Crysis: Warhead

Up next is our legacy title for 2014, Crysis: Warhead. The stand-alone expansion to 2007’s Crysis, at over 5 years old Crysis: Warhead can still beat most systems down. Crysis was intended to be future-looking as far as performance and visual quality goes, and it has clearly achieved that. We’ve only finally reached the point where single-GPU cards have come out that can hit 60fps at 1920 with 4xAA, never mind 2560 and beyond.

Crysis: Warhead - 3840x2160 - Gamer Quality

Crysis: Warhead - 2560x1440 - Enthusiast Quality + 4x MSAA

Crysis: Warhead - 1920x1080 - Enthusiast Quality + 4x MSAA

At the launch of the GTX 680, Crysis: Warhead was rather punishing of the GTX 680’s decreased memory bandwidth versus GTX 580. The GTX 680 was faster than the GTX 580, but the gains weren’t as great as what we saw elsewhere. For this reason the fact that the GTX 980 can hold a 60% lead over the GTX 680 is particularly important because it means that NVIDIA’s 3rd generation delta color compression is working and working well. This has allowed NVIDIA to overcome quite a bit of memory bandwidth bottlenecking in this game and push performance higher.

That said, since GTX 780 Ti has a full 50% more memory bandwidth, it’s telling that GTX 780 Ti and GTX 980 are virtually tied in this benchmark. Crysis: Warhead will gladly still take what memory bandwidth it can get from NVIDIA cards.

Otherwise against AMD cards this is the other game where GTX 980 can’t cleanly defeat R9 290XU. These cards are virtually tied, with AMD edging out NVIDIA in two of three tests. Given their differing architectures I’m hesitant to say this is a memory bandwidth factor as well, but if it were then R9 290XU has a very big memory bandwidth advantage going into this.

Crysis: Warhead - Min. Frame Rate - 3840x2160 - Gamer Quality

Crysis: Warhead - Min. Frame Rate - 2560x1440 - Enthusiast Quality + 4x MSAA

Crysis: Warhead - Min. Frame Rate - 1920x1080 - Enthusiast Quality + 4x MSAA

When it comes to minimum framerates the story is much the same, with the GTX 980 and AMD trading places. Though it’s interesting to note that the GTX 980 is doing rather well against the GTX 680 here; that memory bandwidth advantage would appear to really be paying off with minimum framterates.

Crysis 3 Total War: Rome 2
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  • Ryan Smith - Thursday, September 18, 2014 - link

    As noted in the article, we had a problem with our 970 sample that was not able to be resolved in time for this article. Otherwise I would have very much liked to have a 970 in this review.
  • Sunrise089 - Friday, September 19, 2014 - link

    "Focus on quality first, then timeliness second. There's value in both but there's more value in one." :(
  • extide - Friday, September 19, 2014 - link

    Yeah guys, seriously just make the article live a little bit late!
  • hpglow - Friday, September 19, 2014 - link

    The boss quits and all you guys around running around the office with your shirts off screaming at the top of your lungs? The review could have waited and hour or two so that it was done, now I'm not even going to finish reading it.
  • iLovefloss - Friday, September 19, 2014 - link

    They've been doing this since forever. If you look at the comments from the R9 290X launch review, people were complaining about the same thing for example.
  • Sunrise089 - Friday, September 19, 2014 - link

    Including me. It was unacceptable clIck-baiting then and it still is. Interestingly enough it's not a site-wide issue. Surface Pro 3 and Devils Canyon both had long waits for ultimately excellent reviews. iPhone 6 will no doubt be a very popular review and yet Joshua or whoever didn't push it online at midnight. For whatever reason though GPU reviews get this weird 'rush to publish, fill in content later' pattern.
  • djscrew - Friday, September 19, 2014 - link

    diva much? jeez give it a rest
  • nathanddrews - Friday, September 19, 2014 - link

    This is not the first time AT has done this, there have been many other incomplete reviews published over the years (decades).
  • chizow - Friday, September 19, 2014 - link

    @hpglow, in Ryan's defense, it was a short turnaround from the press briefing and this has happened in the past. Usually AT's articles focus heavily on the technical aspects also (which is greatly appreciated throughout the industry) and he also gets help from the rest of the staff to stitch the review together, so it is understandable that it is sometimes uploaded piecemeal.

    I would rather have something that is eventually updated that stands the test of time, vs. something that is rushed out hastily.
  • SodaAnt - Friday, September 19, 2014 - link

    You think that it would only take an hour or two to get a gpu somehow, run dozens of tests on it, put those tests into tables, put those tables onto pages, then write another few thousand words on those tests?

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