Display

One of my only issues with the Note 2 after using it for a long time was resolution. Although the move to a subpixel matrix with a full 3 subpixels per pixel on the Note 2 honestly really put most of my concerns at bay at launch, 720p started to feel limiting further on in that product’s cycle. Having more display area is great, however in Android what really matters is resolution. It was ironic having this phone with a huge display, but 720p resolution that was quickly eclipsed by devices with so much smaller displays. With the Note 3 Samsung moves to 1080p at 5.7 inches, up from the 720p at 5.5 inches in the Note 2, and 1280x800 at 5.3 inches from the original Note.

A question that immediately comes up every time we get a Samsung phone with AMOLED is first, what kind, and second what subpixel unit cell is behind it all, be it an RGB stripe or some other RG,BG alternative unit cell. In the case of the Note 3 we unsurprisingly see Samsung use the same unit cell as they did on SGS4, an offset pattern with green on one line and red and blue on another line. There’s a square blue subpixel with more area than the circular red and green subpixels as well to compensate for the difference in luminous efficiency of the material used in each subpixel type. As I’ve said in the past this isn’t PenTile (although people have started using that brand as a proxy for RG,BG alternatives) but something else entirely, but the ultimate end is still the same, two subpixels per unit pixel and not an RGB stripe.


The question for most normals then becomes – is this a big deal or can a normal human being see it? I’d argue that the subpixels on the Note 3, like the SGS4, are now small enough that they can’t be seen. I used to very picky about this, but I don’t find the new offset RG,BG pattern distracting at all on the Note 3. Subpixel size moves from just above 1 arcminute (1.006 and 1.073 for the Note and Note 2 respectively) down to 0.741 for the Note 3, making them small enough to in theory exceed human eye resolution of 1 arcminute. I won’t break out the huge table or chart, or go over all of that again, but it’s nice to see that finally be the case with the Note 3.

Brightness (White)

The Note 3 has the same display mode settings as we’ve seen in other generations, these mDNIe toggles allow some control over display color curves. They’re ultimately not a mitigation for Android’s lack of a real CMS and don’t completely solve the oversaturation issue that comes hand in hand with AMOLED’s different spectral curves, but they do help somewhat. These are unchanged as well from the SGS4 – Adapt Display is checked by default and will select which mode to use automatically for first party apps and a few others, but you can select between dynamic, standard, professional photo, and movie manually, which have different tunings for white point, gamut, and saturation. There’s also still the toggle for automatically adjusting screen tone depending on what’s being displayed.

Of the modes and configuration options available, I don’t doubt for a second that the most used one will be the defaults, however if you’re looking for the most sane from a color accuracy perspective it’s still Movie mode with the auto screen tone toggle unchecked. I gave Samsung the benefit of the doubt and ran all my measures in Movie mode as a result, but also took saturation measures of the other modes so you can see the difference in gamut and saturation with what you get under those.


The Standard and Dynamic modes have a ton of oversaturation, extending far beyond sRGB. In Dynamic mode we can also see some compression going on at the higher saturation levels, effectively blowing out those colors even more, with the second to last point almost on top of the last point. Pro Photo mode clamps down gamut and makes saturation a bit more linear, but has some odd other artifacts that show up. With the Movie selection made, the Note 3 display is considerably more controlled and linear, and makes a dramatic difference in how everything appears on the Note 3 during normal use. If you care about display really this is the only setting you should be using.


White point in movie mode is still bluer than I’d like at an average of just over 7100K, but in the all important Gretag Macbeth patch test, Delta-E is pretty low and puts it among iPhone 5, HTC One, and G2 territory. The results under movie mode from the Note 3 are actually nicely controlled. It still isn’t perfect, but there’s at least been an attempt made to give users that option if they don’t want garish colors that might look great on a store display but not so great if you care about matching photos you’ve taken to a display or print later, or web content between desktop and mobile.

CalMAN Display Performance - White Point Average

CalMAN Display Performance - Grayscale Average dE 2000

CalMAN Display Performance - Gretag Macbeth Average dE 2000


CalMAN Display Performance - Saturations Average dE 2000


 

Performance: CPU, GPU, NAND & USB 3.0 Camera
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  • doobydoo - Saturday, October 19, 2013 - link

    'The chipset IS in fact performing as the benchmark indicates'

    No, it isn't. The chipset CAN'T reach the same speeds for any non-benchmark application, for reasons such as battery life and heat.

