Image Quality - Xbox 360 vs. Xbox One

Before I get to the PS4 comparison, I wanted to start with some videos showcasing the improvement you can expect from launch day titles that are available on both the Xbox 360 and Xbox One. I turned to Call of Duty: Ghosts for this comparison as it’s broadly available on all platforms I’m comparing today.

Note that cross platform launch titles, particularly those available on previous generation consoles, end up being the worst examples of what’s possible on a next-generation platform. For the most part they’re optimized for the platform with the larger installed base (i.e. prior-gen hardware), and the visual uplift on new hardware isn’t as much as it could be. I’d say my subjective experience in playing a lot of the launch titles on Xbox One and PS4 mirrors this sentiment. Basic things like not having accurate/realistic cloth physics in games like CoD: Ghosts just screams port and not something that was designed specifically for these next gen systems. Just as we’ve seen in prior generations, it’s likely going to be a good 12 - 24 months before we see great examples of games on this new generation of hardware.

Now that I’ve adequately explained why this is a bad comparison, let’s get to the comparison. I’ve captured HDMI output on both consoles. They were both set to full range (0-255), however I had issues with the Xbox One respecting this setting for some reason. That combined with differences across Ghosts on both platforms left me with black levels that don’t seem equalized between the platforms. If you can ignore that, we can get to the comparison at hand.

All of these videos are encoded at 4K, with two 1080p captures placed side by side. Be sure to select the highest quality playback option YouTube offers.

The first scene is the intro to Ghosts. Here you can see clear differences in lighting, details in the characters, as well as some basic resolution/AA differences as well (Xbox 360 image sampleXbox One image sample).

The second scene is best described as Call of Duty meets Gravity. Here the scene is going by pretty quickly so you’re going to have to pause the video to get a good feel for any differences in the platforms. What’s most apparent here though is the fact that many present day users can likely get by sticking with older hardware due to the lack of titles that are truly optimized for the Xbox One/PS4.

Now getting to scenes more representative of actual gameplay, we have Riley riding around wanting badly to drive the military vehicle. Here the differences are huge. The Xbox One features more realistic lighting, you can see texture in Riley’s fur, shadows are more detailed and there seems to be a resolution/AA advantage as well. What’s funny is that although the Xbox One appears to have a resolution advantage, the 360 appears to have less aliasing as everything is just so blurry.

Speaking of aliasing, we have our final IQ test which is really the perfect test case for high resolution/AA. Once again we see a completely different scene comparing the Xbox One to Xbox 360. Completely different lighting, much more detail in the environments as well as objects on the ground. The 360 version of Ghosts is just significantly more blurry than what you get on the One, which unfortunately makes aliasing stand out even more on the One.

Even though it’ll be a little while before we get truly optimzed next-gen titles, there’s an appreciable improvement on those games we have today for anyone upgrading from an older console. The difference may be more subtle than in previous generations, but it’s there.

Performance - An Update Image Quality - Xbox One vs. PlayStation 4
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  • 3DoubleD - Thursday, November 21, 2013 - link

    You sit closer than 7 ft (4 ft optimal) to your 60" TV? This must be in a bedroom, office, or a tiny apartment. I live in what I consider a small apartment and I still sit 10 ft away. Perhaps you just put your couch in the center of the room so that it is really close to your TV? Either way, this is not most people's setup. Average seating distances are far greater than 7 ft. UHD TVs will need to be ~100+" for any benefit to be apparent to regular consumers.

    You must also live in Europe or Asia to get an internet rate like that. I pay $45/mo for 45/4 Mbit with a 300GB cap - although it's unlimited between 2am - 8am, which I take full advantage of.
  • nathanddrews - Thursday, November 21, 2013 - link

    We've got three rows of seating in our home theater. 115" 1080p projection with seating at approximately 7', 11', and 15'. I choose my seating positions based completely upon my audio configuration which is calibrated to the room's acoustic strengths, not upon one-size-fits-all visual acuity seating calculators. We generally sit in the front row when we don't have guests. It's immersive without being nauseating. Pixels are visible in the back row with good eyesight, so I'm anxiously awaiting a 4K upgrade, but probably not until laser projection becomes affordable.

    We've got Comcast Business Class 50/10 for $99/mo. No cap and 50/10 are the guaranteed minimum speeds, unlike the residential service which has a cap (sort of) and sells you a max speed instead of a minimum. Comcast BC also has a $59 plan with no cap that is 12/3, but we wanted more speed. Still can't get gigabit fiber... :-(
  • 3DoubleD - Friday, November 22, 2013 - link

    Sweet setup! You definitely have the screen real estate and seating arrangement to take advantage of 4k. I'd like a similar setup when I move on from apartment style living to a house. Awesome Internet setup too. I could get unlimited as well, and did for a while, but I realized I could pay half as much and get away without hitting my cap by downloading during "happy hours", but that takes some planning.

    I've been anxiously waiting for laser projection systems as well... Will they ever come or is it vaporware? Hopefully that is what my next TV purchase will be.
  • douglord - Thursday, November 21, 2013 - link

    more BS from the anti 4k crowd. I'm sitting 8 feet from my TV right now. In fact it's difficult to sit further away in your standard apartment living room. For a 60 inch TV 4k resolution is recommended for anything 8 feet or closer. For a 85 inch TV its 11 feet. For a 100 inch screen its 13 feet.
  • 3DoubleD - Friday, November 22, 2013 - link

    I'm hardly the anti 4k crowd. I think 4k is great, I just think it is only great when properly implemented. This means that 4k TVs should start at 60", since only very few people sit close enough to begin to see the difference. At 8ft,that is the optimal for 1080p for 60". If you really want to take advantage of 4k you'd sit at 4ft for a 60" set.
  • A5 - Wednesday, November 20, 2013 - link

    PS3 didn't launch with DLNA support, either. I'm guessing it will get patched in at some point.

    As for the rest of it, I'm guessing they made a guess that 4K won't really catch on during the lifespan of these systems, which seems like a fairly safe bet to me.
  • Hubb1e - Wednesday, November 20, 2013 - link

    And with only 16 ROPs Microsoft has trouble even pushing 1080p gaming. It seems that they targeted 720p gaming which is fine with me since most of the time TVs aren't big enough for this to matter. Microsoft did target 4K video though and they designed the video decode blocks specifically to handle this load. It will likely be high resolution but low bitrate video which in most cases is not an improvement over 1080p with high bitrate.
  • piroroadkill - Wednesday, November 20, 2013 - link

    2005? Well the consoles then being well specc'd? I disagree, they were mostly pretty great, but I recall very distinctly thinking 512MiB RAM was pretty poor.
  • airmantharp - Wednesday, November 20, 2013 - link

    It was horrific, and the effects of that decision still haunt us today.
  • bill5 - Wednesday, November 20, 2013 - link

    of course it matters. here xbox one has an edge with an awesome 204 gb/s of esram bandwidth p;us 68 gb/s of ddr bw for a total of 272 gb/s.

    and yes, you can add them together. so dont even start that noob talk.

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