Because it can be difficult to benchmark a barebones, due to our choice in hardware overriding any performance results, I wanted to run my usual CPU benchmark suite to at least indicate where a CPU such as the i7-4765T would perform, given its lower CPU MHz base (2.0 GHz) but highly multithreaded nature.  The CPU itself performs well, and outstretches almost all the AMD CPUs in every benchmark, sometimes being eclipsed by the FX-8350 in specific workloads.

Point Calculations - 3D Movement Algorithm Test

The algorithms in 3DPM employ both uniform random number generation or normal distribution random number generation, and vary in various amounts of trigonometric operations, conditional statements, generation and rejection, fused operations, etc.  The benchmark runs through six algorithms for a specified number of particles and steps, and calculates the speed of each algorithm, then sums them all for a final score.  This is an example of a real world situation that a computational scientist may find themselves in, rather than a pure synthetic benchmark.  The benchmark is also parallel between particles simulated, and we test the single thread performance as well as the multi-threaded performance.

3D Particle Movement Single Threaded3D Particle Movement MultiThreaded

Compression - WinRAR 4.2

With 64-bit WinRAR, we compress the set of files used in the USB speed tests.  WinRAR x64 3.93 attempts to use multithreading when possible, and provides as a good test for when a system has variable threaded load.  WinRAR 4.2 does this a lot better!  If a system has multiple speeds to invoke at different loading, the switching between those speeds will determine how well the system will do.

WinRAR 4.2

Image Manipulation - FastStone Image Viewer 4.2

FastStone Image Viewer is a free piece of software I have been using for quite a few years now.  It allows quick viewing of flat images, as well as resizing, changing color depth, adding simple text or simple filters.  It also has a bulk image conversion tool, which we use here.  The software currently operates only in single-thread mode, which should change in later versions of the software.  For this test, we convert a series of 170 files, of various resolutions, dimensions and types (of a total size of 163MB), all to the .gif format of 640x480 dimensions.

FastStone Image Viewer 4.2

Video Conversion - Xilisoft Video Converter 7

With XVC, users can convert any type of normal video to any compatible format for smartphones, tablets and other devices.  By default, it uses all available threads on the system, and in the presence of appropriate graphics cards, can utilize CUDA for NVIDIA GPUs as well as AMD WinAPP for AMD GPUs.  For this test, we use a set of 33 HD videos, each lasting 30 seconds, and convert them from 1080p to an iPod H.264 video format using just the CPU.  The time taken to convert these videos gives us our result.

Xilisoft Video Converter 7

Rendering – PovRay 3.7

The Persistence of Vision RayTracer, or PovRay, is a freeware package for as the name suggests, ray tracing.  It is a pure renderer, rather than modeling software, but the latest beta version contains a handy benchmark for stressing all processing threads on a platform.  We have been using this test in motherboard reviews to test memory stability at various CPU speeds to good effect – if it passes the test, the IMC in the CPU is stable for a given CPU speed.  As a CPU test, it runs for approximately 2-3 minutes on high end platforms.

PovRay 3.7 Multithreaded Benchmark

Video Conversion - x264 HD Benchmark

The x264 HD Benchmark uses a common HD encoding tool to process an HD MPEG2 source at 1280x720 at 3963 Kbps.  This test represents a standardized result which can be compared across other reviews, and is dependent on both CPU power and memory speed.  The benchmark performs a 2-pass encode, and the results shown are the average of each pass performed four times.

x264 HD Benchmark Pass 1x264 HD Benchmark Pass 2

Grid Solvers - Explicit Finite Difference

For any grid of regular nodes, the simplest way to calculate the next time step is to use the values of those around it.  This makes for easy mathematics and parallel simulation, as each node calculated is only dependent on the previous time step, not the nodes around it on the current calculated time step.  By choosing a regular grid, we reduce the levels of memory access required for irregular grids.  We test both 2D and 3D explicit finite difference simulations with 2n nodes in each dimension, using OpenMP as the threading operator in single precision.  The grid is isotropic and the boundary conditions are sinks.  Values are floating point, with memory cache sizes and speeds playing a part in the overall score.

