Software

The software on a smartphone is ultimately what defines whether or not it provides a good experience. Good hardware cannot save a device with poor software. The Nexus 6 comes with Google's latest iteration of Android, version 5.0 Lollipop. This is by far the biggest update the OS has seen in quite some time, with the last major visual overhaul occurring in 2011 with Android Ice Cream Sandwich. I plan to do a more in-depth look at Android Lollipop itself, but I do have some impressions of the operating system on the Nexus 6 specifically, as well as how it compares to Android Lollipop running on the Nexus 5. The most important question to answer about the software experience on the Nexus 6 is how well it takes advantage of the large display.

The most obvious starting point to look at is the launcher. While there are some visual changes from Android 4.4, the Google Now launcher is effectively the same in Android 5.0 as it was in 4.4 with regards to functionality. On the Nexus 6 it takes advantage of the larger display by adopting a 5x5 layout for applications and widgets on the home screens, and a 6x4 layout in the application drawer. The decision to only allow for four columns in the drawer seems to be more of an aesthetic one rather than a functional one, as it puts a greater amount of horizontal space between each icon. Google's decision to use a 5x5 layout on the home screen allows for a greater number of icons and widgets to be placed, but it also causes issues with many widgets that are non-resizeable and are fit to the typical 4 column width. This is something that will be fixed as time goes on and developers update their applications, and I support Google's decision to create some minor visual issues by allowing for more home screen space instead of simply making everything larger.

Unfortunately, some parts of Android Lollipop have a surprisingly low information density and this is made even more obvious on the large display. The main section of the Settings application is a particularly good example of this. As you can see above, even with the font size set to small there is a gratuitous amount of spacing between each label and the borders above and below it, which means that you are able to view far fewer sections on the screen at a single time. Fortunately this doesn't apply to the other parts of the application, but that also makes it seem inconsistently designed. 

Above you can also see the toggle for Ambient display. This is a similar feature to Moto Display on the Moto X, where the display will turn on whenever a notification arrives or the phone is picked up. When this occurs, the lock screen is dimmer, with a black background and white used sparingly to conserve power. Thankfully, the extremely low display power consumption when this feature is in use means that it has no significant negative impact to battery life, and may actually improve it overall by eliminating the need to ramp up the CPU frequency and turn on the display fully whenever a notification arrives.

Providing a good video experience is something the Nexus 6 should excel at due to its massive display. Something that surprised me is that Google still has no actual video player application for Android, relying on playback through the photos application which has limited format support to say the least. At one time in the past the Play Movies & TV application had the ability to play videos stored locally, but now even that has been removed. To make matters worse, the version of MX Player on Google Play is incompatible with Android Lollipop and will not run. In my opinion, MX Player is the best video player on any mobile platform and not being able to test it would have been a great shame. Luckily, there is a version on the web which has been updated to run on Android Lollipop. 

After finding a video player and sorting through any potential compatibility issues with the new OS, the video playback experience on the Nexus 6 is great in most cases. The contrast ratio of AMOLED displays makes some films look absolutely incredible, and the display calibration tends to not have a massive impact on live-action content. Animated content tends to use brighter and more highly saturated colors than what commonly appear in the real world, and so the over saturation does have a noticeable impact on how that looks on the Nexus 6 compared to a reference display. In terms of format support, it seems that video players don't yet have support for Qualcomm's HEVC decoder built into Snapdragon 805, and so any 1080p or 4K content encoded in High 10 Profile H.264 or HEVC brought the device to its knees. These are still fairly uncommon formats, and I doubt this will impact the experience for most users.

A good way to take advantage of a large display is by having special layouts in landscape mode. Apple did this with their iPhone 6 Plus by adding landscape support to Springboard, and by implementing dual-pane views in applications when displayed in landscape orientation. Samsung has also done this with some of their Touchwiz applications on the Galaxy Note 4. Unfortunately, Android Lollipop doesn't really have any special layouts made for the Nexus 6. While there are a couple of applications like Settings and Calculator that now have improved landscape views, these are perfectly usable on smaller devices like the Nexus 5 and are not unique to the Nexus 6. This makes it difficult to justify the sacrifice of one-handed usability to have such a large display, because the benefits are limited to just displaying a few more lines in Chrome or another row of icons. Google has obviously had to dedicate a lot of engineering resources to just getting Android Lollipop out the door, so it's possible that we'll see updates to enhance software on the Nexus 6, but as it is right now I'm wondering if Google possibly aimed a bit too high with the 5.96" screen size.

