Sleeping Dogs

Another Square Enix game, Sleeping Dogs is one of the few open world games to be released with any kind of benchmark, giving us a unique opportunity to benchmark an open world game. Like most console ports, Sleeping Dogs’ base assets are not extremely demanding, but it makes up for it with its interesting anti-aliasing implementation, a mix of FXAA and SSAA that at its highest settings does an impeccable job of removing jaggies. However by effectively rendering the game world multiple times over, it can also require a very powerful video card to drive these high AA modes.

With Sleeping Dogs the GTX 760 is once again back on top, although this time it’s a close fight between it and the 7950B. In this case the gap at our higher 1080p settings is just 3%, nearly a tie. Meanwhile it’s interesting to see the GTX 760 doing so well compared to the GTX 670 here, even beating it just slightly. The use of SSAA hits the ROPs and shaders pretty hard, so while we’d typically expect the GTX 760 to fall behind the GTX 670 here, this appears to be a case where the higher core clockspeed and resulting higher ROP performance works in the GTX 760’s favor.

With our minimum framerates however the GTX 760 falls behind the 7950B. Here AMD’s competitor performs about 7% better at our highest 1080p settings, keeping AMD’s card above 50fps.

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  • JlHADJOE - Wednesday, June 26, 2013 - link

    The GTX670 still looks like a better configuration. Having two disabled SMs and trying to make up the performance difference with clock speed means the 760 is slightly slower than the 670, all the while using more power. There's likely less performance to be gained from overclocking too.

    I can only guess that they are heavily binning GK104s and every good chip is going into the 770, and with the product line being cut down the 760 has to accept all the rejects so its spec calls for up to two non-functional SMs.
  • intercede007 - Wednesday, June 26, 2013 - link

    EVGA lists a 4GB part (04G-P4-2766-KR) and an overclocked 4GB part (04G-P4-2768-KR ). The review only covers the reference 2GB design.

    Is there any reason to think the additional 2GB of memory at the same clock rate as a 2GB part will be worth the additional cost? The price difference appears to be $40.
  • monkeydude66 - Wednesday, June 26, 2013 - link

    Thank you so much for including GTX 460, 560 Ti in the review! Anandtech delivers once again. I find it absolutely ridiculous when major GPU Review sites only compare new GPUs to the last generation or completely unrelated GPUs unworthy of comparing to to a mainstream card. Good work.
  • mapesdhs - Wednesday, June 26, 2013 - link


    I'll probably get a 700 series card next month, in which case I'll start adding data to my
    site, which already has a lot of 460 info. Do you have a 460? (or two?) If so, which models?

    Ian.
  • monkeydude66 - Wednesday, June 26, 2013 - link

    Yeah, I have the Gigabyte GV-N460OC-1GI with 1GB. Planing to upgrade to GTX760 after seeing the +100% performance change.
  • mapesdhs - Monday, July 1, 2013 - link


    So is your 460 the version that has a 715MHz core clock? In that case yes indeed, the 760
    should give you a major performance bump. Btw, what CPU/mbd do you have? CPU needs
    to be reasonably decent to feed something like a 760.

    Ian.
  • SilverBack - Wednesday, June 26, 2013 - link

    Ryan the GTX 760 4 gb is out can we get a comparison?
  • slickr - Wednesday, June 26, 2013 - link

    Too expensive for me, $250 is still quite a lot, especially since the GTX 460 1GB was $200, then the GTX 560 was $200.

    I'm going to wait for competition from AMD and see if they offer better value for money.
  • rs2 - Wednesday, June 26, 2013 - link

    How did the 660Ti score so highly on the Crysis 3 benchmark @ 2560x1440? Seems like an invalid result?
  • Ryan Smith - Thursday, June 27, 2013 - link

    Good catch. That was a data entry error; that was supposed to be 34, not 44. It has been corrected. Thanks.

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