For those interested in learning more about programming for AMD’s Mantle API, AMD sends word today that the public API reference documentation is now available. So pull up a chair, get comfortable, and find large quantities of caffeine as this isn’t the sort of material for a quick read – the PDF weighs in at a hefty 435 pages. That’s pretty much par for the course when it comes to API guides though – the Direct3D 11 API is almost certainly just as long (though I couldn’t seem to find a comparable PDF).

And it’s not just about Mantle, as earlier this month it was announced that the next generation OpenGL, Vulkan, will build off of AMD’s work with Mantle. The Vulkan API hasn’t been finalized yet, but the Mantle API should serve as a good primer if you’re interested. With the full API and reference guide now publicly available, we should hopefully see more games and applications leverage Mantle going forward.

Source: AMD

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  • gdansk - Thursday, March 19, 2015 - link

    You may have noticed that during Khronos announcement of Vulkan they led with a thank you to everyone and then another separate slide exclusively thanking AMD. (Slides here: https://www.khronos.org/assets/uploads/developers/...
  • iniudan - Thursday, March 19, 2015 - link

    Yes, it will indeed no longer be used to create new game, but it is still there for specialized application development.
  • mdriftmeyer - Thursday, March 19, 2015 - link

    Waste? Sure thing. Don't get a foundation a year before you really get chance to extend it to DX 12 and Vulkan. Stay behind.
  • AndrewJacksonZA - Thursday, March 19, 2015 - link

    As someone who really likes the company AMD I have to ask why anyone would use it as, if I'm reading AMD's statements about Mantle correctly, they're unofficially dropping it as competition for DirectX12 and Vulkan?

    I'm basing that statement on the update from
    http://www.anandtech.com/show/9036/amd-lays-out-fu...

    "Update 03/03: To add some further context to AMD's announcement, we have the announcement of Vulkan (aka glNext). In short Mantle is being used as a building block for Vulkan, making Vulkan a derivative of Mantle. So although Mantle proper goes back under wraps at AMD, "Mantle 1.0" continues on in an evolved form as Vulkan."
  • YukaKun - Thursday, March 19, 2015 - link

    RTFA ~___________________________________~

    "The Vulkan API hasn’t been finalized yet, but the Mantle API should serve as a good primer if you’re interested."
  • FlushedBubblyJock - Friday, March 27, 2015 - link

    Spock, Spock, are you there... ?

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