Explicit Finite Difference Grid Solver (2D)Explicit Finite Difference Grid Solver (3D)

Grid Solvers - Implicit Finite Difference + Alternating Direction Implicit Method

The implicit method takes a different approach to the explicit method – instead of considering one unknown in the new time step to be calculated from known elements in the previous time step, we consider that an old point can influence several new points by way of simultaneous equations.  This adds to the complexity of the simulation – the grid of nodes is solved as a series of rows and columns rather than points, reducing the parallel nature of the simulation by a dimension and drastically increasing the memory requirements of each thread.  The upside, as noted above, is the less stringent stability rules related to time steps and grid spacing.  For this we simulate a 2D grid of 2n nodes in each dimension, using OpenMP in single precision.  Again our grid is isotropic with the boundaries acting as sinks.  Values are floating point, with memory cache sizes and speeds playing a part in the overall score.

Implicit Finite Difference Grid Solver (2D)

Point Calculations - n-Body Simulation

When a series of heavy mass elements are in space, they interact with each other through the force of gravity.  Thus when a star cluster forms, the interaction of every large mass with every other large mass defines the speed at which these elements approach each other.  When dealing with millions and billions of stars on such a large scale, the movement of each of these stars can be simulated through the physical theorems that describe the interactions.  The benchmark detects whether the processor is SSE2 or SSE4 capable, and implements the relative code.  We run a simulation of 10240 particles of equal mass - the output for this code is in terms of GFLOPs, and the result recorded was the peak GFLOPs value.

n-body Simulation via C++ AMP

ASRock M8: CPU and Gaming Benchmarks ASRock M8 Conclusions: Recommended Steam Box Alternative
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  • Lonyo - Thursday, January 2, 2014 - link

    Indeed.
    I have just had a clear out and found about 3 of those as spares in various boxes and with various other junk.
    Sure, I have about 3x as many kettle leads, after throwing lots out, but they aren't that uncommon for people who tinker with their hardware/etc.
  • Death666Angel - Monday, January 6, 2014 - link

    It's the Mickey Mouse plug! :)
  • Bassrockerx - Thursday, January 2, 2014 - link

    I am really interested in this chasis because i want my next rig to be a mobile mini itx system. Two things that anand did not mention about this chasis is that it holds two more ssds in a hidden compartment behind the psu. And the creative labs audio card has a built in headphone amp that is very powerful. This is a very valuable added extra in my book and makes this chassis great for a mobile gaming rig or potentially a portable recording studio. If i was to build this i would likely use either a i3 or a low power t series i5 for a processor. I would only load te internals with a 400gig intel ssd and i would take one of my Sli gtx 770s off my main rig and take it on the go. Hopefully by the time i would build this a 600w power suply in this form factor would be available. Although the 450w included would probably work fine. I suppose i could live with a 760 or a 7950 and just bear with the slightly lower detail because it would only be for traveling and going to friends houses and lans. Now if asrock. I wish asrock would make a carrying case for the m8 at 600 dollars one should be included!
  • IanCutress - Thursday, January 2, 2014 - link

    I'm the one that wrote the review, rather than Anand :) My name is up there at the top.

    I did mention that the chassis holds four 2.5" drives, as does the ASRock specifications, behind the GPU - right there on the first page. The ODD is behind the PSU, and users could put in more SSDs if they want to affix them with custom mods.
  • 56tb - Thursday, January 2, 2014 - link

    Kind of think the M8 thing will be lost on the US. Australia and the UK, mate means 'buddy' in the US i'm pretty sure its just someone you procreate with.
  • DARBYOTHRULL - Thursday, January 2, 2014 - link

    I think we'll get it.
  • IanCutress - Thursday, January 2, 2014 - link

    Well it's co-designed by BMW, so the M8 Series of cars with an M8 series of PCs as well, I think that was the main association.
  • codylee - Thursday, January 2, 2014 - link

    "Cheers Mate" translated into American means "80's dive bar sex partner"... I like it.
  • Mugur - Thursday, January 2, 2014 - link

    Is it me, or the case is almost ugly?
  • hardwickj - Thursday, January 2, 2014 - link

    They couldn't have used an uglier case. These guys need to start taking minimalist cues from Apple/Wasena/OriginAE! No self respecting person will let this sit next to their TV and invite their friends over.

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