Usability & iOS 7

The iPad Air remains one of the best consumer tablet experiences around. The OS and Apple’s first party applications are both extremely well suited to the tablet, and there’s a very healthy ecosystem of third party applications to fill in the gaps left by Apple.

Lately Apple has been doing wonders to limit those gaps. Both iLife and iWork suites are now free with the purchase of any new iOS 7 device, including the iPad Air. Previously each of the three iLife apps set you back $5 a piece ($15 total), while the iWork apps were priced at $10 a piece ($30 total). Apple has truly embraced its role as a devices and software company and is using the latter to help sell the former. On the one hand this is an admission that the market is growing more competitive, as tossing in free software is a great differentiator. On the other hand, freeing up iLife/iWork is a vote of confidence in Apple’s ability to continue to demand a premium for its hardware. Neither suite comes preinstalled on the iPad Air, but upon a visit to the App Store users are reminded that they can get all six of the apps for free if they should desire to. I suspect part of the reason that they’re not bundled by default is to avoid eating up space on the devices with less NAND by default.

The core iOS apps are quite approachable and easy to use. Applications like Safari and Mail make great use of the high resolution screen. Obviously the same can be said for things like Photos and iPhoto. The virtual keyboard experience is great on the large display (especially in landscape mode). Honestly, if there was a good Google Hangouts app (the Android version is much better in my experience) for iOS 7 I think I could be very comfortable and productive on the iPad Air.

I find that task switching is far better on the iPad than it is on the iPhone since multitasking gestures are supported. A four finger swipe left/right between applications or up/down to bring up the task switcher is so much quicker for me than a double tap of the physical home button. Similarly a five finger pinch to get back to the home screen from any application is significantly faster. The new iOS 7 multitasking UI feels so much more at home on the iPad’s large display as well.

My only complaint about task switching on the iPad Air is that UI frame rate will regularly drop below 30 fps during some of these transitions. The added GPU performance on the A7 doesn't seem to really impact things compared to the A6X, so I’m fairly convinced at this point that the solution to the problem will have to come in software. It’s quite reminiscent of the Retina MacBook Pro UI frame rate issues under Mountain Lion, although not nearly as bad (and I’m hoping it won’t take a year to get these ones resolved).

The release of iOS 7.0.3 addressed (at least partially) some of my concerns around the OS. As I already mentioned, stability on 64-bit platforms seems somewhat improved - at least compared to the initial release of iOS 7. The other big improvement in my mind is the ability to turn off/reduce the transition animations. The impact to usability on the iPhone 5s is huge, but it’s also pretty significant on the iPad Air. The animations themselves are pretty but I find that they get repetitive after continued use.

Memory Size & The Impact of 64-bit Applications

The iPad Air, like the iPhone 5s, ships with 1GB of LPDDR3 memory. Apple frowns upon dissection of review samples but I think it’s a safe bet that we’re not talking about a PoP (Package-on-Package) configuration but rather discrete, external DRAM here. It’s also probably a safe bet that even the iPad mini with Retina Display will ship with 1GB of memory as well.

Something I didn’t have time to address in my iPhone 5s review was the impact of 64-bit applications on memory usage. I actually ran some tests after the 5s review hit but never got the chance to share the data, so I figured now is as good a time as any to do just that.

Unlike traditional desktop OSes, iOS doesn’t support paging to disk (or in this case, NAND). Application data can either reside in memory or the associated process is terminated and has to be reloaded the next time you request it. It’s a decision likely made to both maintain user experience and limit the number of program/erase cycles on the internal NAND.

The good news is that iOS was architected to run on as little hardware as possible and as a result tends to be quite memory efficient. There are also power implications of going to larger memories. The combination of these two things has kept Apple on the conservative side of increasing memory capacity on many iDevices.

The move to a 64-bit platform however does complicate things a bit. Moving to a larger memory address space increases the size of pointers, which in turn can increase the footprint of 64-bit applications compared to their 32-bit counterparts. So although there’s clearly a performance uplift from app developers recompiling in 64-bit mode (more registers, access to new instructions), there’s also an associated memory footprint penalty. Since the iPad Air and iPhone 5s don’t feature a corresponding increase in memory capacity, I wondered if this might be a problem going forward.

To find out I monitored total platform memory usage in a couple of scenarios. Before measuring I always manually quit all open apps and performed a hard reset on the device. Note that the data below is reporting both clean and dirty memory, so it’s possible that some of the memory space could be recovered in the event that another process needed it. I hoped to minimize the impact by always working on a cleanly reset platform and only testing one app at a time.

I looked at memory usage under the following scenarios:

1) A clean boot with no additional apps open
2) Running Mobile Safari with 4 tabs open (two AnandTech.com tabs, two Apple.com tabs, all showing the same content)
3) Infinity Blade 3 (64-bit enabled) sitting at the very first scene once you start the game
4) iOS Maps in hybrid view with 3D mode enabled, with a WiFi assisted GPS lock on my physical location
5) Google Maps in the same view, under the same conditions. I threw in this one to have a 32-bit app reference point.

In general you’re looking at a 20 - 30% increase in memory footprint when dealing with an all 64-bit environment. At worst, the device’s total memory usage never exceeded 60% of what ships with the platform but these are admittedly fairly light use cases. With more apps open, including some doing work in the background, I do see relatively aggressive eviction of apps from memory. The most visible case is when Safari tabs have to be reloaded upon switching to them. Applications being evicted from memory don’t tend to be a huge problem since the A7 can reload them quickly.

