Usability & iOS 7

The iPad Air remains one of the best consumer tablet experiences around. The OS and Apple’s first party applications are both extremely well suited to the tablet, and there’s a very healthy ecosystem of third party applications to fill in the gaps left by Apple.

Lately Apple has been doing wonders to limit those gaps. Both iLife and iWork suites are now free with the purchase of any new iOS 7 device, including the iPad Air. Previously each of the three iLife apps set you back $5 a piece ($15 total), while the iWork apps were priced at $10 a piece ($30 total). Apple has truly embraced its role as a devices and software company and is using the latter to help sell the former. On the one hand this is an admission that the market is growing more competitive, as tossing in free software is a great differentiator. On the other hand, freeing up iLife/iWork is a vote of confidence in Apple’s ability to continue to demand a premium for its hardware. Neither suite comes preinstalled on the iPad Air, but upon a visit to the App Store users are reminded that they can get all six of the apps for free if they should desire to. I suspect part of the reason that they’re not bundled by default is to avoid eating up space on the devices with less NAND by default.

The core iOS apps are quite approachable and easy to use. Applications like Safari and Mail make great use of the high resolution screen. Obviously the same can be said for things like Photos and iPhoto. The virtual keyboard experience is great on the large display (especially in landscape mode). Honestly, if there was a good Google Hangouts app (the Android version is much better in my experience) for iOS 7 I think I could be very comfortable and productive on the iPad Air.

I find that task switching is far better on the iPad than it is on the iPhone since multitasking gestures are supported. A four finger swipe left/right between applications or up/down to bring up the task switcher is so much quicker for me than a double tap of the physical home button. Similarly a five finger pinch to get back to the home screen from any application is significantly faster. The new iOS 7 multitasking UI feels so much more at home on the iPad’s large display as well.

My only complaint about task switching on the iPad Air is that UI frame rate will regularly drop below 30 fps during some of these transitions. The added GPU performance on the A7 doesn't seem to really impact things compared to the A6X, so I’m fairly convinced at this point that the solution to the problem will have to come in software. It’s quite reminiscent of the Retina MacBook Pro UI frame rate issues under Mountain Lion, although not nearly as bad (and I’m hoping it won’t take a year to get these ones resolved).

The release of iOS 7.0.3 addressed (at least partially) some of my concerns around the OS. As I already mentioned, stability on 64-bit platforms seems somewhat improved - at least compared to the initial release of iOS 7. The other big improvement in my mind is the ability to turn off/reduce the transition animations. The impact to usability on the iPhone 5s is huge, but it’s also pretty significant on the iPad Air. The animations themselves are pretty but I find that they get repetitive after continued use.

Memory Size & The Impact of 64-bit Applications

The iPad Air, like the iPhone 5s, ships with 1GB of LPDDR3 memory. Apple frowns upon dissection of review samples but I think it’s a safe bet that we’re not talking about a PoP (Package-on-Package) configuration but rather discrete, external DRAM here. It’s also probably a safe bet that even the iPad mini with Retina Display will ship with 1GB of memory as well.

Something I didn’t have time to address in my iPhone 5s review was the impact of 64-bit applications on memory usage. I actually ran some tests after the 5s review hit but never got the chance to share the data, so I figured now is as good a time as any to do just that.

Unlike traditional desktop OSes, iOS doesn’t support paging to disk (or in this case, NAND). Application data can either reside in memory or the associated process is terminated and has to be reloaded the next time you request it. It’s a decision likely made to both maintain user experience and limit the number of program/erase cycles on the internal NAND.

The good news is that iOS was architected to run on as little hardware as possible and as a result tends to be quite memory efficient. There are also power implications of going to larger memories. The combination of these two things has kept Apple on the conservative side of increasing memory capacity on many iDevices.

