Introduction

I must confess that the last time I used an iPhone was three or four years ago. While I’ve followed the hardware changes from generation to generation, I’ve never really been able to write about the iPhone or iOS in detail. While objective data is great to work with, a great deal of evaluation relies on subjective experience. To fix this gap in knowledge, I received an iPhone 5s. After a month, I’ve really come to have a much more nuanced view of how Android and iOS compare, along with how Apple’s iPhone compares to the rest of the smartphone market.

At this point, the iPhone 5s is a phone that doesn’t need much in the way of introduction. After all, it’s been almost a year since it was first announced, and Apple is ready to announce a new iPhone within the coming months if their yearly release cycle holds. For those that need a bit of a refresh on the iPhone 5s, I’ve included a spec table below.

  Apple iPhone 5s
SoC Apple A7
Display 4-inch 1136 x 640 LCD sRGB coverage with in-cell touch
RAM 1GB LPDDR3
WiFi 2.4/5GHz 802.11a/b/g/n, BT 4.0
Storage 16GB/32GB/64GB
I/O Lightning connector, 3.5mm headphone
Current OS iOS 7.1.2
Battery 1570 mAh, 3.8V, 5.96 Whr
Size / Mass 123.8 x 58.6 x 7.6 mm, 112 grams
Camera 8MP iSight with 1.5µm pixels Rear Facing + True Tone Flash
1.2MP with 1.9µm pixels Front Facing
Price $199 (16GB), $299 (32GB), $399 (64GB) on 2 year contract

Hardware

The hardware is ultimately the foundation that software rests upon, so it’s a good place to start. While it’s easy to appreciate industrial and material design by just holding or looking at the phone, everything else requires some real hands-on time. One of the first things I noticed was that the feel of the buttons. Normally, I expect buttons to have a bit of slack before they actuate. In all of the buttons on the iPhone 5s, this doesn’t happen at all. Instead, the button only depresses when triggered. In the case of the volume and power buttons, the activation gives a clean click. On most smartphones I’ve used, the feel and sound of this activation tends to be a bit more mushy and subdued. The home button is the one exception here, which has a noticeably longer travel and less distinctive actuation/mushier feel but I suspect that TouchID is the reason for this difference.

The other difference that I noticed was the size. For a long time now I’ve had the opinion that this generation of Android smartphones have simply gotten too big to be comfortably used with one hand. I still think that the limit for flagship smartphones (not phablets) is around a five inch display, and no larger than the smartphones that we saw in 2013. This includes devices like the Nexus 5, HTC One (M7), and Samsung Galaxy S4, which are all comfortable in the hand and relatively easy to manipulate. As a result, using the iPhone 5s is a significant departure. Reaching the top left corner of the display is relatively simple compared to some of the smartphones on the market today. While physical size is a matter of preference, I suspect that total device width shouldn't exceed 70-71mm, and height is probably shouldn't exceed 140-141mm, although there's a great deal of leeway as the shape of the phone can make a phone seem larger or smaller than it really is. In the case of the iPhone 5s, although the physical size is easy to handle I definitely notice the effect of the smaller display when trying to browse desktop websites, view photos, and watch videos. Anyone coming from Android at this point in time will probably miss the large displays that Android OEMs tend to integrate.

Of course, display is one of the biggest aspects of the smartphone experience, and is more than just a matter of size. In many measures, the iPhone 5s display is great. There’s no overly wide gamut, noticeable saturation compression, odd green tints in grayscale, or excessively high contrast/gamma. However, the resolution itself is noticeably lower than the 1080p and 1440p displays I’ve gotten used to. This doesn’t seem to affect usability much, but some elements of the UI like the rotation lock symbol are noticeably aliased. I find that around 400 to 500 DPI is generally acceptable to avoid obvious aliasing, but there’s value to going to 500-600 DPI for those that want to use a display for VR or are strongly sensitive to even minor aliasing at 4-6 inches viewing distance. Anyone coming from a phone like the Galaxy S4, G2, or One (M7) will probably notice the fuzzier display but it's probably not bad enough to grate on the eyes.

The camera is another major surprise for me. While I’m no optical engineer, it’s clear to me that the camera output is relatively free of smudging from aggressive luminance noise reduction, and the low light performance is much better as a result. I also don’t seem any odd color casts in low light, or noticeable color/chroma noise. Issues like sharpening kernels, halos from unsharp masks, and other artifacts from poor post-processing just aren’t present. In general, Apple has managed to ship a well-tuned camera that seems to be a step above. While I'd like to see a move to larger sensor sizes, it's likely that the thickness of the phone is a gating factor.

Finally, TouchID, the fingerprint sensor on the home button of the iPhone 5s, was a revelation. For reference, I’ve tried the fingerprint sensor on the One max, Galaxy S5 LTE-A, and Galaxy S5 T-Mobile USA. In practice, I would rank them in that order as well, with the One max’s almost 100% reliability to the Galaxy S5’s hit or miss reliability. In general, I’ve found that swipe-based fingerprint sensors can have a good experience on a smartphone, but in cases like both Galaxy S5 variants the ergonomics of swiping on a home button are less than ideal.

