Compute

With GTX 980 NVIDIA surprised us with their stunning turnaround in in GPU compute performance, which saw them capable of reaching the top in many compute benchmarks they couldn’t before. GTX 970 meanwhile should benefit from these architectural and driver improvements, though since compute is nearly analogous to shader performance this is also a case where the performance difference between the GTX 970 and GTX 980 stands to be among its widest.

As always we’ll start with LuxMark2.0, the official benchmark of SmallLuxGPU 2.0. SmallLuxGPU is an OpenCL accelerated ray tracer that is part of the larger LuxRender suite. Ray tracing has become a stronghold for GPUs in recent years as ray tracing maps well to GPU pipelines, allowing artists to render scenes much more quickly than with CPUs alone

Compute: LuxMark 2.0

Thanks to GTX 980 taking the top spot here, GTX 970 still maintains a small lead over R9 290XU. So even with the GTX 970's weaker performance, it can still manage to outperform AMD's flagship in this case.

For our second set of compute benchmarks we have CompuBench 1.5, the successor to CLBenchmark. We’re not due for a benchmark suite refresh until the end of the year, however as CLBenchmark does not know what to make of GTX 980 and is rather old overall, we’ve upgraded to CompBench 1.5 for this review.

Compute: CompuBench 1.5 - Face Detection

Compute: CompuBench 1.5 - Optical Flow

Compute: CompuBench 1.5 - Particle Simulation 64K

In the cases where the GTX 980 does well, so does the GTX 970. In the cases where the GTX 980 wasn’t fast enough to top the charts, the GTX 970 will be similarly close behind. Overall compared to AMD’s lineup we see the whole gamut, from a tie between the GTX 970 and R9 290XU to victories for either card.

Our 3rd compute benchmark is Sony Vegas Pro 12, an OpenGL and OpenCL video editing and authoring package. Vegas can use GPUs in a few different ways, the primary uses being to accelerate the video effects and compositing process itself, and in the video encoding step. With video encoding being increasingly offloaded to dedicated DSPs these days we’re focusing on the editing and compositing process, rendering to a low CPU overhead format (XDCAM EX). This specific test comes from Sony, and measures how long it takes to render a video.

Compute: Sony Vegas Pro 12 Video Render

As expected, GTX 970 sheds a bit of performance here. AMD still holds a lead here overall, and against GTX 970 that lead is a little bit larger.

Moving on, our 4th compute benchmark is FAHBench, the official Folding @ Home benchmark. Folding @ Home is the popular Stanford-backed research and distributed computing initiative that has work distributed to millions of volunteer computers over the internet, each of which is responsible for a tiny slice of a protein folding simulation. FAHBench can test both single precision and double precision floating point performance, with single precision being the most useful metric for most consumer cards due to their low double precision performance. Each precision has two modes, explicit and implicit, the difference being whether water atoms are included in the simulation, which adds quite a bit of work and overhead. This is another OpenCL test, utilizing the OpenCL path for FAHCore 17.

Compute: Folding @ Home: Explicit, Single Precision

Compute: Folding @ Home: Implicit, Single Precision

Compute: Folding @ Home: Explicit, Double Precision

With the GTX 980 holding such a commanding lead here, even with the GTX 970’s lower performance it still is more than enough to easily beat any other card in single precision Folding @ Home workloads. Only in double precision with NVIDIA’s anemic 1:32 ratio does GTX 970 falter.

Wrapping things up, our final compute benchmark is an in-house project developed by our very own Dr. Ian Cutress. SystemCompute is our first C++ AMP benchmark, utilizing Microsoft’s simple C++ extensions to allow the easy use of GPU computing in C++ programs. SystemCompute in turn is a collection of benchmarks for several different fundamental compute algorithms, with the final score represented in points. DirectCompute is the compute backend for C++ AMP on Windows, so this forms our other DirectCompute test.

Compute: SystemCompute v0.5.7.2 C++ AMP Benchmark

Recently this has been a stronger benchmark for AMD cards than NVIDIA cards, and consequently GTX 970 doesn’t enjoy quite the lead it sees elsewhere. Though not too far behind R9 280X and even R9 290, like GTX 980 it can’t crunch numbers quite fast enough to keep up with R9 290XU.

Synthetics Power, Temperature, & Noise
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  • Ryan Smith - Friday, September 26, 2014 - link

    It will apparently be delivered via a vBIOS update, judging from what is being said on EVGA's forum.
  • justaviking - Saturday, September 27, 2014 - link

    Excellent. Thank you.
  • Gunbuster - Friday, September 26, 2014 - link

    Too bad it seems ACX 2.0 is a loud ass cooler, have used EVGA in the past but that moves it off my list.
  • Qwertilot - Friday, September 26, 2014 - link

    You'd think they should be able to get the fans to at the very least spin down a lot further than that at idle - there seems to be at least three 970 cards capable of running on purely passive cooling at idle now. (Asus, MSI and Palit.).
  • maximumGPU - Friday, September 26, 2014 - link

    Very tempting for us 670 owners!
    Although will look for models with quieter coolers. Seems silly to have a loud one with such a low TDP.
  • Dahak - Friday, September 26, 2014 - link

    Did I miss the information about the compatibility issues that was indicated in the 980 review? or is it going to be in another article?
  • JarredWalton - Friday, September 26, 2014 - link

    It was briefly discussed on page 3:
    http://www.anandtech.com/show/8568/the-geforce-gtx...

    Basically, it was mostly a problem with the ASRock motherboard Ryan uses for GPU testing.
  • sweeper765 - Friday, September 26, 2014 - link

    So EVGA put all this work into lowering fan power consumption but forgot about idle noise? I find this perplexing . And i believe they had this same problem with other older models as well.

    Also i don't like the idea of passive cooling. Running the card at 50C for a long time is not good for longevity. I had a passive Gigabyte card in the past that after a few years was showing colored pixels on the screen.

    Better to use a low rpm (<1000) for quiet operation. You're not going to hear the difference anyway because you have other components making some kind of noise in the case.
  • Tetracycloide - Friday, September 26, 2014 - link

    In fairness, idle noise is much easier, just a BIOS change. Load noise required hardware revisions.
  • The_Assimilator - Friday, September 26, 2014 - link

    Why use two 6-pin PCIe power connectors when a single 8-pin would do the job just fine? Would certainly cut down on the BOM, and of course cable clutter.

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