Image Quality - Xbox 360 vs. Xbox One

Before I get to the PS4 comparison, I wanted to start with some videos showcasing the improvement you can expect from launch day titles that are available on both the Xbox 360 and Xbox One. I turned to Call of Duty: Ghosts for this comparison as it’s broadly available on all platforms I’m comparing today.

Note that cross platform launch titles, particularly those available on previous generation consoles, end up being the worst examples of what’s possible on a next-generation platform. For the most part they’re optimized for the platform with the larger installed base (i.e. prior-gen hardware), and the visual uplift on new hardware isn’t as much as it could be. I’d say my subjective experience in playing a lot of the launch titles on Xbox One and PS4 mirrors this sentiment. Basic things like not having accurate/realistic cloth physics in games like CoD: Ghosts just screams port and not something that was designed specifically for these next gen systems. Just as we’ve seen in prior generations, it’s likely going to be a good 12 - 24 months before we see great examples of games on this new generation of hardware.

Now that I’ve adequately explained why this is a bad comparison, let’s get to the comparison. I’ve captured HDMI output on both consoles. They were both set to full range (0-255), however I had issues with the Xbox One respecting this setting for some reason. That combined with differences across Ghosts on both platforms left me with black levels that don’t seem equalized between the platforms. If you can ignore that, we can get to the comparison at hand.

All of these videos are encoded at 4K, with two 1080p captures placed side by side. Be sure to select the highest quality playback option YouTube offers.

The first scene is the intro to Ghosts. Here you can see clear differences in lighting, details in the characters, as well as some basic resolution/AA differences as well (Xbox 360 image sampleXbox One image sample).

The second scene is best described as Call of Duty meets Gravity. Here the scene is going by pretty quickly so you’re going to have to pause the video to get a good feel for any differences in the platforms. What’s most apparent here though is the fact that many present day users can likely get by sticking with older hardware due to the lack of titles that are truly optimized for the Xbox One/PS4.

Now getting to scenes more representative of actual gameplay, we have Riley riding around wanting badly to drive the military vehicle. Here the differences are huge. The Xbox One features more realistic lighting, you can see texture in Riley’s fur, shadows are more detailed and there seems to be a resolution/AA advantage as well. What’s funny is that although the Xbox One appears to have a resolution advantage, the 360 appears to have less aliasing as everything is just so blurry.

Speaking of aliasing, we have our final IQ test which is really the perfect test case for high resolution/AA. Once again we see a completely different scene comparing the Xbox One to Xbox 360. Completely different lighting, much more detail in the environments as well as objects on the ground. The 360 version of Ghosts is just significantly more blurry than what you get on the One, which unfortunately makes aliasing stand out even more on the One.

Even though it’ll be a little while before we get truly optimzed next-gen titles, there’s an appreciable improvement on those games we have today for anyone upgrading from an older console. The difference may be more subtle than in previous generations, but it’s there.

Performance - An Update Image Quality - Xbox One vs. PlayStation 4
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  • tipoo - Wednesday, November 20, 2013 - link

    http://www.conductunbecoming.ie/wp-content/uploads...
  • bill5 - Wednesday, November 20, 2013 - link

    there is a guy on neogaf with access to wii u official documentation that more or less confirms 160 shaders, even though it's never explicitly stated (for example it refers to 32 alu's, which would be vliw 5 in this case, meaning 160 shaders). combine that with the die evidence and it's clear. 8 tmu's, 8 rops also.

    some people will never accept it but there's no real doubt for me personally, it's 160.
  • tipoo - Wednesday, November 20, 2013 - link

    A 1:1 ROP to TMU ratio is quite strange. TMUs are usually double. Not doubling it is another weird limitation. Nintendo sure does have a lot of head scratchers in there.
  • djboxbaba - Wednesday, November 20, 2013 - link

    Wii U is almost decade old hardware packaged for today
  • tipoo - Thursday, November 21, 2013 - link

    The PowerPC 750 its based on is from the 1998 iMac G3 :P
    But I know, that's like saying the Core 2 is based on the Pentium 3.
  • dgingeri - Wednesday, November 20, 2013 - link

    For the first time since the Atari 2600, I actually want a particular console: the Xbox One. I don't even play console games. I want it for the voice control for the apps. I watch Hulu Plus and Netflix instead of TV, and this would make it easier to watch than using a Win7 PC like I do right now. It also uses less power than the PC I use right now. In addition, I would like to have the Skype app so I could talk to certain family members face to face, sort of, who are too far away for me to visit. The games don't attract me to the console so much as the other uses.
  • Hubb1e - Wednesday, November 20, 2013 - link

    I agree with you. The $500 price doesn't even scare me that much because my young girls and wife will probably like the casual kinect games.

    However, Microsoft has made a HUGE mistake with requiring a $60 yearly subscription. This isn't 2008 anymore. I can get a Roku streamer for $50 that will play netflix and Hulu for years to come. Kinect really appeals to the casual gamer and I'd get one myself for the steaming and the occasional console game session, but the $60 a year charge that can't be canceled easily (as I found on my 360) makes the XO a non-starter for me.
  • mikeisfly - Thursday, November 21, 2013 - link

    Hubb1e I hear you but how do they make up for the cost of the console? How much do you think a sensor like the Kinect 2 would cost on the PC? How do they continue to make money to make the network better so things like voice recognition get better and to make the investments to get the network closer to the end user to reduce latency? I'm willing to pay $60/year (one night out with the family at the movies/diner) to get a better experience.
  • Owls - Wednesday, November 20, 2013 - link

    Couldn't you get a $35 Chromecast dongle for your TV? Or does your TV not have a USB port? It just seems so odd shelling out $500 for watching TV. Heck, you could probably spend $500 and get a fairly decent smart TV with Skype, Hulu, Netflix, and Amazon Prime!
  • mikato - Monday, November 25, 2013 - link

    Seems like voice command is the only reason he can't do something like that, or just continue using his Win7 PC or an XBMC. I'm still leaning toward making a new APU based HTPC for XBMC myself.

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