M7 Motion Coprocessor

In addition to the A7 SoC, the iPhone 5s ships with a discrete “motion coprocessor” called the M7. The M7 acts as a sensor hub, accepting inputs from the accelerometer, gyroscope and compass. The M7 also continuously monitors motion data and can interface with iOS 7’s CoreMotion API. The combination of those two things is designed to enable a completely new class of health and fitness applications.

Fundamentally the role of the M7 was previously serviced by the A6 SoC. Apple broke out its functionality into a separate chip, allegedly to reduce power consumption. With the M7 servicing motion and sensor requests, the A7 SoC can presumably remain asleep for longer. Any application level interaction will obviously require that the A7 wake up, but the M7 is supposed to enable a lot of background monitoring of sensor and motion data at very low power levels.

In the earliest implementation of CoreMotion and the M7, the iPhone 5s in combination with iOS maps will automatically switch between driving and walking directions when it detects that you’ve transitioned from automobile to pedestrian travel. The M7 can also signal iOS that you’re driving, and prevent the OS from popping up requests to join WiFi networks it finds along the way. Hardware enabled situational awareness is a big step for modern smartphones, and the combination of hardware (M7) and software (CoreMotion API) both make a lot of sense. I’ve seen demos in the past of companies looking to parse sensor data (along with other contextual data from your device) to determine when you’re at work, or the gym or when you’re otherwise occupied and can’t immediately respond to a message. Your phone understanding your current state in addition to your location is an extremely important step towards making smartphones even more personal.

The role of the M7 makes a lot of sense - its location physically outside of the A7 SoC is what’s unusual. Apple could’ve just as easily integrated its functionality on die and just power gated the rest of the SoC when idle. The M7’s existence outside of the main A7 die can imply a number of things.

The best theory I have is that we’ll see some deployments of A7 without the associated M7 part. Along those lines, a very smart man theorized that perhaps M7 is built on a different manufacturing process than A7. We’ll have to wait for someone to delayer the M7 to truly find out, but that will tell us a lot about Apple’s motivations here.

Touch ID

I’ve somehow managed to escape most fingerprint sensors on computing devices. I owned a couple of laptops that had the old optical style sensors, but it was always quicker for me to type in a password than it was for me to deal with the sensor. I also wrote a piece on Motorola’s Atrix a few years back, which had a fingerprint sensor built into the power/clock button. The experience back then wasn’t all that great either. If I got into a groove I’d be able to unlock the Atrix by sliding my finger over the sensor every time, but I’d run into problems more often than not. The unpredictable nature of the Atrix’s sensor is what ultimately made it more frustrating than useful. The concept, however, was sound.

No one likes typing in a passcode. Four digit ones aren’t really all that secure unless you have some sort of phone wipe on x-number-of-retries setting. Longer passcodes are more secure but also a pain to type in regularly.

Security is obviously extremely important on modern day smartphones. Personal messages, emails, access to all of your social networking, banking, airline reservations, everything is accessible once you get past that initial passcode on a phone. We also check our devices frequently enough that you want some sort of grace period between requiring another passcode. It’s bad practice, but it’s a great example of convenience trumping security.

When I first heard the rumors of Apple integrating a fingerprint scanner into the iPhone 5s’ home button I was beyond skeptical. I for sure thought that Apple had run out of ideas. Even listening to the feature introduced live, I couldn’t bring myself to care. Having lived with the iPhone 5s for the past week however, I can say that Touch ID is not only extremely well executed, but a feature I miss when I’m not using the 5s.

The hardware is pretty simple to understand. Touch ID is a capacitive fingerprint sensor embedded behind a sapphire crystal cover. The sensor works by forming a capacitor with your finger/thumb. The sensor applies a voltage to one plate of a capacitor, using your finger as the other plate. The resulting electric field between your dermis (layer right below your outward facing skin) and the Touch ID sensor maps out the ridges and valleys of your fingerprint. Because the data that’s being stored is somewhat sub-epidermal, dirt and superficial damage to your finger shouldn’t render Touch ID inoperable (although admittedly I didn’t try cutting any of my fingers to test this theory). The map is recorded (and not an image of your finger) and stored in some secure memory on the A7 SoC itself. The data is stored in an encrypted form and is never uploaded to iCloud or stored anywhere other than on your A7 SoC.

