Final Words

Bringing this video card review to a close, through the last 14 pages of benchmarks we have seen the same result time and time again. While on paper the GeForce GTX 980 Ti should trail the GeForce GTX Titan X by several percent, what we get in the real world is much, much closer. With an average performance deficit of just 3%, GeForce GTX 980 Ti is for all intents and purposes GTX Titan X with a different name.

Typically NVIDIA engineers a wider gap between their cards, and while there is plenty of room for speculation here as to why they’d let GTX 980 Ti get so close to GTX Titan X – and make no mistake, it is intentional – at the end of the day none of that changes the final result. With a launch price of $649, the GTX 980 Ti may as well be an unofficial price cut to GTX Titan X, delivering flagship GeForce performance for 35% less.

As it stands GTX Titan X does have one remaining advantage that precludes it from being rendered redundant: its 12GB of VRAM, versus GTX 980 Ti’s 6GB. However without any current games requiring more than 6GB of VRAM – and any realistic workload running out of GPU throughput before running out of VRAM – the GTX Titan X’s place in this world now hinges on an uncertain degree of future-proofness. For this reason GTX Titan X isn’t going anywhere, it will still be around for buyers who need the very best, or even compute users after a cheap 12GB card, but for everyone else the GTX 980 Ti is now going to be the card all other high-end video cards are measured against.

Meanwhile for prospective high-end buyers who haven’t already picked up a GTX Titan X, GTX 980 Ti comes at an interesting time for new buyers and upgrades alike. NVIDIA’s previous $649 card, the GTX 780, has just turned two years old, which is about the bare minimum for upgrading a video card these days. Gamers looking to replace the GTX 780 will find that the GTX 980 Ti offers around a 70% performance improvement, which compared to the gains we saw with GTX Titan X and NVIDIA’s other Titan cards is actually ahead of the curve. It’s still not enough to double GTX 780’s performance, nor are we going to get there until 16nm, but it’s a bright spot for those who may want to upgrade a bit sooner than 2016. On the other hand GTX 780 Ti owners will almost certainly want to hold off for the next generation, despite the name.

That said however, today’s launch is just the first part of a larger battle between NVIDIA and AMD. With AMD scheduled to launch their next-generation high-end card in June, the launch of the GTX 980 Ti is in many ways NVIDIA striking first and striking hard.  By pushing GTX Titan X-like performance down to $650, NVIDIA has set the bar for AMD: AMD needs to either beat GTX 980 Ti/Titan X if they want to take back the performance crown, or they need to deliver their card for less than $650. It goes without saying that NVIDIA has given AMD a very high bar to beat, but AMD has proven to be quite resourceful in the past, so it shall be interesting to see just what AMD’s response is to the GTX 980 Ti.

As for this moment, the high-end video card market is essentially in a holding pattern. The GeForce GTX 980 Ti is a fine card for the price – a GTX Titan X for $649 – however with AMD’s new flagship card on the horizon buyers are likely better off waiting to see what AMD delivers before making such a purchase, if only to see if it further pushes down video card prices.

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  • Kosiostin - Monday, June 1, 2015 - link

    I beg to differ. 4K at monitor viewing distance is not overkill, it's actually quite pleasantly sharp. Phones, tablets and laptops are already pushing for 2K+ displays which is phenomenally sharp and out of the league for normal FHD monitors. Gaming at 4K is still not coming but when it comes it will blow our minds, I am sure.
  • Oxford Guy - Monday, June 1, 2015 - link

    People who care so much for immersion should be using 1440 with HDTV screen sizes, not sitting way up close with small monitors.

    Too bad HDTVs have so much input lag, though.
  • Kutark - Monday, June 1, 2015 - link

    Basically at a 5' viewing distance, you would have to have a 40" monitor before 4k would start to become noticeable.

    Even at 30" monitor you would have to be sitting roughly 3.5' or closer to your monitor to be able to begin to tell the difference.

