Image Quality - Xbox 360 vs. Xbox One

Before I get to the PS4 comparison, I wanted to start with some videos showcasing the improvement you can expect from launch day titles that are available on both the Xbox 360 and Xbox One. I turned to Call of Duty: Ghosts for this comparison as it’s broadly available on all platforms I’m comparing today.

Note that cross platform launch titles, particularly those available on previous generation consoles, end up being the worst examples of what’s possible on a next-generation platform. For the most part they’re optimized for the platform with the larger installed base (i.e. prior-gen hardware), and the visual uplift on new hardware isn’t as much as it could be. I’d say my subjective experience in playing a lot of the launch titles on Xbox One and PS4 mirrors this sentiment. Basic things like not having accurate/realistic cloth physics in games like CoD: Ghosts just screams port and not something that was designed specifically for these next gen systems. Just as we’ve seen in prior generations, it’s likely going to be a good 12 - 24 months before we see great examples of games on this new generation of hardware.

Now that I’ve adequately explained why this is a bad comparison, let’s get to the comparison. I’ve captured HDMI output on both consoles. They were both set to full range (0-255), however I had issues with the Xbox One respecting this setting for some reason. That combined with differences across Ghosts on both platforms left me with black levels that don’t seem equalized between the platforms. If you can ignore that, we can get to the comparison at hand.

All of these videos are encoded at 4K, with two 1080p captures placed side by side. Be sure to select the highest quality playback option YouTube offers.

The first scene is the intro to Ghosts. Here you can see clear differences in lighting, details in the characters, as well as some basic resolution/AA differences as well (Xbox 360 image sampleXbox One image sample).

The second scene is best described as Call of Duty meets Gravity. Here the scene is going by pretty quickly so you’re going to have to pause the video to get a good feel for any differences in the platforms. What’s most apparent here though is the fact that many present day users can likely get by sticking with older hardware due to the lack of titles that are truly optimized for the Xbox One/PS4.

Now getting to scenes more representative of actual gameplay, we have Riley riding around wanting badly to drive the military vehicle. Here the differences are huge. The Xbox One features more realistic lighting, you can see texture in Riley’s fur, shadows are more detailed and there seems to be a resolution/AA advantage as well. What’s funny is that although the Xbox One appears to have a resolution advantage, the 360 appears to have less aliasing as everything is just so blurry.

Speaking of aliasing, we have our final IQ test which is really the perfect test case for high resolution/AA. Once again we see a completely different scene comparing the Xbox One to Xbox 360. Completely different lighting, much more detail in the environments as well as objects on the ground. The 360 version of Ghosts is just significantly more blurry than what you get on the One, which unfortunately makes aliasing stand out even more on the One.

Even though it’ll be a little while before we get truly optimzed next-gen titles, there’s an appreciable improvement on those games we have today for anyone upgrading from an older console. The difference may be more subtle than in previous generations, but it’s there.

Performance - An Update Image Quality - Xbox One vs. PlayStation 4
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  • F00L1Sh - Friday, November 22, 2013 - link

    I found this explanation very helpful.
  • beefgyorki - Wednesday, November 20, 2013 - link

    Anand, when MS initially talked about the Xbox One OS design from their description it certainly sounded like the Xbox OS (i.e. the gaming OS) was just a VM running on top of a hypervisor. Given that, then in theory that VM could be modified to be made runnable on say a Windows Desktop PC or potentially even a Tablet.

    With one in hand now, is there anything that can be done to shed some light on that possibility?

