Dennis Fong’s Raptr is a utility that has made a name for itself in the PC GPU space in a relatively short period of time. After pivoting off of their original designs to be a chat client, the company struck a deal with AMD in 2013 to become a quasi-second party GPU utility developer. As part of their AMD partnership, Raptr provided AMD with a branded version of their client (AMD Gaming Evolved App) and its game settings recommendation service, and more recently Raptr has added other GPU-centric features like GameDVR hardware accelerated game recording. The partnership has been fruitful for both companies, with AMD and their users gaining access to new software features and Raptr in turn getting promoted by AMD and included in AMD’s driver downloads.

Between Raptr/GEA and NVIDIA’s GeForce Experience, both of the major dGPU providers now offer game settings recommendations and game recording through their respective applications. In fact the only PC GPU that there isn’t a similar utility for is Intel’s iGPUs, and this week at GDC Intel and Raptr have revealed that this will be changing.

Being announced this week is a new partnership between Intel and Raptr that will see Raptr’s GPU features extended to support Intel’s GPUs. This means that Raptr will be gaining the ability to use Intel’s QuickSync encoder for their GameDVR feature, Raptr’s driver update checking & notifications, and Raptr’s settings recommendation service will soon be able to profile performance on and generate settings for Intel’s GPUs as well. This deal essentially brings Intel up to parity with AMD on the utility front, offering the same features as AMD through what is fundamentally the same software.

Unlike the AMD partnership however there are a few differences, especially at the hardware level. While AMD offers a complete range of GPUs, Intel only focuses on the low-end with integrated GPUs. Which means that for Intel, a good game settings recommendations service is especially important because the lower performance of their GPUs means games will often require extra tweaking to be made playable on their GPUs, and all the while there is no significant extra performance margin to absorb suboptimal settings. It’s important to keep in mind just how incredibly large the Intel HD Graphics user base is, which means that any improvements Intel invests in here will pay off in bulk, making the reward/effort ratio quite high.

More broadly speaking, Intel also benefits from the Raptr service since the performance recommendation service is a continually updating service, offering something Intel and game devs cannot. Intel actually already does performance profiling for new games, and Raptr will be getting this data as well in order to create their initial recommendations. However once put in motion, Raptr’s crowd source data collection mechanism means that in the future they can adapt to things like driver performance improvements and use that data to provide newer, better recommendations. And with Raptr offering driver update notifications (something Intel’s control panel does not), users will be more likely to have regularly updated drivers that offer the best performance for a given game.

Meanwhile from a business perspective there will also be a few important differences between the Intel and AMD deals. Unlike AMD, Intel will not be receiving a branded application (GEA) and instead Intel users will be directed to use the stock application. Intel will also not be bundling the application with their drivers like AMD does. What Intel will be doing instead is offering the Raptr client for download from their website – http://www.intel.com/raptr – and Intel will also be encouraging OEMs to bundle the Raptr client with their prebuilt systems. This partnership means that Raptr will have a much slower rollout on Intel systems, but if the OEMs go ahead and bundle it then in the long run the end-user uptake could be much higher.

Wrapping things up, as of this publication time Intel’s Raptr site has already gone live. Meanwhile Raptr users should see an increasing amount of support for Intel HD Graphics in the game settings service as the service continues to ramp up its data sets.

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  • Valantar - Thursday, March 5, 2015 - link

    That was going to be my question as well. Would be quite brilliant.
  • Gigaplex - Friday, March 6, 2015 - link

    Unlikely unless your system supports LucidLogix Virtu MVP technology or NVIDIA Optimus. The iGPU is generally disabled on conventional systems when a dGPU is present.
  • Galatian - Friday, March 6, 2015 - link

    Not with Windows 8.1...it allows headless displays.
  • xdrol - Friday, March 6, 2015 - link

    The Intel graphics/drivers still don't work headless...
  • Flunk - Thursday, March 5, 2015 - link

    I suggest Anandtech review Raptr, it would be interesting to see a nice independent review of a service that is pretty controversial. I personally tried to use it for 2 months at one point (when AMD started distributing it) and eventually gave up because of a bunch of small things that annoyed me being weighed against what I perceived as very little benefit.
  • invinciblegod - Thursday, March 5, 2015 - link

    I'm really interested in a comparison with shadowplay. Before, I was using fraps which made me drop frames but now it is super easy. If raptr promises the same, I can look into amd products in the future.
  • D. Lister - Thursday, March 5, 2015 - link

    Shadowplay works at hardware level by utilizing the Nvidia GPU's video streaming engine. The Raptr utility is software only, so unless AMD puts a hardware implementation specifically for video streaming in the Radeons, it will never be as good as the Nvidia solution which can record/stream upto a 50mbps, 1440p video at 60fps for Fermi and Kepler, and upto 4K video at 30fps(?) for Maxwell, while still often* mantaining stutter-free gameplay.

    Basically, at least at this point, if you want to record/stream gameplay, especially at 60fps, the only viable solution is Nvidia based.

    *depending on hardware/software of course.
  • Spoelie - Thursday, March 5, 2015 - link

    They still have to do a gtx 960 review, don't expect anything soon
  • DarkStryke - Thursday, March 5, 2015 - link

    There's a reason it's called cRaptyr. I'll take my dvr functionality without third party adware, thanks!
  • D. Lister - Thursday, March 5, 2015 - link

    Terrible, terrible idea. Raptr is essentially a malware that gathers your personal info and shares it with whomever is willing to pay for it, and it stays in the system registry even after it is uninstalled. You have to spend a LOT of time to fully rid yourself from it by manually deleting hundreds of entries individually via "Regedit" .

    AMD has already incorporated Raptr in their "Gaming Evolved" software package, and there are plenty of horror stories at their official forums.

    http://forums.amd.com/game/messageview.cfm?catid=4...

    http://forums.amd.com/game/messageview.cfm?catid=4...

    Now in AMD's case, esp. in light of their current financial strife, using something which doesn't cost them anything is (almost) forgivable. But for Intel, for fat-cat-multi-billion-dollar-raking-in-profits-with-both-hands Intel, doing something like this to their customers is completely unacceptable.

    PS: I know the installation would ask for user consent, but those who aren't careful with the fine print, or don't know what Raptr really is, would end up with their privacy/security compromised.

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