Because it can be difficult to benchmark a barebones, due to our choice in hardware overriding any performance results, I wanted to run my usual CPU benchmark suite to at least indicate where a CPU such as the i7-4765T would perform, given its lower CPU MHz base (2.0 GHz) but highly multithreaded nature.  The CPU itself performs well, and outstretches almost all the AMD CPUs in every benchmark, sometimes being eclipsed by the FX-8350 in specific workloads.

Point Calculations - 3D Movement Algorithm Test

The algorithms in 3DPM employ both uniform random number generation or normal distribution random number generation, and vary in various amounts of trigonometric operations, conditional statements, generation and rejection, fused operations, etc.  The benchmark runs through six algorithms for a specified number of particles and steps, and calculates the speed of each algorithm, then sums them all for a final score.  This is an example of a real world situation that a computational scientist may find themselves in, rather than a pure synthetic benchmark.  The benchmark is also parallel between particles simulated, and we test the single thread performance as well as the multi-threaded performance.

3D Particle Movement Single Threaded3D Particle Movement MultiThreaded

Compression - WinRAR 4.2

With 64-bit WinRAR, we compress the set of files used in the USB speed tests.  WinRAR x64 3.93 attempts to use multithreading when possible, and provides as a good test for when a system has variable threaded load.  WinRAR 4.2 does this a lot better!  If a system has multiple speeds to invoke at different loading, the switching between those speeds will determine how well the system will do.

WinRAR 4.2

Image Manipulation - FastStone Image Viewer 4.2

FastStone Image Viewer is a free piece of software I have been using for quite a few years now.  It allows quick viewing of flat images, as well as resizing, changing color depth, adding simple text or simple filters.  It also has a bulk image conversion tool, which we use here.  The software currently operates only in single-thread mode, which should change in later versions of the software.  For this test, we convert a series of 170 files, of various resolutions, dimensions and types (of a total size of 163MB), all to the .gif format of 640x480 dimensions.

FastStone Image Viewer 4.2

Video Conversion - Xilisoft Video Converter 7

With XVC, users can convert any type of normal video to any compatible format for smartphones, tablets and other devices.  By default, it uses all available threads on the system, and in the presence of appropriate graphics cards, can utilize CUDA for NVIDIA GPUs as well as AMD WinAPP for AMD GPUs.  For this test, we use a set of 33 HD videos, each lasting 30 seconds, and convert them from 1080p to an iPod H.264 video format using just the CPU.  The time taken to convert these videos gives us our result.

Xilisoft Video Converter 7

Rendering – PovRay 3.7

The Persistence of Vision RayTracer, or PovRay, is a freeware package for as the name suggests, ray tracing.  It is a pure renderer, rather than modeling software, but the latest beta version contains a handy benchmark for stressing all processing threads on a platform.  We have been using this test in motherboard reviews to test memory stability at various CPU speeds to good effect – if it passes the test, the IMC in the CPU is stable for a given CPU speed.  As a CPU test, it runs for approximately 2-3 minutes on high end platforms.

PovRay 3.7 Multithreaded Benchmark

Video Conversion - x264 HD Benchmark

The x264 HD Benchmark uses a common HD encoding tool to process an HD MPEG2 source at 1280x720 at 3963 Kbps.  This test represents a standardized result which can be compared across other reviews, and is dependent on both CPU power and memory speed.  The benchmark performs a 2-pass encode, and the results shown are the average of each pass performed four times.

x264 HD Benchmark Pass 1x264 HD Benchmark Pass 2

Grid Solvers - Explicit Finite Difference

For any grid of regular nodes, the simplest way to calculate the next time step is to use the values of those around it.  This makes for easy mathematics and parallel simulation, as each node calculated is only dependent on the previous time step, not the nodes around it on the current calculated time step.  By choosing a regular grid, we reduce the levels of memory access required for irregular grids.  We test both 2D and 3D explicit finite difference simulations with 2n nodes in each dimension, using OpenMP as the threading operator in single precision.  The grid is isotropic and the boundary conditions are sinks.  Values are floating point, with memory cache sizes and speeds playing a part in the overall score.

