Final Words

When NVIDIA launched the first Maxwell cards earlier this year, we knew that we would be in for a treat with their latest architecture. Though just a fragment of the performance of what their eventual high-end cards would be, NVIDIA’s first Maxwell cards offered an interesting look at an architecture that would be capable of doubling NVIDIA’s performance per watt on the same 28nm TSMC manufacturing process they started with over 2 years ago. To that end I don’t think there has been any doubt that NVIDIA’s eventual second generation Maxwell cards would be equally amazing when it comes to power efficiency, but I feel NVIDIA has still impressed us when it comes to performance, features, and pricing.

In many ways it feels like this latest launch has returned us to the PC video card industry of 2012. NVIDIA’s flagship consumer card is once again powered by a smaller and more potent consumer-class x04 GPU, and once again NVIDIA is swinging the one-two punch of performance and power efficiency. When GTX 680 was launched it set a new high mark for the video card industry, and now we see GTX 980 do more of the same. The GTX 980 is faster, less power hungry, and quieter than the Radeon R9 290X, so once again NVIDIA has landed the technical trifecta. Even if we’re just looking at performance and pricing the GTX 980 is the undisputed holder of the single-GPU performance crown, besting everything else AMD and NVIDIA have to offer, and offering it at a price that while no means a steal is more than reasonable given NVIDIA’s technical and performance advantage. As such GTX 980 comes very, very close to doing to Radeon R9 290X what GTX 680 did to Radeon HD 7970 over 2 years ago.

Meanwhile from a feature perspective the GTX 900 series is going to prove to be a very captivating product. Dynamic Super Resolution is a brutish-yet-clever solution of what to do about anti-aliasing on today's deferred renderer games that cannot support traditional MSAA/SSAA, and while I’m withholding my judgment on Multi-Frame sampled Anti-Aliasing until it’s made available to users in NVIDIA’s drivers, the idea at least has merit. Otherwise I am very happy to see that NVIDIA has now fully caught up to the competition in terms of baseline API features by offering everything needed to support Direct3D 11.2 and beyond.

Along those lines, NVIDIA’s focus on voxel technology for Maxwell 2 is a very interesting route to take, and I am eagerly anticipating seeing whether it gets widely adopted and what developers do with it. VXGI is a very neat concept to generate voxel based global illumination, and building in the features necessary to do significant portions of it in hardware is a wise move by NVIDIA. The catch at this point is the same catch that faces all vendor specific technologies: just because the hardware is there doesn’t mean developers will put it to good use, especially in this age of console ports. NVIDIA for their part has made the right move by making sure VXGI will run on other hardware, but I am concerned that the performance delta means that it’s only going to be viable on Maxwell 2 GPUs for now, which could discourage developers. None the less we do need better lighting in games, and I hope this encourages developers to finally adopt these kinds of high quality global illumination systems.

As for the hardware itself, is there anything left to say other than that GTX 980 is a well-built, well-engineered card? The build quality is impeccable – raising the bar over even GTX Titan – and the power efficiency gains are truly remarkable. With a TDP lower than even GTX 680, this is the lowest power consumption has been for a chart-topping card since 9800 GTX over half a decade ago. It’s really a bit of a honeymoon period since if and when NVIDIA does Big Maxwell one has to expect power consumption will go back up, but for the time being it’s very pleasing to be able to get chart-topping performance inside of 165W. And the fact that this comes from the same company responsible for GTX 480 just 2 generations ago makes this the ultimate technical turnaround.

In conclusion, the GeForce GTX 980 represents another stellar performance from NVIDIA. Their reign at the top is not going to go unchallenged – AMD can’t match NVIDIA on performance, but they can sure drive down prices – but as was the case in 2012 the crown continues to securely reside in NVIDIA’s hands, and once again they have done the technical hard work to earn it.

Finally, as a reminder we will be following up this article next week with our look at GTX 980 SLI performance and a look at the GTX 970. Of the two cards launched today the GTX 970 is without a doubt the more interesting of the two thanks to its relatively low price compared to the performance NVIDIA is offering, but due to our aforementioned board issues we will not be able to take a look at it until next week. So until then stay tuned for the rest of our GM204 coverage.