    To me the most intriguing aspect of XB1 is the OS if it truly is just a VM because that could open up some really interesting possibilities down the road.
  • flyingpants1 - Wednesday, November 20, 2013 - link

    What do you mean "just a VM", don't you realise the Xbox 360 OS was running in a VM too?
  • Elooder2 - Thursday, November 21, 2013 - link

    This. Was Xbox360 on an x86 CPU? No. But Xbone is. Therefore it seems logical to consider that if there is a possibility of somehow "extracting" the actual VM from the XBone, it could be made to run on a normal Windows PC with much less modification and hassle than the Xbox360 VM because there's no need to worry about the difference in architecture. Basically, I perceive that the biggest deterrent to making an "emulator" of the XBone (via a VM) is some form of software or hardware DRM. The Mac has a similar mechanism in Mac OS which will not let you install that OS on a regular PC because the regular PC doesn't have some extra chip that the boot code of the OS install disc looks for. As we all know, this was quite successfully cracked and Hackintoshes are plentiful. Ok, so Microsoft is not Apple and they may go down on anyone releasing an XBone emulator, but it doesn't mean it can't be done. It would seem much easier to produce an emulator for a console that uses, basically, almost, off-the-shelf parts.
  • PliotronX - Wednesday, November 20, 2013 - link

    Good lord the Xbone falls short. The embedded SRAM is irrelevant, trading outright strength in 3D for faster operations tied to the subsystem is a failing strategy dating back to the PSX and Sega Saturn.
  • Teknobug - Wednesday, November 20, 2013 - link

    Looks like PS4 wins not only in hardware specs, but graphics visuals. The only difference maker between the two seems to be game titles. I would have bought the Playstation 4 if Gran Turismo 6 was coming out for it but nope they released it for the PS3, bummer. I have Forza 2, 3, 4 for X360 and will not get Forza 5 after how Turn10 turned Forza 4 into a cash cow with DLC cars.
  • warezme - Wednesday, November 20, 2013 - link

    Exactly, it is huge failure on the MS side and I suspect many a game developer will eventually reveal just how limiting their decision has been. Overall for the two consoles that I would consider to be a modern investment of 3 to 5 years, these are pretty pathetic hardware examples. Current gen PC's are already way ahead and the difference will only continue to surpass these consoles.
  • Homeles - Wednesday, November 20, 2013 - link

    Actually, what's wrong with you? It's pretty common knowledge that ROPs are huge consumers of memory bandwidth in a GPU, and with the Xbone having half of them, memory bandwidth becomes far less of an issue.

    Get educated.
  • Spunjji - Tuesday, November 26, 2013 - link

    Less of an issue at a given performance level. Your performance becomes gated by the ROPs instead, so it's still a bloody stupid design decision for a "next gen" console.
  • Sabresiberian - Wednesday, November 20, 2013 - link

    Frankly, I'm disappointed in both of them In an age where PCs are moving to 2560x1440 as a standard, 120Hz, and G-sync. These consoles are simply already dated, even more so than at the release of the Xbox 360 and PS3. Good on the upgrades, but I simply can't see buying one over a PC I can build for around $500. (To be fair, it would cost you closer to $700 if you buy pre-made, but I'll point out that almost every one already has a PC. $500 for a PC and $400 for a console means spending more money, not less, for less capability; it only makes sense if you need 2 different pieces of hardware so one person in the family can use one while the other uses something else.)

    The only thing consoles offer is existing community. If all your friends play on an Xbox, or Playstation, it is hard to buy a PC instead. However, that isn't a plus, it is a minus because it sets apart gamers that want to play together. It polarizes those gamers that are emotionally attached to one or the other, and that is just bad for everyone. Good news is that Microsoft is talking about making it so PC players can play with Xbone players - but how is that going to effect the quality of the PC versions? Are they going to have to be capped in terms of game responsiveness and frame rates in order to level the playing field?

    Don't get me wrong; I'm not bashing console players themselves. And, I get the attraction to cool hardware, I'm even tempted a bit myself, just cause "cool hardware" despite the limitations involved. And, there's the whole playing with others thing, havng both consoles would mean I didn't have to exclude people I want to game with. But, I'd feel like I'd be supporting a part of gaming that I really believe is bad for gamers in this day and age, so I won't be buying a console.

    (And, don't give me any freakin tired, old arguments about controllers and a "different experience". It simply is not true, you can use any console controller on a PC. There is absolutely, categorically nothing you can do on a console that you can't do on a PC, except connect with exclusive communities and play exclusive games. Exclusive communities are bad for gamers as a whole, exclusive games are bad for gamers, too. Crappy hardware is bad for everyone.)

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