Usability & iOS 7

The iPad Air remains one of the best consumer tablet experiences around. The OS and Apple’s first party applications are both extremely well suited to the tablet, and there’s a very healthy ecosystem of third party applications to fill in the gaps left by Apple.

Lately Apple has been doing wonders to limit those gaps. Both iLife and iWork suites are now free with the purchase of any new iOS 7 device, including the iPad Air. Previously each of the three iLife apps set you back $5 a piece ($15 total), while the iWork apps were priced at $10 a piece ($30 total). Apple has truly embraced its role as a devices and software company and is using the latter to help sell the former. On the one hand this is an admission that the market is growing more competitive, as tossing in free software is a great differentiator. On the other hand, freeing up iLife/iWork is a vote of confidence in Apple’s ability to continue to demand a premium for its hardware. Neither suite comes preinstalled on the iPad Air, but upon a visit to the App Store users are reminded that they can get all six of the apps for free if they should desire to. I suspect part of the reason that they’re not bundled by default is to avoid eating up space on the devices with less NAND by default.

The core iOS apps are quite approachable and easy to use. Applications like Safari and Mail make great use of the high resolution screen. Obviously the same can be said for things like Photos and iPhoto. The virtual keyboard experience is great on the large display (especially in landscape mode). Honestly, if there was a good Google Hangouts app (the Android version is much better in my experience) for iOS 7 I think I could be very comfortable and productive on the iPad Air.

I find that task switching is far better on the iPad than it is on the iPhone since multitasking gestures are supported. A four finger swipe left/right between applications or up/down to bring up the task switcher is so much quicker for me than a double tap of the physical home button. Similarly a five finger pinch to get back to the home screen from any application is significantly faster. The new iOS 7 multitasking UI feels so much more at home on the iPad’s large display as well.

My only complaint about task switching on the iPad Air is that UI frame rate will regularly drop below 30 fps during some of these transitions. The added GPU performance on the A7 doesn't seem to really impact things compared to the A6X, so I’m fairly convinced at this point that the solution to the problem will have to come in software. It’s quite reminiscent of the Retina MacBook Pro UI frame rate issues under Mountain Lion, although not nearly as bad (and I’m hoping it won’t take a year to get these ones resolved).

The release of iOS 7.0.3 addressed (at least partially) some of my concerns around the OS. As I already mentioned, stability on 64-bit platforms seems somewhat improved - at least compared to the initial release of iOS 7. The other big improvement in my mind is the ability to turn off/reduce the transition animations. The impact to usability on the iPhone 5s is huge, but it’s also pretty significant on the iPad Air. The animations themselves are pretty but I find that they get repetitive after continued use.

Memory Size & The Impact of 64-bit Applications

The iPad Air, like the iPhone 5s, ships with 1GB of LPDDR3 memory. Apple frowns upon dissection of review samples but I think it’s a safe bet that we’re not talking about a PoP (Package-on-Package) configuration but rather discrete, external DRAM here. It’s also probably a safe bet that even the iPad mini with Retina Display will ship with 1GB of memory as well.

Something I didn’t have time to address in my iPhone 5s review was the impact of 64-bit applications on memory usage. I actually ran some tests after the 5s review hit but never got the chance to share the data, so I figured now is as good a time as any to do just that.

Unlike traditional desktop OSes, iOS doesn’t support paging to disk (or in this case, NAND). Application data can either reside in memory or the associated process is terminated and has to be reloaded the next time you request it. It’s a decision likely made to both maintain user experience and limit the number of program/erase cycles on the internal NAND.

The good news is that iOS was architected to run on as little hardware as possible and as a result tends to be quite memory efficient. There are also power implications of going to larger memories. The combination of these two things has kept Apple on the conservative side of increasing memory capacity on many iDevices.

The move to a 64-bit platform however does complicate things a bit. Moving to a larger memory address space increases the size of pointers, which in turn can increase the footprint of 64-bit applications compared to their 32-bit counterparts. So although there’s clearly a performance uplift from app developers recompiling in 64-bit mode (more registers, access to new instructions), there’s also an associated memory footprint penalty. Since the iPad Air and iPhone 5s don’t feature a corresponding increase in memory capacity, I wondered if this might be a problem going forward.

To find out I monitored total platform memory usage in a couple of scenarios. Before measuring I always manually quit all open apps and performed a hard reset on the device. Note that the data below is reporting both clean and dirty memory, so it’s possible that some of the memory space could be recovered in the event that another process needed it. I hoped to minimize the impact by always working on a cleanly reset platform and only testing one app at a time.

I looked at memory usage under the following scenarios:

1) A clean boot with no additional apps open
2) Running Mobile Safari with 4 tabs open (two AnandTech.com tabs, two Apple.com tabs, all showing the same content)
3) Infinity Blade 3 (64-bit enabled) sitting at the very first scene once you start the game
4) iOS Maps in hybrid view with 3D mode enabled, with a WiFi assisted GPS lock on my physical location
5) Google Maps in the same view, under the same conditions. I threw in this one to have a 32-bit app reference point.

In general you’re looking at a 20 - 30% increase in memory footprint when dealing with an all 64-bit environment. At worst, the device’s total memory usage never exceeded 60% of what ships with the platform but these are admittedly fairly light use cases. With more apps open, including some doing work in the background, I do see relatively aggressive eviction of apps from memory. The most visible case is when Safari tabs have to be reloaded upon switching to them. Applications being evicted from memory don’t tend to be a huge problem since the A7 can reload them quickly.

