Maxwell 1 Architecture: The Story So Far

Before we dive into the story and architecture of Maxwell 2, we’d like to spend a bit of time recapping what we’ve seen so far with Maxwell 1 and the GM107 GPU. While both GPUs are distinctly Maxwell, Maxwell 2 is essentially a second, more feature-packed version of Maxwell. Meanwhile it retains all of the base optimizations that went into Maxwell 1, implemented on a larger scale for a larger GPU.

Beginning with the Maxwell family of architectures, NVIDIA embarked on a “mobile first” design strategy for GPUs, marking a significant change in NVIDIA’s product design philosophy. As of Maxwell NVIDIA’s top-down philosophy that saw the launch of high-end desktop class GPUs come first has come to an end, and as NVIDIA has chosen to embrace power efficiency and mobile-friendly designs as the foundation of their GPU architectures, this has led to them going mobile first on Maxwell. With Maxwell NVIDIA has made the complete transition from top to bottom, and are now designing GPUs bottom-up instead of top-down.

By going mobile first NVIDIA is aiming to address several design considerations at all once. First and foremost is the fact that NVIDIA is heavily staking the future of their company in mobile, and that means they need GPU designs suitable for such a market. This mobile first view is primarily focused on SoC-class products – the Tegra family – but really it even extends to mobile PC form factors such as laptops, where discrete GPUs can play an important role but are going to have strict thermal requirements. By designing GPUs around mobile first, NVIDIA starts with a design that is already suitable for Tegra and then can scale it up as necessary for laptop and desktop GeForce products. Graphics is – as we like to say – embarrassingly parallel, so if you can build one small module then it’s relatively easy to scale up performance by building chips with more modules and tying them together. This is the mobile first philosophy.

What this means is that NVIDIA is focused on power efficiency more than ever before. The SoC market is brutal for both the demands placed on the hardware and for the competitive nature of that market, and given the fact that SoCs are so heavily constrained by thermal and power considerations, every bit of power saved can be reinvested in additional performance. This in turn calls for a GPU that is especially power efficient, as it is efficiency that will win the market for NVIDIA.

Maxwell then is an interesting take on NVIDIA’s designs that does not radically alter NVIDIA’s architecture, but has had every accommodation made to improve energy efficiency. The result is a Kepler-like architecture with a number of small design tweaks that improve efficiency in some manner. As NVIDIA tells it, there is no single aspect of Maxwell that is disproportionally responsible for NVIDIA’s energy improvements, but rather it is the culmination of these small changes. Through these changes NVIDIA has been able to come close to doubling their performance per watt versus Kepler, which is nothing short of amazing given the fact that all of this is being done on the same 28nm process as Kepler.

Starting with the Maxwell 1 SMM, NVIDIA has adjusted their streaming multiprocessor layout to achieve better efficiency. Whereas the Kepler SMX was for all practical purposes a large, flat design with 4 warp schedulers and 15 different execution blocks, the SMM has been heavily partitioned. Physically each SMM is still one contiguous unit, not really all that different from an SMX. But logically the execution blocks which each warp scheduler can access have been greatly curtailed.

The end result is that in an SMX the 4 warp schedulers would share most of their execution resources and work out which warp was on which execution resource for any given cycle. But on an SMM, the warp schedulers are removed from each other and given complete dominion over a far smaller collection of execution resources. No longer do warp schedulers have to share FP32 CUDA cores, special function units, or load/store units, as each of those is replicated across each partition. Only texture units and FP64 CUDA cores are shared.

Among the changes NVIDIA made to reduce power consumption, this is among the greatest. Shared resources, though extremely useful when you have the workloads to fill them, do have drawbacks. They’re wasting space and power if not fed, the crossbar to connect all of them is not particularly cheap on a power or area basis, and there is additional scheduling overhead from having to coordinate the actions of those warp schedulers. By forgoing the shared resources NVIDIA loses out on some of the performance benefits from the design, but what they gain in power and space efficiency more than makes up for it.

NVIDIA still isn’t sharing hard numbers on SMM power efficiency, but for space efficiency a single 128 CUDA core SMM can deliver 90% of the performance of a 192 CUDA core SMX at a much smaller size.

Moving on, along with the SMM layout changes NVIDIA has also made a number of small tweaks to improve the IPC of the GPU. The scheduler has been rewritten to avoid stalls and otherwise behave more intelligently. Furthermore by achieving higher utilization of their existing hardware, NVIDIA doesn’t need as many functional units to hit their desired performance targets, which in turn saves on space and ultimately power consumption.

