The Talos Principle

Croteam’s first person puzzle and exploration game The Talos Principle may not involve much action, but the game’s lush environments still put even fast video cards to good use. Coupled with the use of 4x MSAA at Ultra quality, and even a tranquil puzzle game like Talos can make a good case for more powerful video cards.

The Talos Principle - 3840x2160 - Ultra Quality

The Talos Principle - 2560x1440 - Ultra Quality

At 4K Ultra quality the GTX Titan X won’t quite break 60fps, but at 53.4fps it’s not too far off. Compared to the GTX 980 this is another 35% performance advantage, though the lead over the GK110 cards is a bit smaller than normal at 40% and 47% for the GTX 780 Ti and GTX Titan respectively.

Meanwhile since I haven’t had a chance yet to address how GTX Titan X compares to NVIDIA’s flagship Fermi card, GTX 580, this is a good time. GTX 580 actually holds up decently here, delivering 32fps at 1440p, however GTX Titan X offers 3 times the performance, and more still in VRAM limited situations, showcasing how far ahead Big Maxwell is over Big Fermi over 4 years later.

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  • Antronman - Thursday, March 19, 2015 - link

    The Titan has always been marketed as a hybrid between a gaming and graphics development card.
  • H3ld3r - Thursday, March 19, 2015 - link

    Agree 100%
  • H3ld3r - Thursday, March 19, 2015 - link

    http://tpucdn.com/reviews/NVIDIA/GeForce_GTX_Titan...
  • Evarin - Thursday, March 19, 2015 - link

    For people thinking that VRAM is unneeded, you must not be heavy into modding. Especially with Fallout 4 and GTA 5 on the horizon, massive amounts of room for texture mods will come in handy.
  • Black Obsidian - Thursday, March 19, 2015 - link

    6-8GB would seem to meet that requirement nicely.

    As is often the case with "doubled RAM" models, by the time that 12GB of VRAM is useful, we'll be a couple of generations down the road, and cards with 12GB of VRAM will be much faster, much cheaper, or both.

    Maybe at that point a Titan X owner could pick up a cheap used card and run them in SLI, but even then they're laying out more money than a user who buys a $500 card every couple of years and has the VRAM he/she needs when it's actually useful.
  • H3ld3r - Thursday, March 19, 2015 - link

    I agree with you but don't forget how vram is used in sli and cf. Vram of gpu 1 mirrors vram of 0 so if have 2x 4gb you're only taking advantage of 4gb. Anyway i prefer fast ram than hughe amounts of it.
  • Evarin - Thursday, March 19, 2015 - link

    We've already had a game which called for 6GB VRAM for an advanced texture pack. Imagine an Elder Scrolls or a Fallout where every single object in the game has a 4k resolution texture. I think it'd be a challenge even for the titan.
  • Antronman - Sunday, March 22, 2015 - link

    The way that RAM works is the worse your system is, the more RAM you end up needing.

    There are plateaus, but as GPUs get faster you need less VRAM to store the same amount of information.

    The Titan X is much faster than the Titan BE, and thus needs less VRAM, assuming that the application is the same.

    Then we get into Direct X 12 and Vulkan. They're supposed to increase efficiency all-around, reducing the demand for resources like RAM and cores even more.
  • Death666Angel - Thursday, March 19, 2015 - link

    "the card is generally overpowered for the relatively low maximum resolutions of DL-DVI "
    So I can drive my 1440p 105Hz display with it and get above 105fps? No? So what kind of statement is that then. DL-DVI may be old, but to say that 1440p is a low maximum resolution, especially with 100Hz+ IPS displays which rely on DL-DVI input, is strange to say the least.
  • H3ld3r - Thursday, March 19, 2015 - link

    Based in what i saw in ryan's review 4k games aren't that much memory demanding. If so how can anyone explain R9 performance?

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