Overclocking GTX 980
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  • garadante - Thursday, September 25, 2014 - link

    Yeah. To be honest nobody except ardent Nvidia fanboys would've believed Nvidia would release cards as performance and price competitive as they did, especially the 970. The 980 is honestly a little overpriced compared to a few generations ago as they'll slap a $200 premium on it for Big Maxwell but $330 MSRP for the 970 (if I remember correctly) wasn't bad at all, for generally what, 290/780/290X performance?
  • tuxRoller - Friday, September 26, 2014 - link

    It's not too surprising as we saw what the 750ti was like.
    What is disappointing, though, is that I thought nvidia had made some fundamental breakthrough in their designs where, instead, it looks as though they "simply" enabled a better governor.
  • garadante - Friday, September 26, 2014 - link

    It'll be interesting to see how the efficiency suffers once nvidia releases a proper compute die with area dedicated to double precision FP. I have to keep in mind that when factoring in the stripped down die compared to AMD's 290/290X cards, the results aren't as competition. Lowing as they first seem. But if AMD can't counter these cards with their own stripped down gaming only cards then nvidia took the win this generation.
  • tuxRoller - Friday, September 26, 2014 - link

    That's an excellent point. I take it you already read the tomshardware review? They're compute performance/W is still good, but not so unbelievable as their gaming performance, but I'm not sure it's b/c this is a gaming only card. Regardless, though, amd needs to offer something better than what's currently available. Unfortunately, I don't think they will be able to do it. There was a lot of driver work than went into making these maxwell cards hum
  • garadante - Friday, September 26, 2014 - link

    One thing that really bothers me though is how Anandtech keeps testing the 290/290X with reference cards. Those cards run at 95 C due to the fan control profile in the BIOS and I remember seeing that when people ran those cards with decent nonreference cooling in the 70 C range that power consumption was 15-20+ watts lower. So an AMD die that sacrifices FP64 performance to focus on FP32(gaming, some compute) performance as well as decreasing die size due to the lack of FP64 resources seems like it could be a lot more competitive with Maxwell than people are making it out to be. I have this feeling that the people saying how badly Maxwell trounces AMD's efficiency and that AMD can't possibly hope to catch up are too biased in their thinking.
  • tuxRoller - Saturday, September 27, 2014 - link

    Do you have a link to those reviews that show non-reference fans make gpus more efficient? I don't know how that could be possible. Given the temps we're looking at the effects on the conductors should be very, very small.
    Regarding the reduction in fp performance and gaming efficiency, that's a good point. That may indeed be part of the reason why nvidia has the gaming/compute split (aside from the prices they can charge).
  • garadante - Sunday, September 28, 2014 - link

    Here's an example of a card with liquid cooling. Factor in the overclock that the nonreference card has and that it draws something like 20 watts less in Furmark and the same in 3Dmark. I could be mistaken on the improved power usage but I do recall seeing shortly after the 290X launch that nonreference coolers helped immensely, and power usage dropped as well. Sadly I don't believe Anandtech ever reviewed a nonreference 290X... which is mind boggling to consider, considering how much nonreference cooling helped that card, even outside of any potential power usage decreases.
  • garadante - Sunday, September 28, 2014 - link

    http://www.tomshardware.com/reviews/lcs-axr9-290x-... Whoops, forgot the link.
  • jman9295 - Friday, September 26, 2014 - link

    I wonder why they still give these cards these boring numbered names like GTX 980. Except for the Titan, these names kinda suck. Why not at least name it the Maxwell 980 or for AMD's R( 290 series the Hawaii 290. That sounds a lot cooler than GTX or R9. Also, for the last several generations, AMD and Nvidia's numbering system seems to be similar up until AMD ended that with the R9/R7 200 series. Before that, they had the GTX 700 and HD 7000 series, the GTX 600 and HD 6000 series and so on. Then, as soon as AMD changed it up, Nvidia decides to skip the GTX 800's for retail desktop GPUs and jump right up to the 900 series. Maybe they will come up with a fancier name for their next gen cards besides the GTX 1000's.
  • AnnonymousCoward - Saturday, September 27, 2014 - link

    Naw, names are much harder to keep track of than numbers that inherently describe relative performance.

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