Civilization: Beyond Earth

Shifting gears from action to strategy, we have Civilization: Beyond Earth, the latest in the Civilization series of strategy games. Civilization is not quite as GPU-demanding as some of our action games, but at Ultra quality it can still pose a challenge for even high-end video cards. Meanwhile as the first Mantle-enabled strategy title Civilization gives us an interesting look into low-level API performance on larger scale games, along with a look at developer Firaxis’s interesting use of split frame rendering with Mantle to reduce latency rather than improving framerates.

Civilization: Beyond Earth - 3840x2160 - Ultra Quality

Civilization: Beyond Earth - 2560x1440 - Ultra Quality

Though not as intricate as Crysis 3 or Shadow of Mordor, Civilization still requires a very powerful GPU to run it at 4K if you want to hit 60fps. In fact of our single-GPU configurations the GTX Titan X is the only card to crack 60fps, delivering 69fps at the game’s most extreme setting. This is once again well ahead of the GTX 980 – beating it by 31% at 4K – and 40%+ ahead of the GK110 cards. On the other hand this is the closest AMD’s R9 290XU will get, with the GTX Titan X only beating it by 23% at 4K.

Meanwhile at 1440p it’s entirely possible to play Civilization at 120fps, making it one of a few games where the GTX Titan X can keep up with high refresh rate 1440p monitors.

Civilization: Beyond Earth - Min. Frame Rate - 3840x2160 - Ultra Quality

Civilization: Beyond Earth - Min. Frame Rate - 2560x1440 - Ultra Quality

When it comes to minimum framerates the GTX Titan X doesn’t dominate quite like it does at average framerates, but it still handily takes the top spot. Even at its worst, the GTX Titan X can still deliver 44fps at 4K under Civilization.

Middle Earth: Shadow of Mordor Dragon Age: Inquisition
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  • Kevin G - Tuesday, March 17, 2015 - link

    Last I checked, rectal limits are a bit north of 700 mm^2. However, nVidia is already in the crazy realm in terms of economics when it comes to supply/demand/yields/cost. Getting fully functional chips with die sizes over 600 mm^2 isn't easy. Then again, it isn't easy putting down $999 USD for a graphics card.

    However, harvested parts should be quiet plentiful and the retail price of such a card should be appropriately lower.
  • Michael Bay - Wednesday, March 18, 2015 - link

    >rectal limits are a bit north of 700 mm^2

    Oh wow.
  • Kevin G - Wednesday, March 18, 2015 - link

    @Michael Bay

    Intel's limit is supposed to be between 750 and 800 mm^2. They have released a 699 mm^2 product commercially (Tukwilla Itanium 2) a few years ago so it can be done.
  • Michael Bay - Wednesday, March 18, 2015 - link

    >rectal limits
  • D. Lister - Wednesday, March 18, 2015 - link

    lol
  • chizow - Tuesday, March 17, 2015 - link

    Yes its clear Nvidia had to make sacrifices somewhere to maintain advancements on 28nm and it looks like FP64/DP got the cut. I'm fine with it though, at least on GeForce products I don't want to pay a penny more for non-gaming products, if someone wants dedicated compute, go Tesla/Quadro.
  • Yojimbo - Tuesday, March 17, 2015 - link

    Kepler also has dedicated FP64 cores and from what I see in Anandtech articles, those cores are not used for FP32 calculations. How does NVIDIA save power with Maxwell by leaving FP64 cores off the die? The Maxwell GPUs seem to still be FP64 capable with respect to the number of FP64 cores placed on the die. It seems what they save by having less FP64 cores is die space and, as a result, the ability to have more FP32 cores. In other words, I haven't seen any information about Maxwell that leads me to believe they couldn't have added more FP64 cores when designing GM200 to make a GPU with superior double precision performance and inferior single precision performance compared with the configuration they actually chose for GM200. Maybe they just judged single precision performance to be more important to focus on than double precision, with a performance boost for double precision users having to wait until Pascal is released. Perhaps it was a choice between making a modest performance boost for both single and double precision calculations or making a significant performance boost for single precision calculations by forgoing double precision. Maybe they thought the efficiency gain of Maxwell could not carry sales on its own.
  • testbug00 - Tuesday, March 17, 2015 - link

    If this is a 250W card using about the same power as the 290x under gaming load, what does that make the 290x?
  • Creig - Tuesday, March 17, 2015 - link

    A very good value for the money.
  • shing3232 - Tuesday, March 17, 2015 - link

    Agree.

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