Battlefield 4

Our latest addition to our benchmark suite and our current major multiplayer action game of our benchmark suite is Battlefield 4, DICE’s 2013 multiplayer military shooter. After a rocky start, Battlefield 4 has finally reached a point where it’s stable enough for benchmark use, giving us the ability to profile one of the most popular and strenuous shooters out there. As these benchmarks are from single player mode, based on our experiences our rule of thumb here is that multiplayer framerates will dip to half our single player framerates, which means a card needs to be able to average at least 60fps if it’s to be able to hold up in multiplayer.

Battlefield 4 - 3840x2160 - Ultra Quality - 0x MSAA

Battlefield 4 - 3840x2160 - Medium Quality

Battlefield 4 - 2560x1440 - Ultra Quality

Battlefield 4 - 1920x1080 - Ultra Quality

Battlefield 4 is one of our tougher games, especially with the bar set at 60fps to give us enough headroom for multiplayer performance. To that end the GTX 980 turns in another solid performance, though the dream of averaging 60fps at 1440p Ultra is going to have to wait just a bit longer to be answered.

Overall on a competitive basis the GTX 980 looks very strong. Against the GTX 780 Ti it further improves on performance by 8-13%, 30%+ against GTX 780, and 66% against GTX 680. Similarly it fares well against AMD’s cards – even with their Mantle performance advantage – with the exception of one case: 4K at Medium quality. With maximum quality settings, at all resolutions the GTX 980 can outperform AMD’s best by around 15%. But in the case of 4K Medium, with the lesser shader overhead in particular the R9 290XU gets to pull ahead thanks to Mantle. At this point NVIDIA is losing by just 4%, but it goes to show how close the race between these two cards is going to be at times and why AMD is never too far behind NVIDIA in several of these games.

In any case for Ultra quality you’re looking at the GTX 980 being enough for 1080p and even 1440p if you flex the 60fps rule a bit. 4K at these settings though is going to be the domain of multi-GPU setups.

Battlefield 4 - Delta Percentages

Battlefield 4 - Surround/4K - Delta Percentages

Meanwhile delta percentage performance is extremely strong here. Everyone, incuding the GTX 980, is well below 3%.

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  • Ryan Smith - Thursday, September 18, 2014 - link

    As noted in the article, we had a problem with our 970 sample that was not able to be resolved in time for this article. Otherwise I would have very much liked to have a 970 in this review.
  • Sunrise089 - Friday, September 19, 2014 - link

    "Focus on quality first, then timeliness second. There's value in both but there's more value in one." :(
  • extide - Friday, September 19, 2014 - link

    Yeah guys, seriously just make the article live a little bit late!
  • hpglow - Friday, September 19, 2014 - link

    The boss quits and all you guys around running around the office with your shirts off screaming at the top of your lungs? The review could have waited and hour or two so that it was done, now I'm not even going to finish reading it.
  • iLovefloss - Friday, September 19, 2014 - link

    They've been doing this since forever. If you look at the comments from the R9 290X launch review, people were complaining about the same thing for example.
  • Sunrise089 - Friday, September 19, 2014 - link

    Including me. It was unacceptable clIck-baiting then and it still is. Interestingly enough it's not a site-wide issue. Surface Pro 3 and Devils Canyon both had long waits for ultimately excellent reviews. iPhone 6 will no doubt be a very popular review and yet Joshua or whoever didn't push it online at midnight. For whatever reason though GPU reviews get this weird 'rush to publish, fill in content later' pattern.
  • djscrew - Friday, September 19, 2014 - link

    diva much? jeez give it a rest
  • nathanddrews - Friday, September 19, 2014 - link

    This is not the first time AT has done this, there have been many other incomplete reviews published over the years (decades).
  • chizow - Friday, September 19, 2014 - link

    @hpglow, in Ryan's defense, it was a short turnaround from the press briefing and this has happened in the past. Usually AT's articles focus heavily on the technical aspects also (which is greatly appreciated throughout the industry) and he also gets help from the rest of the staff to stitch the review together, so it is understandable that it is sometimes uploaded piecemeal.

    I would rather have something that is eventually updated that stands the test of time, vs. something that is rushed out hastily.
  • SodaAnt - Friday, September 19, 2014 - link

    You think that it would only take an hour or two to get a gpu somehow, run dozens of tests on it, put those tests into tables, put those tables onto pages, then write another few thousand words on those tests?

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