The move to a 64-bit platform however does complicate things a bit. Moving to a larger memory address space increases the size of pointers, which in turn can increase the footprint of 64-bit applications compared to their 32-bit counterparts. So although there’s clearly a performance uplift from app developers recompiling in 64-bit mode (more registers, access to new instructions), there’s also an associated memory footprint penalty. Since the iPad Air and iPhone 5s don’t feature a corresponding increase in memory capacity, I wondered if this might be a problem going forward.

To find out I monitored total platform memory usage in a couple of scenarios. Before measuring I always manually quit all open apps and performed a hard reset on the device. Note that the data below is reporting both clean and dirty memory, so it’s possible that some of the memory space could be recovered in the event that another process needed it. I hoped to minimize the impact by always working on a cleanly reset platform and only testing one app at a time.

I looked at memory usage under the following scenarios:

1) A clean boot with no additional apps open
2) Running Mobile Safari with 4 tabs open (two AnandTech.com tabs, two Apple.com tabs, all showing the same content)
3) Infinity Blade 3 (64-bit enabled) sitting at the very first scene once you start the game
4) iOS Maps in hybrid view with 3D mode enabled, with a WiFi assisted GPS lock on my physical location
5) Google Maps in the same view, under the same conditions. I threw in this one to have a 32-bit app reference point.

In general you’re looking at a 20 - 30% increase in memory footprint when dealing with an all 64-bit environment. At worst, the device’s total memory usage never exceeded 60% of what ships with the platform but these are admittedly fairly light use cases. With more apps open, including some doing work in the background, I do see relatively aggressive eviction of apps from memory. The most visible case is when Safari tabs have to be reloaded upon switching to them. Applications being evicted from memory don’t tend to be a huge problem since the A7 can reload them quickly.

The tricky part is you don’t really need all that much more memory. Unfortunately as with any dual-channel memory architecture, you’re fairly limited in how you can increase memory capacity and still get peak performance. Apple’s only move here would be to go to 2GB, which understandably comes with both power and financial costs. The former is a bigger concern for the iPhone 5s, but on the iPad Air I would’ve expected a transition sooner rather than later.

Although things seem to have improved with iOS 7.0.3, the 64-bit builds of the OS still seem to run into stability issues more frequently than their 32-bit counterparts. I still see low memory errors associated with any crashes. It could just be that the move to 64-bit applications (and associated memory pressure) is putting more stress on iOS’ memory management routines, which in turn exposes some weaknesses. The iPad Air crashed a couple of times on me (3 times total during the past week), but no where near as much as earlier devices running iOS 7.0.1.

Battery Life Final Words
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  • Wilco1 - Thursday, October 31, 2013 - link

    The "cheats" do not prevent thermal throttling down at all - they simply switch to maximum frequency immediately. The issue is that many of the popular benchmarks run for such short periods (~10 milliseconds) that the DVFS has no time to switch to maximum frequency. A long running benchmark always runs at the maximum frequency.
  • KoolAidMan1 - Wednesday, October 30, 2013 - link

    CPU throttling for thermal reasons, one of the most common functions in CPUs and GPUs, is the exact opposite of an application boosting clock speed based on triggers from specific benchmarks and applications in order to game performance numbers.

    Blown away by the lack of thinking in the comments
  • KPOM - Wednesday, October 30, 2013 - link

    Maybe because he had previously commented that Apple, Motorola, and Google don't cheat on benchmarks.
  • Graag - Wednesday, October 30, 2013 - link

    Look, lilo, we all know that you're an anti-Apple shill based on your posting history, so it's probably too much for you to actually understand what you're writing.

    The kind of cheating you are incorrectly remembering occurred when a device that *usually* throttled its frequency to save battery power did not throttle its frequency when it detected that a benchmark program was running.

