Grand Theft Auto V

The final game in our review of the GTX 980 Ti is our most recent addition, Grand Theft Auto V. The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but it not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 3840x2160 - High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

After initially expecting Grand Theft Auto to be a walk in the park performance wise, the PC version of the game has instead turned out to be a very demanding games for our GPUs. Even at 1440p we can’t have very high quality with MSAA and still crack 60fps, though we can get very close.

Ultimately GTA doesn’t do any better than any other game in setting apart our GM200 cards. GTX 980 Ti trails GTX Titan by 4% or less, essentially the average outcome at this point. Also average is the GTX 980 Ti’s lead over the GTX 980, with the newest card beating the older GTX 980 by 29-31% across our three settings. Finally, against the GTX 780 the GTX 980 Ti has another strong showing, with a 69-79% lead.

On an absolute basis we can see that at 4K we can’t have 4x MSAA and even crack 30fps on a single-GPU card, with GTX 980 Ti topping out at 27.8 fps. Taking out MSAA brings us up to 46.2fps, which is still well off 60fps, but also well over the 30fps cap that this game was originally designed against on the last-generation consoles.

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

Along with an all-around solid benchmark scene, the other interesting benchmarking feature of GTA is that it also generates frame percentiles on its own, allowing us to see the percentiles without going back and recording the game with FRAPS. Taking a look at the 99th percentile in this case, what we find is that at each setting GTA crushes some group of cards due to a lack of VRAM.

At 4K very high quality, 4GB cards have just enough VRAM to stay alive, with the multi-GPU R9 295X2 getting crushed due to the additional VRAM requirements of AFR pushing it over the edge. Not plotted here are the 3GB cards, which saw their framerates plummet to the low single-digits, essentially struggling to complete this benchmark. Meanwhile 1440p at high quality crushes our 2GB cards, with less VRAM than a Radeon HD 7970 falling off of the cliff.

As for what this means for the GTX 980 Ti, the situation finds the GTX 980 Ti trailing the GTX Titan X in 99th percentile framerates by anywhere between 3% and 10%. This test is not designed to push more than 6GB of VRAM, so I’m not entirely convinced this isn’t a wider than normal variance (especially at the low framerates for 4K), though the significant and rapid asset streaming this benchmark requires may be taking its toll on the GTX 980 Ti, which has less VRAM for additional caching.

GRID Autosport Synthetics
Comments Locked

290 Comments

View All Comments

  • TheJian - Tuesday, June 2, 2015 - link

    Depends on where you live. At a mere 3hrs per day (easy if more than one person uses it) at 270w difference even Ocing it, you end up $75 a year savings in a place like Australia. That ends up being $300 if you keep it for 4yrs, more if longer. In 15+ states in USA they are above 15c/kwh (au is 25.5c) so you'd save ~$45+ a year (at 15.5, again 14 quite a bit above this), so again $180 for 4yrs. There are many places around the world like AU.

    Note it pretty much catches 295x2 while doing it Oced. It won't put off as much heat either running 270w less, so in a place like AZ where I live, this card is a no brainer. Since I don't want to cool my whole house to game (no zoned air unfortunately), I have to think heat first. With Electricity rising yearly here, I have to think about that over the long haul too. TCO is important. One more point, you don't deal with any of the "problem" games on NV where crossfire does nothing for you. Single chip is always the way to go if possible.

    If you have a kid, they can blow those watts up massively during summer for 3 months too! WOW users can do 21hrs on a weekend...LOL. I'd say Skyrim users etc too along with many rpg's that will suck the life out of you (pillars, witcher 3, etc). A kid can put in more time in the summer than an adult all year in today's world where they don't go out and play like I used to when I was a kid. You're shortsighted. Unless AMD's next card blows this away (and I doubt that, HBM will do nothing when bandwidth isn't the problem, as shown by gpu speeds giving far more than ocing memory), you won't see a price drop at all for a while either.

    If rumors are true about $850-900 price for AMD's card these will run off the shelf for a good while if they don't win by a pretty hefty margin and drop the watts.
  • mapesdhs - Wednesday, June 3, 2015 - link

    Add Elite Dangerous, Project Reality, GTA V, the upcoming Squad and various other games to your list of titles which one tends to play for long periods if at all.

    Ian.
  • Deacz - Wednesday, June 3, 2015 - link

    860€ atm :(
  • ddferrari - Sunday, June 14, 2015 - link

    I guess you're one of those people who care more about specs than actual performance. Seriously, is 28nm just too big for ya? It's 3% slower than the fastest gpu on Earth for $650, and you're whining about the transistor size... get a life.
  • Michael Bay - Sunday, May 31, 2015 - link

    I`d much rather read about 960...
  • pvgg - Sunday, May 31, 2015 - link

    Me too...
  • Ryan Smith - Sunday, May 31, 2015 - link

    And you will. Next week.
  • just4U - Sunday, May 31, 2015 - link

    The 960 is a underwhelming overpriced product.. I'd be more interested in a Ti variant if I was looking to buy right now.. but no.. although that 980Ti is tempting, I'd never purchase it without seeing what AMD is doing next month.
  • Oxford Guy - Monday, June 1, 2015 - link

    "The 960 is a underwhelming overpriced product."

    There you go, Michael, you've read about it.
  • PEJUman - Sunday, May 31, 2015 - link

    GM206 based 960xx? or a further cut on GM204? ;)
    My gut feel tells me it would be GM204 based: I am guessing ~3B trans on GM206 on a very mature 28nm process should be relatively doable without much defects.

Log in

Don't have an account? Sign up now