While I understood that TouchID was a better solution because of its press and hold nature, the truly compelling aspect of Apple’s implementation has more to do with software than anything. With the systems I’ve used before, enrollment was absolutely critical. Poor data during enrollment would basically make it impossible to actually use the fingerprint sensor. This isn’t true at all with TouchID. While I mapped the center of my fingers relatively well in initial enrollment, I left the extreme edges unmapped. This was easily resolved by slowly edging towards the very edges of my finger to get it to unlock based upon a partial match. In short, it has only gotten better and faster with time. There’s no deliberate effort needed to unlock the device normally at this point, especially because it’s as simple as pressing down the home button and unlock is almost instant for full matches.

In short, the attention to detail on the hardware side is one of the best I’ve seen in this industry. While I would like a larger display and higher pixel density, even now I find very little fundamentally wrong with the iPhone 5s. Of course, it’s not possible to ignore the software side of things. After all, installing Android on an iPhone 5s isn’t realistically possible. While iOS 7 has already been reviewed, for the most part such experiences have been evaluated from the perspective of people that have used iOS extensively through the years.

Software and Final Words
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  • barry spock - Sunday, August 24, 2014 - link

    It's nice to read at least a few non-rabid comments like this one.

    Re the article, I would argue that there's actually very few users of the android system that are actually interested in tinkering with the system but that our perception is skewed into thinking that there are many more because they're all extremely vocal (and _rabid_) on the internet.
    90% of people with an android phone bought it because it was in their price range. They don't care about the extra polish that comes with the extra bucks for an iphone.
  • WackyDan - Tuesday, August 26, 2014 - link

    One other thing that helped. The availability of a multitude of waterproof cases for the 5s (and iPhones in General) also helped the purchase decision. There just doesn't seem to be the same quality options that are carried long term for Androids as Androids have a shorter sales/marketing shelf life compared to iPhone.
  • mjh483 - Monday, August 25, 2014 - link

    Can you provide some details about the battery life? Can you use it for a whole day with LTE turned on without worrying about battery life?
  • CzarAlex - Monday, August 25, 2014 - link

    A lot of the software functionality mentioned that is missing from iOS 7 is coming in iOS 8 (e.g. app to app sharing, 3rd party keyboards).
  • Anonymous Blowhard - Monday, August 25, 2014 - link

    ITT some top-tier bait from both sides of the iPhone/Android mobile wars, and Windows/BB still screaming "would someone PLEASE pay attention to me?"

    Personally I'm getting older and my sight's getting worse, but I'm trying to balance between that and having a giant slab of phone in my pocket. The 4.5"/4.7" screen seems to be the sweet spot, but a 5" with really tiny bezels would also probably work.

    If that rumored 4.7" iPhone 6 is a thing, that might just be the ticket to trying out Cupertino's wares again.
  • Milind - Monday, August 25, 2014 - link

    I used the iPhone 5s as my sole phone for 2 weeks while I was in between the LG G2 and LG G3. If I had to describe it in one word, it would be "Frustrating". The phone itself is too small for me. But it was really the OS that got on my nerves. The user experience is so limiting, no amount of polish is going to fix it. And I no longer feel that the iPhone is more polished than Android running Holo.

    There is one thing I agree with the author. Touch Id is truly excellent. It's just as fast as knock on, on the G2/G3. But where it really shone for me was the ability to use it for authentication on the App Store. With Touch Id, I can set a really strong password and use Touch Id for fast access. I didn't see any other app use it, and given that this is Apple, I wouldn't be surprised to find that no 3rd party app can use it. But I'd love to see this being an integral part of Android and use it for the PlayStore, KeePass, Alarm.com etc. and not just to unlock the phone.
  • questionlp - Monday, August 25, 2014 - link

    re: uploading screenshots. I believe most sync/backup apps like Dropbox, Google Drive and OneDrive (I've used all three and settled on OneDrive), but I have OneDrive automatically uploading photos (including screenshots) taken on my iPhone sync up to the Camera Roll folder on my OneDrive account. This automatically gets sync across all of the devices that I hook up to OneDrive and pull down and use wherever I need to use it.
  • Aikouka - Monday, August 25, 2014 - link

    FYI, iOS 8 will also introduce per-app battery statistics:

    http://www.macrumors.com/2014/06/02/ios-8-tidbits/
  • beggerking@yahoo.com - Monday, August 25, 2014 - link

    Android has had that for years...
  • squirrelboy - Monday, August 25, 2014 - link

    The thing I first ran into when handling an iPhone, was the lack of a back button. I was constantly tapping to the right of the home button, wondering why nothing was happening.

    I handle them every day at my work, but I'm still not used to it.

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