    Your argument that bickering about performance is redundant is also stupid, because if it was, Samsung wouldn't feel the need to cheat them.
  • esterhasz - Wednesday, October 2, 2013 - link

    I would be much in favor of standardized qualitative testing. Have a set five people panel use the phone for a day in their normal workflow and use a questionnaire for performance rating. Sure it's subjective, but users are subjects last time I looked.
  • Demigod79 - Thursday, October 3, 2013 - link

    Although I too would like to a cheat vs non-cheat result in benchmarks (perhaps mark out cheat results in a different color or something), Anand did state clearly that this was cheating. There was no glossing over this fact, he laid it out explicitly and said that he wanted this practice to stop (for all OEMs that do it).

    He also mentioned that it's unlikely that OEMs will stop doing this. It's easy for the OEMs to do and makes their products look better (and frankly, it's only technical geeks who care about things like this, and we only represent a tiny segment of smartphone buyers). If it sells more products, then they will do it (although I find it about as frivolous as the Nvidia and then-ATI battle to have the fastest GPU, simply for the sake of wearing the performance crown for a couple of months).

    That being said though, this is benchmarks we're talking about here. Benchmarks do not represent real-world usage, and never have. All you have to do is look at 3DMark, which was criticized for some time as being too artificial (CPU speeds hardly mattered, whereas in real life CPU speed matters greatly). Benchmarks are, by nature, highly artificial tests meant to measure performance in a specific area. Although you can complain that cheating in benchmarks give a false impression of performance compared to other devices, you cannot say that such cheating misrepresents real-world usage since it doesn't represent real-world usage in the first place.
  • DanNeely - Tuesday, October 1, 2013 - link

    "The impact is likely small since most of these tests should drive CPU frequencies to their max state regardless (at least on the CPU side), but I'm going to make it a point to call out this behavior whenever I see it from now on."

    Unfortunately this isn't the case. By decompiling benchmarks and changing package names to disable the cheat function Ars Technica discovered that the GN3 is inflating benchmark scores by 20-50%. Most got a 20% boost; Linpack was an outlier at 50%.

    http://arstechnica.com/gadgets/2013/10/galaxy-note...
  • Anand Lal Shimpi - Tuesday, October 1, 2013 - link

    This is unfortunately something we've seen on a lot of devices, not just Samsung. Google Experience devices aren't affected, but we've seen it on the SGS4 and HTC One among others.

    Linpack isn't a very consistent test and it's too short to drive frequencies up consistently, which is why I'm guessing it's an outlier. The 20% end is higher than expected, it's entirely possible that Samsung is lifting a thermal limit as well as driving CPU frequencies up.

    I don't like any of it and I do want to see companies stop doing it. I was hoping we would see an end to it with the Note 3 but it looks like that was wishful thinking.

    Take care,
    Anand
  • Wojciech - Tuesday, October 1, 2013 - link

    Have you thought about doing an article about 'fixing' benchmark scores by other OEM's?
    If you're saying that HTC is doing the same with One then maybe LG is doing something similar and maybe even Sony.
    Normal behavior by Google experience devices would explain often lower scores than customized devices running on the same hardware platform.

    Don't you think that would be an interesting topic to examine?
    Right now I fear that more and more OEM's are going to start doing the same thing and the whole 'benchmark to determine real life performance' will be completely lost.
  • xype - Wednesday, October 2, 2013 - link

    You don't like any of it? But you still put up the graphs and numbers with an "Oh my."? People come here because AnandTech has a reputation of providing in-depth, honest reviews. Most people scan the text and go right to the graphs. Their takeaway will be a marketing lie that you didn't bother to correct because "A lot of companies do that."? Seriously?
  • Spunjji - Tuesday, October 8, 2013 - link

    If you skim the text and go to the graphs you will never, EVER get a representative review of anything. People come to Anandtech for analysis and they got that with this review. If they missed that then they might as well have gone to any of the other sites.
  • doobydoo - Saturday, October 19, 2013 - link

    Na, most people come to Anandtech because they know the graphics will have been performed in an objective and logical way. I would bet that the vast majority of readers don't read the text associated with such images.

    And that doesn't mean that they should go to other sites.
  • Squuiid - Tuesday, October 1, 2013 - link

    "It's also interesting to note that the Galaxy Note 3 appears to outperform all other Snapdragon 800 smartphones we've tested thus far. There's a couple of potential explanations here."
    You missed an explanation: Samsung cheat.
    From Ars:
    "The two functions applied to this list seem to be "PACKAGES_FOR_BOOST_ALL_ADJUSTMENT" which is no doubt the CPU booster, and "PACKAGES_FOR_LCD_FRAME_RATE_ADJUSTMENT" which makes it sound like they are also changing the display frame rate."

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