Behind the Touch ID sensor is a similar feeling mechanical switch to what you’d find on the iPhone 5 or 5c. You still get the same click and same resistance. The only physical differences are a lack of the home square printed on the button, and the presence of a steel ring around the button. The steel ring acts as a conductive sensor for your finger. Make contact with the steel ring and Touch ID wakes up (presumably when your phone is in a state where Touch ID interactions are expected). Without making contact with the ring, Touch ID won’t work (I confirmed this by trying to unlock the 5s with my pinky and never touching the ring).

Having a passcode is a mandatory Touch ID requirement. You can’t choose to only use Touch ID to unlock your device. In the event that your fingerprint isn’t recognized, you can always manually type in your passcode.

Your fingerprint data isn’t accessible by third party apps at this point, and even has limited exposure under iOS 7. At present, you can only use Touch ID to unlock your phone or to authorize an iTunes purchase. If you’ve restarted your phone, you need to manually type in your passcode once before you can use Touch ID. If you haven’t unlocked your phone in 48 hours, you’ll need to supply your passcode before Touch ID is an option. Repeated failed attempts (5) to access your 5s via Touch ID will force you to enter a passcode as well.

Other first party services like Game Center logins are also not Touch ID enabled. Even using Touch ID for iTunes purchases requires an opt in step in the Settings menu, it’s not on by default.

Apple has done its best to make the Touch ID configuration and subsequent recognition process as seamless as possible. There’s an initial training period for any finger you want stored by the device. At present you can store up to five unique fingers. At first that sounded like a lot, but I ended up using four of those slots right away. The idea is to store any finger you’d possibly want to use to unlock the device, to avoid Touch ID becoming a limit on how you hold your phone. For me that amounted to both thumbs and both index fingers. The thumbs were an obvious choice since I don’t always hold my phone in the same hand. I added my index fingers for the phone-on-table use case. That left me with a fifth slot that I could use for myself or anyone else I wanted to give access to my phone.

The training process is pretty simple. Just pick up and place your finger on the Touch ID sensor a few times while it maps out your fingerprint. After you complete that step, do it again but focus on the edges of your finger instead. The surface area of the Touch ID sensor is pretty small by comparison to most fingers, so the more data you can give the sensor the better. Don’t worry about giving Touch ID a perfect map of your fingers on the first try. Touch ID is designed to adapt over time. Whenever an unlock attempt fails and is followed by a successful attempt, the 5s will compare the print map from the failed attempt and if it determines that both attempts were made with the same finger it will expand the match database for that finger. Indeed I tested and verified this was working. I deliberately picked a weird angle and part of my thumb to unlock the 5s, which was immediately rejected. I then followed it up with a known good placement and was successful. I then repeated the weird attempt from before and had it immediately succeed. That could’ve been dumb luck or the system working as intended. There’s no end user exposure to what’s going on inside.

With fingers added to Touch ID, everything else works quite smoothly. The easiest way to unlock the iPhone 5s with Touch ID enabled is to press and release the home button and just leave your finger/thumb there. The button press wakes the device, and leaving your digit there after the fact gives the Touch ID sensor time to read your print and unlock the device. In practice, I found it quicker than manually typing in a four digit passcode. Although the process is faster than typing in a passcode, I feel like it could go even quicker. I’m sure Apple is erring on the side of accuracy rather than speed, but I do feel like there’s some room for improvement still.

Touch ID accuracy didn’t seem impacted by oily skin but it quickly turns non-functional if you’ve got a wet finger. The same goes for extremely dirty fingers.

