Although GTX 770 is already a very high clocked part for GK104, we still wanted to put it through its paces when it comes to overclocking. Of particular interest here is actually memory overclocking, as this is the first video card shipping with 7GHz GDDR5 standard. This will let us poke at things to see just how far both the RAM itself and NVIDIA’s memory controller can go.

Meanwhile the switch to GPU Boost 2.0 for GTX 770 is going to change the overclocking process somewhat compared to GTX 680 and GTX 670. Overvolting introduces marginally higher voltages and boost bins to play with, while on the other hand the removal of power targets in favor of TDP means that we only get 106% – an extra 14W – to play with in TDP limited scenarios. Thankfully as we’ve seen we’re generally not TDP limited on GTX 770 at stock, which means our effective headroom should be greater than that.

GeForce GTX 770 Overclocking
  Stock Overclocked
Core Clock 1046MHz 1146MHz
Boost Clock 1085MHz 1185MHz
Max Boost Clock 1136MHz 1241MHz
Memory Clock 7GHz 8GHz
Max Voltage 1.2 1.212v

We’re actually a bit surprised we were able to get another 100MHz out of the GPU itself. Even without the extra overvoltage boost bin, we’re still pushing 1200MHz+ on 1.2v, which is doing rather well for GK104. Of course this is only a 9% increase in the GPU clockspeed, which is going to pale in comparison to parts like GTX 670 and GTX 780, each of which can do 20%+ due to their lower clockspeeds. So there’s some overclocking headroom in GTX 770, but as to be expected it's not a lot.

More interesting however is the memory overclock. We’ve been able to put another 1GHz on 6GHz GTX 680 cards in the past, and with the 7GHz base GTX 770 we’ve been able to pull off a similar overclock, pushing our GTX 770 to an 8GHz memory clock. The fact that NVIDIA’s memory controller can pull this off is nothing short of impressive; we had expected there to be some headroom, but another 14% is beyond our expectations. At this clockspeed the GTX 770 has a full 256GB/sec of memory bandwidth, 33% more than both a stock GTX 680 and the 384-bit GTX 580. Of course we’ll see if GTX 770 can put that bandwidth to good use.

The end result of our overclocking efforts nets a very consistent 9%-12% increase in performance across our games. 9% is the upper bound for improvements due to GPU overclocking, so anything past that means we’re also benefitting from the extra memory bandwidth. We aren’t picking up a ton of performance from memory bandwidth as far as we can tell, but it does pay off and is worth pursuing, even with the GTX 770’s base memory clock of 7GHz.

Overall overclocking can help close the gap between the GTX 770 and 7970GE in some games, and extend it in others. But 10% won’t completely close the gap on the GTX 780; at best it can halve it. GTX 780’s stock performance is simply not attainable without the much more powerful GK110 GPU.

Moving on to power consumption, we can see that the 106% TDP limit keeps power usage from jumping up by too much. In Battlefield 3 this is a further 12W at the wall, and 21W at the wall with FurMark. In games this means our power usage at the wall is still below GTX 780, though we’ve equaled it under FurMark.

The fan curve for GTX 770 appears to be identical to that of GTX 780. Which is to say the fan significantly ramps up around 84C, keeping temperatures in the low-to-mid 80s even though GPU Boost 2.0 is allowed to go up to 95C.

Finally for fan noise, we see a small increase under Battlefield 3, and no change under FurMark. 1.5dB louder under Battlefield 3 puts noise levels on par with the GTX 780, sacrificing some of GTX 770’s abnormally quiet acoustics, but still keeping noise below the 50dB level. Or to put this another way, the performance gains for overclocking aren’t particularly high, but then again neither is the cost of overclocking in terms of noise.

Power, Temperature, & Noise Final Thoughts
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  • mapesdhs - Friday, May 31, 2013 - link


    I've just bought two 3GB 580s for 450 UKP total, will be benching them next week
    single & SLI. If you're interested in the results, let me know by PM/email (or Google
    "SGI Ian" to find my contact page) and I'll send you the info links once the tests are
    done. I'll be testing with 3DMark06, Vantage, 3DMark11, Firestrike, Call of Juarez,
    Stalker COP, X3TC, PT Boats, Far Cry 3, and all 4 Unigines (Sanctuary, Tropics,
    Heaven and Valley). If I'm reading reviews correctly, two 580s SLI should beat a 780.

    If your existing 580 is a 1.5GB card, note you can get a 2nd one off eBay these days
    for typically less than 150 UKP. I've won two this month, a Zotac card for 123 UKP
    (using it to type this post) and an EVGA card for 142 UKP.

    And yes, I agree, the new gen card pricing is kinda nuts. Anyone would think
    we haven't had a recession. I doubt peoples' budgets have suddenly become
    30% higher (only reason I could buy some is I sold some of my other stuff to
    cover the cost). The two 3GB 580s I bought were in total 100 UKP less than the
    cheapest 780 from the same seller (I probably could have eventually obtained
    two 3GB 580s off eBay, but decided the chance to get them from a proper
    retailer right now with warranty, etc. was too good to pass up).

    Ian.
  • colonelclaw - Saturday, June 1, 2013 - link

    Thanks for the reply, Ian. For some reason I'd totally forgotten about SLI. I'd be very interested to see the results of a 580 SLI vs. 780, and I suspect a few other readers here would too. One thing, how closely matched do the two cards have to be? Exactly the same model? Just the same clock speeds? Or is it more forgiving? I can't imagine it would be very easy to track down a 2nd identical 580, which is the reason I ask. If any Anand readers with knowledge of SLIing can share their experiences that would be great.
  • shompa - Friday, May 31, 2013 - link

    Memory... How many games are 64bit? = How many games needs more then 4gig memory? Today zero. It was even more fun when most PCs had BIOS. It cant even address that much graphic memory.
    Maybe 64bit gaming will be mainstream in a year? I don't know. I sure seems to take its time. I have used 64 bit in my work since 1995 (real computers) and 64bit on my mac since 2002. (OSX 10.27 Smeagol). Gaming/Windows takes its time since Windows don't have smart software packaging. (real computers have the same binary for 32/64bit, different languages and even different architectures. I loved when Apple had "fat binaries" and everything could run on both PPC and X86. Gives the customer a choice of architecture.)
  • SymphonyX7 - Friday, May 31, 2013 - link

    Looks more like a GTX 680 Plus. The gains over the year-old GTX 680 and HD 7970 Ghz edition are measly and power efficiency was thrown in as an afterthought.

    I'll wait for the HD 8950 and HD 8970 or whatever they'll call it before I make a decision. I suppose it's worth the wait considering what implications the new PS4 and Xbox One will have on game development and their impact on PC ports performance-wise.
  • kwrzesien - Monday, June 24, 2013 - link

    4GB models have appeared at Newegg: http://www.newegg.com/Product/Product.aspx?Item=N8...
  • Colin.B - Tuesday, July 9, 2013 - link

    I just ordered the Gigabyte GTX 770, sold one of my 660 SCs for 160 dollars and am returning the one I just bought. Will I see a big performance drop from 660 SLI to the 770 at 2560x1440? I hope I made the right choice :/

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