System Benchmarks

Rightmark Audio Analyzer 6.2.5

The premise behind Rightmark:AA is to test the input and output of the audio system to determine noise levels, range, harmonic distortion, stereo crosstalk and so forth. Rightmark:AA should indicate how well the sound system is built and isolated from electrical interference (either internally or externally). For this test we connect the Line Out to the Line In using a short six inch 3.5mm to 3.5mm high-quality jack, turn the OS speaker volume to 100%, and run the Rightmark default test suite at 192 kHz, 24-bit. The OS is tuned to 192 kHz/24-bit input and output, and the Line-In volume is adjusted until we have the best RMAA value in the mini-pretest. We look specifically at the Dynamic Range of the audio codec used on board, as well as the Total Harmonic Distortion + Noise.

Dynamic Range of the Z97X-UD5H

Rightmark: AA, Dynamic Range, 24-bit / 192 kHz

Rightmark: AA, THD+N, 24-bit / 192 kHz

While the dynamic range of the UD5H was good, the THD+N was low - this is indicative of a driver issue we encountered.  Not unique to the UD5H, but the disk drivers we were provided causes a lot of distortion at 100% speaker volume.  On other motherboards with the same codec, an audio driver update fixed the issue, and we assume it will be similar for the UD5H.

USB Backup

For this benchmark, we run CrystalDiskMark to determine the ideal sequential read and write speeds for the USB port using our 240 GB OCZ Vertex3 SSD with a SATA 6 Gbps to USB 3.0 converter. Then we transfer a set size of files from the SSD to the USB drive using DiskBench, which monitors the time taken to transfer. The files transferred are a 1.52 GB set of 2867 files across 320 folders – 95% of these files are small typical website files, and the rest (90% of the size) are the videos used in the WinRAR test. In an update to pre-Z87 testing, we also run MaxCPU to load up one of the threads during the test which improves general performance up to 15% by causing all the internal pathways to run at full speed.

USB 2.0 Copy Times

USB 3.0 Copy Times

DPC Latency

Deferred Procedure Call latency is a way in which Windows handles interrupt servicing. In order to wait for a processor to acknowledge the request, the system will queue all interrupt requests by priority. Critical interrupts will be handled as soon as possible, whereas lesser priority requests, such as audio, will be further down the line. So if the audio device requires data, it will have to wait until the request is processed before the buffer is filled. If the device drivers of higher priority components in a system are poorly implemented, this can cause delays in request scheduling and process time, resulting in an empty audio buffer – this leads to characteristic audible pauses, pops and clicks. Having a bigger buffer and correctly implemented system drivers obviously helps in this regard. The DPC latency checker measures how much time is processing DPCs from driver invocation – the lower the value will result in better audio transfer at smaller buffer sizes. Results are measured in microseconds and taken as the peak latency while cycling through a series of short HD videos - less than 500 microseconds usually gets the green light, but the lower the better.

DPC Latency Maximum

Hurrah, it looks like the DPC Latency issues around Z87 are gone!  With Z87, every motherboard we tested was >140 microseconds on DPC Latency, but it looks like Z97 is going straight to the top of our testing. Other motherboards we are currently testing show similar results at the top end of our results.

2014 Test Setup, Power Consumption, POST Time Real World CPU Benchmarks
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  • DanNeely - Thursday, May 15, 2014 - link

    Good for Gigabyte; they briefly got to the top of my list for the new system I'm planning. Unfortunately when I looked on newegg, it appears that they don't have any boards with 2 USB3 headers which is high on the list of features I want.
  • Bdad - Wednesday, May 14, 2014 - link

    Please
  • apertotes - Wednesday, May 14, 2014 - link

    "I must commend GIGABYTE in their APP Center redesign, and give kudos to exploring new types of application that they can combine into their package."

    Ian, EasyTune had a very nasty bug in their previous version in that it had some global, non-customizable hotkeys that took control of some important keys in non-English keyboards, like @, # or |. To make things worse, it also crashed windows 7 x64 when some of those combinations where typed successively by unsuspecting users.

    Can you say if this has been fixed?
  • Ian Cutress - Wednesday, May 14, 2014 - link

    I've asked if GB is aware of the issue. Will let you know when I get an answer.
  • apertotes - Wednesday, May 14, 2014 - link

    Oh, they are, they are. I've myself submitted 2 tickets, one in Canada and a second one in Spain because they said they did not have any non-English keyboard to test in their Canada tech support office. Not even a French keyboard. Right.
  • apertotes - Wednesday, July 23, 2014 - link

    Well, I just tried, and no, they have not fixed that stupid bug. With Easy Tune active, numbers 1-5 third value is lost, which means no |@#~€. Shame on you, Gigabyte.
  • rpg1966 - Wednesday, May 14, 2014 - link

    Consummate? Kinky! I think you meant "commensurate".
  • Ian Cutress - Wednesday, May 14, 2014 - link

    Aha, good catch :D Fixed.
  • The_Assimilator - Wednesday, May 14, 2014 - link

    "2 x Ethernet Audio Jacks (ALC1150)"? Cool story!
  • Ian Cutress - Wednesday, May 14, 2014 - link

    D'oh! Fixed :)

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