, June 1, 2015 - link

    In for a penny, in for a pound, eh? I too could say "nice spin" in turn. But I prefer to weigh facts.
  • Oxford Guy - Monday, June 1, 2015 - link

    "I too could say 'nice spin' in turn. But I prefer to weigh facts."

    Like the fact that both companies are guilty of deceptive naming practices or the fact that your post was a lot of spin?
  • FlushedBubblyJock - Wednesday, June 10, 2015 - link

    AMD is guilty of going on a massive PR offensive, bending the weak minds of it's fanboys and swearing they would never rebrand as it is an unethical business practice.

    Then they launched their now completely laughable Gamer's Manifesto, which is one big fat lie.

    They broke ever rule they ever laid out for their corpo pig PR halo, and as we can see, their fanboys to this very day cannot face reality.

    AMD is dirtier than black box radiation
  • chizow - Monday, June 1, 2015 - link

    Nice spin, no one is saying either company has clean hands here, but the level to which AMD has rebranded GCN is certainly, unprecedented.
  • Oxford Guy - Monday, June 1, 2015 - link

    Hear that sound? It's Orwell applauding.
  • Klimax - Tuesday, June 2, 2015 - link

    I see only rhetoric. But facts and counter points are missing. Fail...
  • Yojimbo - Tuesday, June 2, 2015 - link

    Because I already posted them in another thread and I believe they were in reply to the same guy.
  • Yojimbo - Tuesday, June 2, 2015 - link

    Orwell said that severity doesn't matter, everything is binary?

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