One last thing I would like to touch on is the performance of Android Lollipop on the Nexus 6. In this context, performance refers to the framerate of animations and any times where there are significant frame drops or freezes, which are commonly referred to as "jank". I am somewhat concerned because the Android Lollipop experience seems to have some areas with constantly low framerates or stuttering on the Nexus 6, despite all the promotion about the improved performance brought about by software optimization and the new ART runtime. However, what makes these issues interesting is that some of them do not exist on the Nexus 5 running the Android Lollipop preview, and I do not know the reason why. For the most part the experience is extremely smooth, smoother than Android has ever been. But certain applications like Calendar, Messages, and the notorious Google Play have animations that either frequently drop to 0fps which causes a visible stutter, or run not just below 60fps, but below 30fps, causing a sluggish animation. I am hopeful that these issues can be fixed with future software updates, but it's certainly surprising and concerning to see areas where the new device does not perform as well than the old one.

Camera: Video Performance WiFi, GNSS, Misc
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  • brentwgraham - Wednesday, November 12, 2014 - link

    I pre-ordered the Nexus 6... I'm now wavering and considering either a Note 4 or an Xperia Z3...

    Good news is they bungled the launch so badly that mine hasn't even shipped yet.
  • Coup27 - Wednesday, November 12, 2014 - link

    I also have a Z3 having come from an S4. The Z3 is awesome. I put the two side by side before selling my S4 and the display is much better on the Z3. The S4 had a green tint where as the Z3 seems to be accurate in colour reproduction and white point. The speakers produce a much better sound with the only negative being they aren't very loud. The design is great, but did take some getting used to. Finally, batter life is on another level. My S4 used to die after 2 days. With exactly the same usage I can easily hit 3 and still have some left.
  • grayson_carr - Wednesday, November 12, 2014 - link

    Well, guess I will stick with my Nexus 5 for now. The poor display brightness and calibration killed it for me. Not to mention the fact that he said the Nexus 5 feels faster on Lollipop. The size and price don't do the Nexus 6 any favors either. I love the Note 4 hardware, camera performance, accurate display calibration setting, and battery life, but after playing with one in store several times, I just don't think I can deal with how slow it felt and how many frames it dropped in pedestrian scrolling tasks.
  • sqeaky_fartz - Wednesday, November 12, 2014 - link

    Are the front facing speakers actually stereo, or is it like the 2nd gen Moto X in that regard?
  • Brandon Chester - Wednesday, November 12, 2014 - link

    Actually stereo.
  • lostleaf - Friday, November 14, 2014 - link

    Are you able to comment on the sound for the stereo speakers? I would like a comparison to the htc one m7 or m8.
  • Spawne32 - Wednesday, November 12, 2014 - link

    I can honestly say I wouldn't even remotely consider this phone an upgrade from the Nexus 5, which was a game changer for me in terms of sub $400 dollar smart phones. This is exactly what I expected with the switch from LG to motorola for the OEM for the nexus 6, a ridiculously high price tag for mediocre performance. It's a damn shame to see google stray away from providing a good quality phone at a reasonable price to some ridiculous hunk of crap at almost a $700 dollar price tag.
  • tipoo - Wednesday, November 12, 2014 - link

    I still think the performance degradation test makes more sense if you divide by the first cycle. The way it is, if a phone with performance of 100 drops 40%, and a phone with performance of 50 drops 10%, the first one will have dropped a lot more, but still show higher total performance in the end, when the test is about seeing how badly the device throttles.
  • tipoo - Wednesday, November 12, 2014 - link

    The system and web benchmarks show a regression from the nexus 5...Hmm.
  • tipoo - Wednesday, November 12, 2014 - link

    There are also some lag issues...I'm kind of relieved to see it has some lag issues, as that means Nvidias Denver isn't the culprit in the Nexus 9.

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