Explicit Finite Difference Grid Solver (2D)Explicit Finite Difference Grid Solver (3D)

Grid Solvers - Implicit Finite Difference + Alternating Direction Implicit Method

The implicit method takes a different approach to the explicit method – instead of considering one unknown in the new time step to be calculated from known elements in the previous time step, we consider that an old point can influence several new points by way of simultaneous equations.  This adds to the complexity of the simulation – the grid of nodes is solved as a series of rows and columns rather than points, reducing the parallel nature of the simulation by a dimension and drastically increasing the memory requirements of each thread.  The upside, as noted above, is the less stringent stability rules related to time steps and grid spacing.  For this we simulate a 2D grid of 2n nodes in each dimension, using OpenMP in single precision.  Again our grid is isotropic with the boundaries acting as sinks.  Values are floating point, with memory cache sizes and speeds playing a part in the overall score.

Implicit Finite Difference Grid Solver (2D)

Point Calculations - n-Body Simulation

When a series of heavy mass elements are in space, they interact with each other through the force of gravity.  Thus when a star cluster forms, the interaction of every large mass with every other large mass defines the speed at which these elements approach each other.  When dealing with millions and billions of stars on such a large scale, the movement of each of these stars can be simulated through the physical theorems that describe the interactions.  The benchmark detects whether the processor is SSE2 or SSE4 capable, and implements the relative code.  We run a simulation of 10240 particles of equal mass - the output for this code is in terms of GFLOPs, and the result recorded was the peak GFLOPs value.

n-body Simulation via C++ AMP

ASRock M8: CPU and Gaming Benchmarks ASRock M8 Conclusions: Recommended Steam Box Alternative
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  • wperry - Thursday, January 2, 2014 - link

    With cases like this, where size is a major factor, I'd love to see it photographed with a commonplace item so that we have a better sense of scale. Even something as simple as a soda can would suffice.
  • IanCutress - Thursday, January 2, 2014 - link

    Here it is next to my Bitfenix Prodigy: https://twitter.com/IanCutress/status/397329549631...
  • Gigaplex - Friday, January 3, 2014 - link

    That comparison shot actually makes it look pretty big. I've got a Prodigy and it's not a small case. This M8 looks taller.
  • IanCutress - Friday, January 3, 2014 - link

    M8 is a few mm taller, and the bulk goes all the way up. The M8 is almost square, but again, half the width due to the PCIe riser. Compared to all my regular PC cases, the Prodigy is small and mobile - the M8 even more so, for something with a big GPU.
  • Johnmcl7 - Saturday, January 4, 2014 - link

    Agreed, I was disappointed not to see it beside the likes of an Xbox 360 and AW X51.
  • pierrot - Thursday, January 2, 2014 - link

    I like the riser card design for a flatter size but jeez its ugly
  • Xpl1c1t - Thursday, January 2, 2014 - link

    With the industry's clear trend towards mitx and potential future adoption of picoitx, it puzzles me why there aren't reference GPU cards with any sort of gaming potential that are built on the half-height PCI standard. Palit's GTS 450 and AMD's 7750 were release years apart and yet remain in the same performance category.
    Utilizing cards meant for full atx chassis and with lengths exceeding that of a mitx board effectively limits the capabilities of system builders to increase the performance/square-inch factor without resorting to expensive designs requiring special mounting and riser cards... (pointing finger at the recent Mac Pro design, while cool, is a brick in the face of the enthusiast system builder who cannot and will not have the ability to upgrade using market components).
    Now, if laptops can run a GTX 880M with sufficient power and cooling... that same chip should as sure as hell me able to be integrated onto a half height card without exceeding the width of a mitx board. Please, add a few more layers on the pcb to accomplish it, we'll still end up saving money via not needing to utilize these sorts of compromising cases.
  • DanNeely - Friday, January 3, 2014 - link

    Probably because sales for those two cards were too poor to justify creating newer cards on the same form factor.
  • bobbozzo - Thursday, January 2, 2014 - link

    Hi, what does the KNOB do?

    thanks!
  • IanCutress - Thursday, January 2, 2014 - link

    Top of page 2:

    The circular device in the centre is akin to the i-Drive button seen on certain BMW cars – this is the button to turn the PC on. It also shows the date and time, and when in the OS (with the appropriate drivers installed) can be used to adjust the OS volume, implement different power modes, or turn the machine off.

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