Image Quality - Xbox 360 vs. Xbox One

Before I get to the PS4 comparison, I wanted to start with some videos showcasing the improvement you can expect from launch day titles that are available on both the Xbox 360 and Xbox One. I turned to Call of Duty: Ghosts for this comparison as it’s broadly available on all platforms I’m comparing today.

Note that cross platform launch titles, particularly those available on previous generation consoles, end up being the worst examples of what’s possible on a next-generation platform. For the most part they’re optimized for the platform with the larger installed base (i.e. prior-gen hardware), and the visual uplift on new hardware isn’t as much as it could be. I’d say my subjective experience in playing a lot of the launch titles on Xbox One and PS4 mirrors this sentiment. Basic things like not having accurate/realistic cloth physics in games like CoD: Ghosts just screams port and not something that was designed specifically for these next gen systems. Just as we’ve seen in prior generations, it’s likely going to be a good 12 - 24 months before we see great examples of games on this new generation of hardware.

Now that I’ve adequately explained why this is a bad comparison, let’s get to the comparison. I’ve captured HDMI output on both consoles. They were both set to full range (0-255), however I had issues with the Xbox One respecting this setting for some reason. That combined with differences across Ghosts on both platforms left me with black levels that don’t seem equalized between the platforms. If you can ignore that, we can get to the comparison at hand.

All of these videos are encoded at 4K, with two 1080p captures placed side by side. Be sure to select the highest quality playback option YouTube offers.

The first scene is the intro to Ghosts. Here you can see clear differences in lighting, details in the characters, as well as some basic resolution/AA differences as well (Xbox 360 image sampleXbox One image sample).

The second scene is best described as Call of Duty meets Gravity. Here the scene is going by pretty quickly so you’re going to have to pause the video to get a good feel for any differences in the platforms. What’s most apparent here though is the fact that many present day users can likely get by sticking with older hardware due to the lack of titles that are truly optimized for the Xbox One/PS4.

Now getting to scenes more representative of actual gameplay, we have Riley riding around wanting badly to drive the military vehicle. Here the differences are huge. The Xbox One features more realistic lighting, you can see texture in Riley’s fur, shadows are more detailed and there seems to be a resolution/AA advantage as well. What’s funny is that although the Xbox One appears to have a resolution advantage, the 360 appears to have less aliasing as everything is just so blurry.

Speaking of aliasing, we have our final IQ test which is really the perfect test case for high resolution/AA. Once again we see a completely different scene comparing the Xbox One to Xbox 360. Completely different lighting, much more detail in the environments as well as objects on the ground. The 360 version of Ghosts is just significantly more blurry than what you get on the One, which unfortunately makes aliasing stand out even more on the One.

Even though it’ll be a little while before we get truly optimzed next-gen titles, there’s an appreciable improvement on those games we have today for anyone upgrading from an older console. The difference may be more subtle than in previous generations, but it’s there.

Performance - An Update Image Quality - Xbox One vs. PlayStation 4
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  • IKeelU - Thursday, November 21, 2013 - link

    Those "obsessions" in the PC-sphere are academic exercises to underline the differences between otherwise very similar pieces of silicon. Good GPU reviews (and good PC builders) focus on actual game performance and overall experience, incl. power and noise.

    And of course it matters that the PS4 is has a better GPU. It's just that native 1080p vs upscaled 720p (+AA) isn't a world of difference when viewed from 8-10 feet away (don't take my word for it, try for yourself).

    But like Anand states in the article, things might get interesting when PS4 devs use this extra power to do more than just bump up the res. I, for one, would trade 1080p for better effects @ 60fps.
  • chelsea2889 - Thursday, November 21, 2013 - link

    Great comparison of both products! Has anyone else heard of Why Remote though? I heard it has face and hand gesture recognition and apparently integrates with different types of social media and streaming apps. It seems pretty cool, I'm looking forward to seeing them at the upcoming CES convention!
  • greywolf0 - Thursday, November 21, 2013 - link

    Wow and I thought the Xbox One was just significantly handicapped in both memory bandwidth and GPU cores. Now I learn about this magical third thing called ROP where the Xbox One literally has only half that of the PS4 and it noticeably affects perceived resolution and is even lower than the standard AMD configuration for proper 1080p output. More nails in the Microsoft coffin.

    If you want to talk exclusive games and variety, the PS4 has more than enough bald headed space marine games and yet-another-space-marine-FPS-OMG-oversaturation to satiate any Halo desires, if you even had one to begin with. What you won't find on the Xbox One, however, is all the exclusive Japanese-made games, because lets face it, the Xbox is gonna sell poorly in Japan regardless, and that means no incentive to even make a half-ass port for the Xbox. This means all the JRPG fans and quirky Japanese adventure and indie games are not coming to Xbox, just like last gen.

    And Microsoft just opened a Scroogled store selling more anti-Google paraphernalia, a continuation of their assinine and low-brow tactics and culture. They continue to be nothing but assholes day in and day out. They may have curbed their evil corporation ambitions with the backlash from their Xbox mind-control "features", but they show no sign of letting up anywhere else. I didn't think I could care much about tech companies, as they are all in it for money, but Microsoft continues to be the most morally reprehensible one around. A company not worth supporting or saving. To be shunned. It helps that all their recent products have been absolute out of touch flops, from Windows Phone to Windows RT and 8. Ditto Xbox power grab.
  • UltraTech79 - Thursday, November 21, 2013 - link

    >More nails in the Microsoft coffin.

    Drama queen. This shit just doesnt matter in consoles unless youre a fanboy of one side or another. What matters is how good the game plays when they are done and its in your hands.
  • immanuel_aj - Friday, November 22, 2013 - link

    Have to agree with you on the Japanese exclusives. They either take forever to get ported or don't get ported at all, unless it's a big title. I never got a PS3, but the PS4 seems like a good place to start and hopefully there'll be more indie stuff from Japan as well. I'm just waiting for a limited edition console to be released before getting one! Though using a Japanese PSN account is a bit of a pain sometimes.

    However, I don't think the PS4 has that many bald headed space marines ;)
  • jonjonjonj - Thursday, November 21, 2013 - link

    i agree there's always someone crying about power costs. if the $5 a year in power is that big of a deal then you probably shouldn't be spending $500 on an xbox and $60 a year on xbox live.
  • tuxfool - Friday, November 22, 2013 - link

    Or alternatively they might care for the environment. Multiply all that "wasted" power by everyone and it adds up. This is doubly true when the apparent tasks this power is used on don't really require it.
  • maxpwr - Friday, November 22, 2013 - link

    Both "next generation" systems are increadibly weak and outdated. Not enough performance for Oculus Rift, let alone 4K displays.
  • cheshirster - Friday, November 22, 2013 - link

    Please, stop your squarephobia.
  • Origin64 - Friday, November 22, 2013 - link

    I acnually feel this generation is pretty bad for innovation. The PS3 And 360 made sense, at the time. They were very fast machines for the money. Sony sold PS3s at a loss for years. MS I dunno.

    I feel like time has kind of caught up with that kind of console. What's the use of building a whole new OS when these machines are x86 and fast enough to run Linux? Why focus on all kinds of closed proprietary online features when all that has been done before - and better - by volunteers building freeware. You build a PC thats comparable performance-wise and competitive on price with these machines, if you rip some parts out of an old one and replace PSU/mobo/cpu/gfx. Everyone can find a battered old pc that you can screw new parts in. People throw the things away if they get a little slow.

    Then you can have the power of running what you want on the machine you paid for. Complete control. It'll save money in the long run.

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