Image Quality - Xbox One vs. PlayStation 4

This is the big one. We’ve already established that the PS4 has more GPU performance under the hood, but how does that delta manifest in games? My guess is we’re going to see two different situations. The first being what we have here today. For the most part I haven’t noticed huge differences in frame rate between Xbox One and PS4 versions of the same game, but I have noticed appreciable differences in resolution/AA. This could very well be the One’s ROP limitations coming into play. Quality per pixel seems roughly equivalent across consoles, the PS4 just has an easier time delivering more of those pixels.

The second situation could be one where an eager developer puts the PS4’s hardware to use and creates a game that doesn’t scale (exclusively) in resolution, but also in other aspects of image quality as well. My guess is the types of titles to fall into this second category will end up being PS4 exclusives (e.g. Uncharted 4) rather than something that’s cross-platform. There’s little motivation for a cross-platform developer to spend a substantial amount of time in optimizing for one console.

Call of Duty: Ghosts

Let’s start out with Call of Duty: Ghosts. Here I’m going to focus on two scenes: what we’ve been calling internally Let the Dog Drive, and the aliasing test. Once again I wasn’t able to completely normalize black levels across both consoles in Ghosts for some reason.

In motion both consoles look pretty good. You really start to see the PS4’s resolution/AA advantages at the very end of the sequence though (PS4 image sample, Xbox One image sample). The difference between these two obviously isn’t as great as from the 360 to Xbox One, but there is a definite resolution advantage to the PS4. It’s even more obvious if you look at our aliasing test:

Image quality otherwise looks comparable between the two consoles.

NBA 2K14

NBA 2K14 is one cross platform title where I swear I could sense slight frame rate differences between the two consoles (during high quality replays) but it’s not something I managed to capture on video. Once again we find ourselves in a situation where there is a difference in resolution and/or AA levels between the Xbox One and PS4 versions of the game.

Both versions look great. I’m not sure how much of this is the next-gen consoles since the last time I played an NBA 2K game was back when I was in college, but man have console basketball games significantly improved in their realism over the past decade. On a side note, NBA 2K14 does seem to make good use of the impulse triggers on the Xbox One’s controller.



Battlefield 4

I grabbed a couple of scenes from early on in Battlefield 4. Once again the differences here are almost entirely limited to the amount of aliasing in the scene as far as I can tell. The Xbox One version is definitely more distracting. In practice I notice the difference in resolution, but it’s never enough to force me to pick one platform over another. I’m personally more comfortable with the Xbox One’s controller than the PS4’s, which makes for an interesting set of tradeoffs.

Image Quality - Xbox 360 vs. Xbox One Power Consumption
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  • airmantharp - Wednesday, November 20, 2013 - link

    And no HDMI-CEC? What the hell's with that?
  • Gigaplex - Wednesday, November 20, 2013 - link

    I don't get it. Other sites I've read state that it does support HDMI-CEC.
  • mikeisfly - Thursday, November 21, 2013 - link

    I'm not sure this is entirely true as I remember them saying that they had it at the reveal. Also there is some conflicting information on the internet about that. I would bet that the chip that they are using has it and even if it's not available at launch I would hope they didn't take the traces out of the header to save money. I will certainly test in my lab when I get mine and keep you guys up-to-date.
  • Da W - Friday, November 22, 2013 - link

    Even worst. They made the software for some IP-TV provider (mediaroom), and they are getting rid of it.
  • mikato - Monday, November 25, 2013 - link

    I completely agree. You still cannot buy a DVR!!! Tivo - look it up, you have to pay for their service. $20/month for a DVR from the cable company... we've gone backwards from the VCR in many ways. It makes me want to build my own HTPC (with CableCard and maybe SiliconDust HD HomeRun) but there are still lots of nagging issues doing that - HD recording, MythTV and XBMC integration, IR blaster remotes...
  • mikeisfly - Thursday, November 21, 2013 - link

    Look at Silicon Dusts HDhomerun prime, I know it isn't supported at launch but I will bet money that it will be supported in later updates. I have it now running on Windows Media Center (both windows 7 and 8) and love it.
  • Flunk - Wednesday, November 20, 2013 - link

    If you're annoyed by lack of Windows Media Center, XBMC is a good and totally free alternative.
  • Da W - Wednesday, November 20, 2013 - link

    It's HDMI-in i lack.
  • mikeisfly - Thursday, November 21, 2013 - link

    XBMC doesn't support "copy once" material. So it's not even an option for many though if it did I would switch in a minute due to the fact that it is still being developed.
  • mikato - Monday, November 25, 2013 - link

    XBMC has no DVR functionality. Maybe combined with MythTV you can do it but that integration has just been done recently with an XBMC add-on, otherwise you are dealing with the two programs independently - much better to watch things in XBMC but you have to go into MythTV to do recording.

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