The tricky part is you don’t really need all that much more memory. Unfortunately as with any dual-channel memory architecture, you’re fairly limited in how you can increase memory capacity and still get peak performance. Apple’s only move here would be to go to 2GB, which understandably comes with both power and financial costs. The former is a bigger concern for the iPhone 5s, but on the iPad Air I would’ve expected a transition sooner rather than later.

Although things seem to have improved with iOS 7.0.3, the 64-bit builds of the OS still seem to run into stability issues more frequently than their 32-bit counterparts. I still see low memory errors associated with any crashes. It could just be that the move to 64-bit applications (and associated memory pressure) is putting more stress on iOS’ memory management routines, which in turn exposes some weaknesses. The iPad Air crashed a couple of times on me (3 times total during the past week), but no where near as much as earlier devices running iOS 7.0.1.

Battery Life Final Words
Comments Locked

444 Comments

View All Comments

  • darkcrayon - Wednesday, October 30, 2013 - link

    You actually used the aspect ratio of the Surface as an advantage over the iPad? The 16:9 aspect ratio is fairly poor in landscape mode for "computing" tasks (not enough vertical real estate, same problem on modern desktop computers except at least there is so much more physical space there to make up for it), but it's absolutely comical in portrait mode. The iPad's aspect ratio is far more versatile for portrait or landscape, doing any kinds of tasks people typically do on computing devices. Video is the only place it's not as good, because it makes the video smaller. But it's funny you'd mention a bunch of supposed "power user" features for a device incredibly (comparatively) poor for viewing standard documents.
  • YuLeven - Wednesday, October 30, 2013 - link

    'Is far worse than 16:9 for video watching'

    I did not say that 16:9 makes 16:9's tablets better, I said it's better for video watching. Is there any lie about it?

    Wether scrolling more when reading a document rends a tablet poor for that, it's up to you to decide. On my personal opinion, software has more to do with document viewing prowess than the aspect ratio. And if it stents to writing, well, actual multitasking is a bless.

    -

    As you can see my post is about things that other tablets do better and that do not receive attention on an iPad review, despite of in other tablets reviews lots of features of the iPad are brought as an comparition standard.
  • ADGrant - Saturday, November 2, 2013 - link

    16:9 is only better for video if you hate black bars. a 4:3 tablet is better for document viewing because, in portrait orientation, the aspect ratio is similar to that of a paper document.
  • guidryp - Wednesday, October 30, 2013 - link

    The iPad is a tablet, you seem to have bought into the Microsoft argument that tablets should be laptops.

    Really they shouldn't. Microsoft takes the tablet idea and does a mashup that is a poor laptop and a poor tablet.

    If you want a laptop, buy a laptop, if you want a tablet buy a tablet. You get a better experience that way.
  • YuLeven - Wednesday, October 30, 2013 - link

    In which part Windows tablets feels like a poor tablet experience? Have you actually used Windows 8.1/RT as a tablet?
    It feels great. The gestures are simple, the multitasking is easily handled with fingers.

    Or perhaps you're refering to the type cover? Well, if that's the case you should notice that's optional and the onscreen keyboard on Windows is superb.

    Real multitasking, with two apps at once plus background apps as in a desktop, is alone enough to the Windows RT to be a contender to Apple's offerings. Compared to that, the iPad feels more or less like a toy/media consumption only device.

    Atom Windows 8.1 devices and Windows RT hardly are 'poor tablet and laptop mashups'. They are tablets, weigh like tablets, behave like tablets.

    Tablets shouldn't be laptops, but also, tablet's shouldn't be a device that strongly limits you due lack of capability of bringing new ways to interact with the device.

    -

    The iPad wins handsdown on apps number, but not necessarely that is a definitive feature for everyone. After all, pandora feels better using the browser version - which can run on the background, no need for paying for the premium account/app in order to listen your musics while you do other stuff -, facebook also feels better on browser. The list goes on.
  • guidryp - Wednesday, October 30, 2013 - link

    Why does Surface suck as a tablet?

    Bigger, heavier, nearly useless for portrait orientation with 16:9 screen.

    Do a Google Image search on the Surface. You likely have a hard time finding an image of it being used in portrait mode, because it is nearly unusable in that mode.

    In fact you have a hard time finding image of it used as a tablet at all. It is mostly used as a laptop.
  • YuLeven - Wednesday, October 30, 2013 - link

    Heavy and big? It's as thick and heavy as an iPad 4. Is the iPad 4 useless? Don't mistake the Surface 2 for the Surface Pro 2.

    And yes, it is made for landscape mode. Do is the Nexus 10 and Galaxy Note 10.1, are they fail as tablets in some extent? Tablet does not equal portrait usage.
  • ADGrant - Saturday, November 2, 2013 - link

    Once you add the keyboard the Surface is about twice as heavy as an iPad Air and it doesn't have any apps.
  • KoolAidMan1 - Thursday, October 31, 2013 - link

    It is useless in landscape mode too. 16:9 is bad for small screens and it is terrible for web browsing on a tablet 10" or smaller.
  • YuLeven - Thursday, October 31, 2013 - link

    Well, I see your point. You don't like it. But considering that the last numbers show us that two thirds of the tablet shipments in Q3 2013 now belongs to Android (which is 16:9 in 99% of the cases) and others (which include Windows, also 16:9), I can wonder that for a massive chunk of the consumer basis 16:9 orientation isn't such an issue that makes its devices 'terrible'.

Log in

Don't have an account? Sign up now