Although GTX 770 is already a very high clocked part for GK104, we still wanted to put it through its paces when it comes to overclocking. Of particular interest here is actually memory overclocking, as this is the first video card shipping with 7GHz GDDR5 standard. This will let us poke at things to see just how far both the RAM itself and NVIDIA’s memory controller can go.

Meanwhile the switch to GPU Boost 2.0 for GTX 770 is going to change the overclocking process somewhat compared to GTX 680 and GTX 670. Overvolting introduces marginally higher voltages and boost bins to play with, while on the other hand the removal of power targets in favor of TDP means that we only get 106% – an extra 14W – to play with in TDP limited scenarios. Thankfully as we’ve seen we’re generally not TDP limited on GTX 770 at stock, which means our effective headroom should be greater than that.

GeForce GTX 770 Overclocking
  Stock Overclocked
Core Clock 1046MHz 1146MHz
Boost Clock 1085MHz 1185MHz
Max Boost Clock 1136MHz 1241MHz
Memory Clock 7GHz 8GHz
Max Voltage 1.2 1.212v

We’re actually a bit surprised we were able to get another 100MHz out of the GPU itself. Even without the extra overvoltage boost bin, we’re still pushing 1200MHz+ on 1.2v, which is doing rather well for GK104. Of course this is only a 9% increase in the GPU clockspeed, which is going to pale in comparison to parts like GTX 670 and GTX 780, each of which can do 20%+ due to their lower clockspeeds. So there’s some overclocking headroom in GTX 770, but as to be expected it's not a lot.

More interesting however is the memory overclock. We’ve been able to put another 1GHz on 6GHz GTX 680 cards in the past, and with the 7GHz base GTX 770 we’ve been able to pull off a similar overclock, pushing our GTX 770 to an 8GHz memory clock. The fact that NVIDIA’s memory controller can pull this off is nothing short of impressive; we had expected there to be some headroom, but another 14% is beyond our expectations. At this clockspeed the GTX 770 has a full 256GB/sec of memory bandwidth, 33% more than both a stock GTX 680 and the 384-bit GTX 580. Of course we’ll see if GTX 770 can put that bandwidth to good use.

The end result of our overclocking efforts nets a very consistent 9%-12% increase in performance across our games. 9% is the upper bound for improvements due to GPU overclocking, so anything past that means we’re also benefitting from the extra memory bandwidth. We aren’t picking up a ton of performance from memory bandwidth as far as we can tell, but it does pay off and is worth pursuing, even with the GTX 770’s base memory clock of 7GHz.

Overall overclocking can help close the gap between the GTX 770 and 7970GE in some games, and extend it in others. But 10% won’t completely close the gap on the GTX 780; at best it can halve it. GTX 780’s stock performance is simply not attainable without the much more powerful GK110 GPU.

Moving on to power consumption, we can see that the 106% TDP limit keeps power usage from jumping up by too much. In Battlefield 3 this is a further 12W at the wall, and 21W at the wall with FurMark. In games this means our power usage at the wall is still below GTX 780, though we’ve equaled it under FurMark.

The fan curve for GTX 770 appears to be identical to that of GTX 780. Which is to say the fan significantly ramps up around 84C, keeping temperatures in the low-to-mid 80s even though GPU Boost 2.0 is allowed to go up to 95C.

Finally for fan noise, we see a small increase under Battlefield 3, and no change under FurMark. 1.5dB louder under Battlefield 3 puts noise levels on par with the GTX 780, sacrificing some of GTX 770’s abnormally quiet acoustics, but still keeping noise below the 50dB level. Or to put this another way, the performance gains for overclocking aren’t particularly high, but then again neither is the cost of overclocking in terms of noise.

Power, Temperature, & Noise Final Thoughts
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  • chizow - Thursday, May 30, 2013 - link

    They are both overpriced relative to their historical cost/pricing, as a result you see Nvidia has posted record margins last quarter, and will probably do similarly well again.
  • Razorbak86 - Thursday, May 30, 2013 - link

    Cool! I'm both a customer and a shareholder, but my shares are worth a hell of a lot more than my SLi cards. :)
  • antef - Thursday, May 30, 2013 - link

    I'm not happy that NVIDIA threw power efficiency to the wind this generation. What is with these GPU manufacturers that they can't seem to CONSISTENTLY focus on power efficiency? It's always...."Oh don't worry, next gen will be better we promise," then it finally does get better, then next gen sucks, then again it's "don't worry, next gen we'll get power consumption down, we mean it this time." How about CONTINUING to focus on it? Imagine any other product segment where a 35%! power increase would be considered acceptable, there is none. That makes a 10 or whatever FPS jump not impressive in the slightest. I have a 660 Ti which I feel has an amazing speed to power efficiency ratio, looks like this generation definitely needs to be sat out.
  • jwcalla - Thursday, May 30, 2013 - link

    It's going to be hard to get a performance increase without sacrificing some power while using the same architecture. You pretty much need a new architecture to get both.
  • jasonelmore - Thursday, May 30, 2013 - link

    or a die shrink
  • Blibbax - Thursday, May 30, 2013 - link

    As these cards have configurable TDP, you get to choose your own priorities.
  • coldpower27 - Thursday, May 30, 2013 - link

    There isn't much you can really do when your working with the same process node and same architecture, the best you can hope for is a slight bump in efficiency at the same performance level but if you increase performance past the sweet spot, you sacrifice efficiency.

    In past generation you had half node shrinks. GTX 280 -> GTX 285 65nm to 55nm and hence reduced power consumption.

    Now we don't, we have jumped straight from 55nm -> 40nm -> 28nm, with the next 20nm node still aways out. There just isn't very much you can do right now for performance.
  • JDG1980 - Thursday, May 30, 2013 - link

    Yes, this is really TSMC's fault. They've been sitting on their ass for too long.
  • tynopik - Thursday, May 30, 2013 - link

    maybe a shade of NVIDIA green for the 770 in the charts instead of AMD red?
  • joel4565 - Thursday, May 30, 2013 - link

    Looks like an interesting part. If for no other reason that to put pressure on AMD's 7950 Ghz card. I imagine that card will be dropping to 400ish very soon.

    I am not sure what card to pick up this summer. I want to buy my first 2560x1440 monitor (leaning towards Dell 2713hm) this summer, but that means I need a new video card too as my AMD 6950 is not going to have the muscle for 1440p. It looks like both the Nvida 770 and AMD 7950 Ghz are borderline for 1440p depending on the game, but there is a big price jump to go to the Nvidia 780.

    I am also not a huge fan of crossfire/sli although I do have a compatible motherboard. Also to preempt the 2560/1440 vs 2560/1600 debate, yes i would of course prefer more pixels, but most of the 2560x1600 monitors I have seen are wide gamut which I don't need and cost 300-400 more. 160 vertical pixels are not worth 300-400 bucks and dealing with the Wide gamut issues for programs that aren't compatible.

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