NVIDIA has also been focused on memory efficiency, both for performance and power reasons, resulting in the L2 cache size been greatly increased. NVIDIA has from 256KB in GK107 to 2MB on GM107, and from 512KB on GK104 to the same 2MB on GM204. This cache size increase reduces the amount of traffic that needs to cross the memory bus, reducing both the power spent on the memory bus and improving overall performance.

Increasing the amount of cache always represents an interesting tradeoff since cache is something of a known quantity and is rather dense, but it’s only useful if there are memory stalls or other memory operations that it can cover. Consequently we often see cache implemented in relation to whether there are any other optimizations available. In some cases it makes more sense to use the transistors to build more functional units, and in other cases it makes sense to build the cache. The use of 2MB of L2 cache in both GM107 and GM204 – despite the big differences in ROP count and memory bus size – indicates that NVIDIA’s settling on 2MB as their new sweet spot for consumer graphics GPUs.

Finally there’s the lowest of low level optimizations, which is transistor level optimizations. These optimizations are something of a secret sauce for NVIDIA, but they tell us they’ve gone through at the transistor level to squeeze out additional energy efficiency as they could find it. Given that TSMC 28nm is now a very mature process with well understood abilities and quirks, NVIDIA should be able to design and build their circuits to a tighter tolerance now than they would have been able to when working on GK107 and GK104 over 2 years ago.

The NVIDIA GeForce GTX 980 Review Maxwell 2 Architecture: Introducing GM204
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  • ppi - Saturday, September 20, 2014 - link

    AMD will not beat 980 (they probably could put some fight, but nVidia could always defend it easily, so why do that - it would just dilute prices). What is more important for them, that *on desktop*, AMD can still stay relevant in lower price buckets by offering more performance per $ (while relying on partners for custom open-air cooling and ignoring the power draw disadvantage).
  • Kjella - Sunday, September 21, 2014 - link

    You do realize what you said pretty much exactly mirrors what people said about AMD and CPUs a few years back? Just trying to offer value while your competitor is making more efficient chips is a dead end where you're soon so far behind in technology that it's not enough. Nobody wants a 220W CPU (FX-9370/9590) and if AMD needs to pull a 300+W GPU to compete with GTX 980 it'll be equally dead on arrival.
  • ppi - Sunday, September 21, 2014 - link

    Not really. When Core2 was released, pretty much entire AMD's lineup was made irrelevant (I still use my 7 years old mid-range Core2Duo and I know that AMD chips were not even for consideration back then). Now the fastest AMD's card is faster than 2nd fastest nVidia offering. Look at TR 2014 HW survey where 80% clearly enthusiasts buy stuff for less than $400. Die sizes are similar. Both companies are fabless and thus have access to the same processes (unlike competition with Intel).

    AMD of course HAS TO come up with something better than what they have now. And soon. My point was mainly that they should be able to survive this holiday season sort of okayish.

    I expect that AMD is focusing their limited resources on 20nm part, but it apparently did not work as well as it did in times of HD-5000 and 7000 series. And Maxwell improvements are greater than what is achievable just with die shrink. So there's some hard work for AMD ahead. Given necessary lead time for such products, I doubt 300-series will be good enough (unless they were going nuts with efficiency after seeing 680).

    I admire nVidia for a long time always covering weak spots in their products. It could be seen from times when they went against 3dfx, though FX-5000 and now of course they show how they learned from 480 era.
  • Silma - Saturday, September 20, 2014 - link

    I fully agree.
    As long as Intel does not succeed better in smartphones & tablets, it probably doesn't fully utilize its manufacturing capacities.

    It could begin with opening 22 nm to NVIDIA and 14nm in 2015.

    Seriously though, I'm not sure why Intel still hasn't bought NVIDIA, except if it foresees troubles getting the deal accepted with regulators.

    This would not Mirror the AMD's ATI acquisition. crap + crap = crap.
    Outstanding + outstanding = awesome.
  • Notmyusualid - Saturday, September 20, 2014 - link

    +1
  • SanX - Sunday, September 21, 2014 - link

    Intel should buy NVIDIA long ago but they are in lethargy all last dacade
  • Ryan Smith - Thursday, September 18, 2014 - link

    BTW, before anyone asks: we're still working to get images and charts in. 4 days is very little time for a 20K word article. So please hold on for a bit.
  • boot318 - Thursday, September 18, 2014 - link

    Where is the Overclocking results? Not done yet? I see the page but it is blank.
  • RaistlinZ - Thursday, September 18, 2014 - link

    Ditto. I can't see the overclocking page.
  • chizow - Thursday, September 18, 2014 - link

    And no 970 results?

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