    We also have to keep in mind we're talking about severely diminishing returns. 1440p is about perfect for normal seating distances with a computer on a 27" monitor. 30" some arguments can be made for 4k but its a minor. Its not like we're going from 480p to 1080p or something 1440p is still very good at "normal" computer seating distances.
  • mapesdhs - Wednesday, June 3, 2015 - link

    Human vision varies as to who can discern what at a particular distance. There's no fixed cutoffs for this. Personally, when wandering around a TV store back in January (without knowing what type of screen I was looking at), for visual clarity the only displays that looked properly impressive turned out to be 4Ks. However, they're still a bit too pricey atm for a good one, with the cheaper models employing too many compromises such as reduced chroma sampling to bring down the pricing, or much lower refresh rates, etc. (notice how stores use lots of static imagery to advertise their cheaper 4K TVs?)

    Btw, here's a wonderfull irony for you: recent research, mentioned in New Scientist, suggests that long exposure by gamers to high-refresh displays makes them more able to tell the difference between standard displays and high-refresh models, ie. simply using a 144Hz monitor can make one less tolerant of standad 60Hz displays in the long term. :D It's like a self-reinforcing quality tolerance level. Quite funny IMO. No surprise to me though, years working in VR & suchlike resulted in my being able to tell the difference in refresh rates much more than I was able to beforehand.

    Anyway, I'm leaving 4K until cheaper models are better quality, etc. In the meantime I bought a decent (but not high-end) 48" Samsung which works pretty well. Certainly looks good for Elite Dangerous running off a 980, and Crysis looks awesome.
  • Laststop311 - Monday, June 1, 2015 - link

    Why would most people be using DVI? DVI is big and clunky and just sucks. Everyone that gets new stuff nowadays uses displayport it has the easiest to use plug.
  • Crest - Sunday, May 31, 2015 - link

    Thank you for including the GTX580. I'm still living and working on a pair of 580's and it's nice to know where they stand in these new releases.
  • TocaHack - Monday, June 1, 2015 - link

    I upgraded from SLI'd 580s to a 980 at the start of April. Now I'm wishing I'd waited for the Ti! It wasn't meant to launch this soon! :-/
  • mapesdhs - Wednesday, June 3, 2015 - link

    Indeed, one of the few sites to include 580 numbers, though it's a shame it's missing in some of the graphs (people forget there are lots of 3GB 580s around now, I bought ten last month).

    If it's of any use, I've done a lot of 580 SLI vs. 980 (SLI) testing, PM for a link to the results. I tested with 832MHz 3GB 580s, though the reference 783MHz 3GB models I was already using I sold for a nice profit to a movie company (excellent cards for CUDA, two of them beat a Titan), reducing the initial 980 upgrade to a mere +150.

    Overall, a 980 easily beats 580 SLI, and often comes very close to 3-way 580 SLI. The heavier the load, the bigger the difference, eg. for Firestrike Ultra, one 980 was between 50% and 80% faster than two 3GB 580s. I also tested 2/3-way 980 SLI, so if you'd like the numbers, just PM me or Google "SGI Ian" to find my site, contact page and Yahoo email adr.

    I've been looking for a newer test. I gather GTA V has a built-in benchmark, so finally I may have found something suitable, need to look into that.

    Only one complaint about the review though, why no CUDA test??? I'd really like to know how the range of NV cards stacks up now, and whether AE yet supports MW CUDA V2. I've tested 980s with Arion and Blender, it came close to two 580s, but not quite. Would be great to see how the 980 Ti compares to the 980 for this. Still plenty of people using CUDA with pro apps, especially AE.

    Ian.
  • mapesdhs - Wednesday, June 3, 2015 - link

    Btw Crest, which model 580s are you using? I do have some 1.5GB 580s aswell, but I've not really done much yet to expose where VRAM issues kick in, though it does show up in Unigine pretty well at 1440p.

    For reference, I do most testing with a 5GHz 2700K and a 4.8GHz 3930K, though I've also tested three 980s on a P55 with an i7 870 (currently the fastest P55 system on 3DMark for various tests).
  • Mikemk - Sunday, May 31, 2015 - link

    Since it has 2 SMM's disabled, does it have the memory issue of the 970? (Haven't read full article yet, sorry if answered in article)

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