TrueAudio

As part of the Kaveri package, AMD is also focusing on adding and updating their fixed function units / accelerators. Due to the jump on the GPU side to GCN we now have the TrueAudio DSP to allow developers to increase the audio capabilities in game, and both the Video Codec Engine (VCE) and Unified Video Decoder (UVD) have been updated.

All the major GPU manufacturers on the desktop side (AMD, NVIDIA, Intel) are pushing new technologies to help improve the experience of owning one of their products. There are clearly many ways to approach this – gaming, compute, content consumption, low power, high performance and so on. This is why we have seen feature like FreeSync, G-Sync, QuickSync, OpenCL adoption and the like become part of the fold in terms of these graphics solutions.

AMD’s new feature is TrueAudio - a fully programmable dedicated hardware element to offload audio tasks to.

The main problem with developing new tools comes down to whether they should be implemented in a general fashion or with a dedicated element. This comes down to the distinction of having a CPU or an ASIC do the work – if the type of work is specific and never changes, then an ASIC makes sense due to its small size, low power overhead and high throughput. A CPU wins out when the work is not clearly defined and it might change, so it opens up the realm of flexibility in exchange for performance per watt.

CPUs are now significantly powerful that a range of audio based techniques are available to them and the algorithms are optimized. The only limitation in this regard is the imagination of the developer or audio artist, which actually becomes part of the problem. When implementing an audio filter on the fly to a video game, the processing via the CPU can be overly taxing, especially when the effect is persistent over a long time. The example AMD gave in their press slide deck is one of adding reverb to an audio sample. The longer the reverb, the bigger the draw on CPU resources:

AMD cites this CPU usage as the effect of one filter on one audio sample. Imagine being in a firefight situation in a video game, whereby there are many people running around with multiple gunshots, splatter audio and explosions occurring. Implementing effects on all, and then transposing audio location to the position of the character is actually computationally expensive, all for the sake of realism. This is where the TrueAudio unit comes into play – the purpose is to offload all of this onto a dedicated bit of silicon that has the pathways built in for quicker calculations.

TrueAudio is also implemented on AMD's latest-generation R9 260 and R9 290 video cards – basically anything at least GCN 1.1 and up. Meanwhile we also know that the PS4’s audio DSP is based on TrueAudio, though given the insular nature of console development it's not clear whether the APIs are also the same on both platforms. AMD for their part is working with major audio middleware plugins (wwise, Bink) in order to help develop the TrueAudio ecosystem, so even in the case where the APIs are dissimilar, middleware developers can abstract that and focus on the similarities in the hardware underneath.

As is usually the case for these additional hardware features, games will need to specifically be coded to use TrueAudio, and as such the benefits of TrueAudio will be game specific. At the same time there are not any games currently on the market that can take advantage of the feature, so the hardware is arriving before there is software ready to use it. The first three games on AMD's list that will support TrueAudio are Murdered: Soul Suspect, Thief, and Lichdom. Much like FreeSync, I expect the proof is in the pudding and we will have to wait to see how it can affect the immersion factor of these titles.

Unified Video Decoder and Video Codec Engine

I wanted to include some talk about the UVD and VCE with Kaveri as both are updated – we get UVD 4, an update to error resiliency for H.264, and VCE 2, as shown below:

Of the two blocks, the improved VCE has the more interesting improvements to discuss. With the addition of support for B frames in H.264 encoding, the resulting ability to do backwards frame prediction should help improve the resulting image quality from VCE and/or reduce the required bitrates for any given quality level. Meanwhile the addition of support for the higher quality YUV444 color space in the H.264 encoder should help with the compression of primarily linear lineart/text, which in turn is important for the clarity of wireless displays.

Llano, Trinity and Kaveri Die: Compared A Deep Dive on HSA
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  • Calinou__ - Saturday, January 25, 2014 - link

    The consoles use lower level APIs, way more optimized.
  • dsmogor - Friday, January 24, 2014 - link

    From a distance the Amd architecture actually looks a lot like PS3 Cell SOC: number of CPU cores + VLIV modules that access the same bus and memory. If the GPU cores have some sort of manageable local memory (dunno) I clearly see why Sony have choosen that for their next gen.
  • Houdhaifa - Saturday, January 25, 2014 - link

    nice performance
  • Theyear - Sunday, January 26, 2014 - link

    hi
  • xtremesv - Tuesday, January 28, 2014 - link

    I'd rather give your grandpa a FX-4300 + GT640 GDDR5 roughly for the same price as A10-7850K and even better, for $20 more you ditch the FX-4300 for a FX-8120.
  • thomascheng - Tuesday, January 28, 2014 - link

    You can get the 7850K from Microcenter for 129.00 right now, its only for a limited time. I think I'll bite at the price point.
  • neal.a.nelson - Tuesday, January 28, 2014 - link

    No, that's the 6800K. The 7850K isn't even on the main AMD page.

    The AMD A10-7700K Unlocked Black Edition
    10 Computer Cores (4 CPU + 6 GPU)
    Features AMD Radeon™ R7 Graphics
    AMD TrueAudio Technology for immersive audio 9
    AMD A10-7700K
    $159.99
    REG. $179.99 045013
    Buy Now!
    BUNDLE & SAVE!
    AMD A10-6800K
    $129.99
    REG. $159.99 617795
    Buy Now!
    BUNDLE & SAVE!
  • rrgg - Sunday, February 2, 2014 - link

    Is there a stated release date for the A8-7600 (Kaveri)? I know it was pushed out but to when? Thanks.
  • Novaguy - Wednesday, February 12, 2014 - link

    Hmmm, any news about the a8-7600 availability? Or mobile parts?

    What I am really curious about is the performance of a kaveri a8 + r9-290m (aka 7970m/8970m rebadge) in a laptop (such as the msi model that was reviewed on anandtech). Will that get of the frame throttling that was going on in that msi laptop?
  • DoctorBurp - Thursday, February 20, 2014 - link

    It is interesting to see how computers involved into having two “brains”: The CPU which works sequentially and is generally better with small amount of data, and the GPU which works parallel and is generally better with large amount of data.

    Us humans also tend to have two ways of thinking, and to demonstrate it let us talk about decisions making. When dealing with small amount of information we tend to take the sequential route: We investigate, write notes , explorer in depth and operate in a step by step manner it order to make the right choice. However when dealing with large amount of information it is impossible to remember each and every detail and investigating turns to be a tedious work. This is when we turn to our gut feeling, our intuition, and at the end make a decision because it “feels right”. This feeling is a result of a processing which took place backstage in areas like our sub subconscious, which as far as we know it works in a parallel way.

    Since computers have been invented by humans, and for the most part reflect the way WE think, it is not surprising to find these similarities. I for instance find it fascinating and funny at the same time :) Maybe by trying to imitate the way we think we will end up understanding our self better…

    Just thought of sharing it with you all.

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