Touch ID ended up being much better than I thought it would be, and it’s honestly the first fingerprint scanner system that I would use on a regular basis. It’s a much better way of unlocking your phone. I’ve been transitioning between the 5s the 5c and the iPhone 5 for the past week, and whenever I’d go to the latter two I’d immediately miss the Touch ID sensor. The feature alone isn’t enough to sell me on the 5s, but it’s definitely a nice addition. My only real wish is that Touch ID would be acceptable as an authentication method in more places, although I understand the hesitation Apple must have in opening the floodgates.

 

GPU Architecture & Performance Battery Life
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  • darkich - Wednesday, September 18, 2013 - link

    Anand really should be ashamed of himself.. doing the same old Java Script(software dependant to a major extent) trick over and over again, and clearly as a day, refusing to include a hardware benchmark such as GB.
    That way, he can keep on kissing Intel's and Apple's behind.
    (Btw I actually love what Apple is doing with its custom ARM chips, and I am really looking forward to the A7X and iPad 5)

    Despicable dishonesty
  • Dug - Wednesday, September 18, 2013 - link

    Funny, you want different information than what's provided and some how you come to the conclusion that it's biased. Yet throughout your post you have nothing to back it up, and all you have added is your own personal comments against Apple. Pot calling the kettle black? And from what I can tell from you blabbering on about 64bit code, you have no educated information on iOS 7 64bit or the 64bit proc. Correct me if I am wrong and show me an app that you have developed for it. In the end it comes down to how well the product will perform, and Anand's review has shown that. And what's this comment 'Native benchmarks don't compare the new apple chip to "old 32 bit v7 chips" - it only compares the new apple chip to the old ones. What 32bit v7 chip are you talking about? And why wouldn't he compare the new chip to the old ones. And what difference does it make?
  • Patranus - Wednesday, September 18, 2013 - link

    What difference does it make if the iOS and Android use different JS engines?
  • StevenRN - Saturday, September 21, 2013 - link

    By "unbiased" you mean a review from a site like AndroidCentral or similar site?
  • barefeats - Wednesday, September 18, 2013 - link

    Excellent review. I'm sharing it with every iPhone freak I know.
  • jimbob07734 - Thursday, September 19, 2013 - link

    I'm sure not gonna be that guy that buys the first Samsung 64 bit chip they slap together to match the A7. I doubt they have even started working on it until last week.
  • NerdT - Monday, September 23, 2013 - link

    All of these graphics performance comparisions (except the off-screen ones) are incorrect and absolutly miss-leading. The reason is that most of the other phones have a 1080p display which has 2.8x higher resolution that iPhone 5s! That being said, all on-screen scores will get bumped up by about the same scale for iPhone because they are calculated based on FPS only, and the frames are render the the device resolution. This is a wrong benchmarking because you are not having an apple to apple comparision. I would have expected a much higher quality report from Anandtech! Please go ahead and correct your report and prevent miss-leading information.
  • akdj - Friday, September 27, 2013 - link

    You're simply wrong. We'll leave it at that. This is objective data. You can't argue that. If you're unhappy with the results, build your own benchmarking app. Question---why would it NOT be relevant (on screen tests) when you're using said product? Is there a chance down the road you're going to upgrade your current 4" display to 4.3"? 5"? 6"---720p? 1080p? Easy answer=No. You can't upgrade your display. The onscreen tests are neither 'wrong', 'incorrect' or 'absolutely misleading'. They are numbers derived from current testing suites and software. You can't compare bananas and beans. They're different. So Android has increased the resolution of their displays in some cases??? Who cares! The numbers are STILL accurate. Again, each unique device is of it's own making. If Anand went forward with his site and your reasoning we wouldn't have any type of way to benchmark or gauge performance.
  • jljaynes - Tuesday, September 17, 2013 - link

    Beast of a chip
  • tredstone - Wednesday, September 18, 2013 - link

    i agree. and to think android fans have been criticizing the a7 and the 5s in general. this chip is amazing . wow, what a phone it is

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