The tricky part is you don’t really need all that much more memory. Unfortunately as with any dual-channel memory architecture, you’re fairly limited in how you can increase memory capacity and still get peak performance. Apple’s only move here would be to go to 2GB, which understandably comes with both power and financial costs. The former is a bigger concern for the iPhone 5s, but on the iPad Air I would’ve expected a transition sooner rather than later.

Although things seem to have improved with iOS 7.0.3, the 64-bit builds of the OS still seem to run into stability issues more frequently than their 32-bit counterparts. I still see low memory errors associated with any crashes. It could just be that the move to 64-bit applications (and associated memory pressure) is putting more stress on iOS’ memory management routines, which in turn exposes some weaknesses. The iPad Air crashed a couple of times on me (3 times total during the past week), but no where near as much as earlier devices running iOS 7.0.1.

Battery Life Final Words
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  • zogus - Tuesday, October 29, 2013 - link

    Well, I've never had an iDevice crash on me , and I've owned iPhones since 2008.You know what they say about anecdotal evidences.
  • darkcrayon - Wednesday, October 30, 2013 - link

    I'm not sure if Anand meant a total system crash, or if he meant an app crashing due to memory use (iOS actually kills apps that request too much memory if they go overboard such that the system can't be maintained- since there is no swap file).
  • basroil - Tuesday, October 29, 2013 - link

    "It also seemed like 15-inch notebook computers were done for a couple of years ago, then Apple launched the MacBook Pro with Retina Display. "

    The year after, due to poor sales of the 15" model, Apple succumbed to the market and released a 13" model to offset losses.
  • blacks329 - Wednesday, October 30, 2013 - link

    Really? So it only took them 4.5 months to go from no plan of ever releasing a 13" inch retina MBP to going through all the processes required to make and release it, because the 15" was losing money? What world do you live in? You have no idea what you're talking about.
  • tipoo - Tuesday, October 29, 2013 - link

    30% higher memory use is pretty huge, and on the same 1GB, 1GB 32 bit iOS devices already kicked Safari tabs out of memory and forced refreshes far more than I would like.
  • ScottBoone - Tuesday, October 29, 2013 - link

    Being an original iPad owner, I think the RAM situ on the iPad Air is going to turn out to be its achilles heal, just like the original. And when the original iPad first shipped, nearly ALL the reviewers bought the Apple PR line that "specs don't matter" blah blah blah. And sure enough, specs ABSOLUTELY mattered; the original iPad saw a premature end of life. All of the reviews **EXCEPT Anand's** have completely ignored the question of RAM: completely ignoring the fact that the iPad 3/4 already suffered from more RAM constraint than the 2 (thanks to the increased buffer size needed for the Retina screen), completely ignoring the 20-30% bigger footprint of 64-bit computing, completely ignoring that newer apps/iOS are bigger/hungrier beasts. Apple has a terrible track record of memory efficiency; I can't imagine the newest versions of iMovie and GarageBand using LESS RAM than their predecessors. Forget about the NEXT versions being more frugal. Given that the difference between the original iPad's inability to run iOS 6 (not to mention iOS 7) was 256MB of ram (under iOS 5, the original iPad has ~70MB free after device boot), and compounding the increased footprint of the buffers, iOS usage, and app growth...I can't imagine the iPad Air is going to be a long-term viable device. I'd be surprised if it enjoys a good user experience under iOS 9 (rather like the original iPad under iOS 5). Personally, I don't think Anand hammers Apple's choice of 1GB hard enough here, I guess only time will tell.
  • aliasfox - Wednesday, October 30, 2013 - link

    +100

    I'm typing this on an iPad 1. A 32GB iPad 1 with 3G, so a $700+ device. The 256MB of RAM is crippling. Even my iPhone 4, using the same chip but 20% slower and with twice the RAM, is much more usable for a lot of activities. In fact, the Facebook app automatically crashes on the iPad nine times out of ten on the iPad, but is perfectly fine on the iPhone. Aside from RAM, they're just about the same.

    I love using my iPad when it works, but if I'm only going to get three years tops out of a device, you're gonna have a hard time convincing me to spend $700 on one again. Even $500 is a stretch.
  • KoolAidMan1 - Wednesday, October 30, 2013 - link

    Should have sold it when the 2 came out. The iPad 2 is still a viable device after all this time, mainly because of the RAM situation.

    The original iPad is like the original iPhone 3G, good for a year but far surpassed by a predecessor with much more longevity.
  • aliasfox - Wednesday, October 30, 2013 - link

    Would've, should've, could've. Now the resale value of a first generation iPad is less than the difference between a 16GB wifi and a 32GB LTE model. I like having more space and true GPS (not to mention occasional cellular usage), so it would be mildly annoying to go from a cellular model to a wifi only model. Sure, a lot of that could be made up for by the phone (which I got over a year after my iPad), but still...

    Maybe a cheaper iPad mini Retina would work better, despite the smaller screen size.
  • darkcrayon - Wednesday, October 30, 2013 - link

    Yeah the iPad 1 had a premature demise, that was a mistake, but I don't think we're going to see that with the Air- I mean the iPad 2 had a much longer lifespan (hell, it's still being sold). But you could/should just sell your iPad after a year or two and use the money to upgrade. Mobile is clearly on a much faster growth schedule than traditional computers, tablets being somewhere closer to phones than laptops.

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