    Obviously, that's not what's going on here.
  • tential - Wednesday, October 30, 2013 - link

    Dunno where all the hate is on this review.
    I read the Engadget review first, and was meh about it. I come here and I read a full hardware review. It's just amazing the amount of effort that goes into these reviews.
    My only complaint is that anandtech doesn't review more products! Haha. I'd really like to see some ultrabook/lower end laptops reviewed. Some more routers as well. This is a great review though, I realy don't even want to waste my money now on a new tablet/phone when apple seems to have went full steam ahead to destroy competition in performance. it's too bad the average consumer knows nothing about this stuff though.
  • tential - Wednesday, October 30, 2013 - link

    To further elaborate since people are saying this review favors Apple. The review of the Nexus 7 was also VERY NICE in terms of what google did. Anandtech is praising apple in this review, but they praise companies that do a good job period. I don't hitnk this review favors apple at all. It does point outa number of short comings as well.

    I think the Ipad Air is great, but Google NExus 7 definitely holds its own at the price point given and clearly there is an advantage for Apple with it's focus on its own ARM processor development because they develop their own processor for their own new OS while SnapDragon and Google work independently (to my knowledge at least).
  • Streamlined - Wednesday, October 30, 2013 - link

    It's because the web is full of paid shills who post comments for money from Apples competitors.
  • KoolAidMan1 - Thursday, October 31, 2013 - link

    Its because tech forums are filled with paid shills from Apple's competitors and anti-Apple fanboys who will jump through as many mental hoops as possible to deny any positives their products and ecosystem has
  • prashy21 - Wednesday, October 30, 2013 - link

    Anand,
    A very nice and detailed review ( as always ).
    I have couple of points
    "Touch ID" should have been part of it ( it's deal breaker for me to upgrade my 3rd gen iPad ).
    As you pointed out 32GB should be norm now as Apple charges premium for their product.
  • azazel1024 - Wednesday, October 30, 2013 - link

    Good overall review.

    However, I have to disagree a lot with the comment on speaker location.

    Yes, you have trade-offs between both on top or bottom if held in portrait postion or one on top one on the bottom in portrait position. However, I do think Apple choose poorly with this. I can't believe I am the only one who pretty much watches movies 100% in landscape postion. On top of that probably 90% of my gaming is in landscape with the rare exception of a game that is only portrait (cut the rope for example). Probably more than 75% of my music listening is also in landscape (either because it is on a stand in landscape, or I am browsing the web in lanscape).

    So for me personally, and I'd bet most other users, the times they'd be using the speakers, they are going to be using their iPad in landscape mode...which means they get no stereo.

    The RF window could have been relocated to what is the side in portrait mode, or top when in landscape to accomodate repositioning of the speakers. Well, it should have anyway, though it might not be feasible with the internal layout of battery and boards.

    One of those things that interests me in the T100 (other than, well, full windows) is proper placement of the speakers for stereo sound when I'd actually be using the speakers 90+% of the time (and better speakers it sounds like?).

    Apple has kind of lost me through no real fault of their own though. The iPad was amazing when it first came out. The iPad 2 was great. The Retina iPad 3 had some big trade offs but an amazing screen (weight and charging time). The iPad 4 is...uh...an increment. The Air looks great and seems to be a huge improvement over the iPad 3/4.

    The problem is that others have improved their game. Android has gotten much better as an OS over the intervening years and OEM/ODMs have really stepped up their game in Android tablet designs.

    Windows 8 was an okay touch OS. 8.1 was a better (if not great, an okay) touch OS. Intel finally came out with a good enough (and in some ways, damned good) x86 Atom processor in Silvermont/Bay Trail.

    iOS just doesn't have productivity potential in the areas I am interested in and zero compatibility with the productivity apps I use on the desktop/laptop (Lightroom being one of the main ones). For general content consumption, Android is cheaper with some rather good designs. Windows tablets, with the T100...are also cheaper and so much more productivity potential when needed.

    I'll keep my iPhone, thank you very much. For a phone and phone OS, iPhones and iOS are great IMHO. For a tablet though, now that the hardware has continuously improved, I feel like it can finally deliver on productivity like I've always wanted it to. So an "appliance" operating system is no longer appropriate to me in a tablet (well, not a tablet I'd buy). The hardware is great, but the OS not so much anymore (for a tablet).

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