Final Words

It’s nearly impossible for the Xbox One not to be a substantial upgrade over the Xbox 360. The fact that Microsoft could ship a single integrated SoC instead of a multi-chip CPU+GPU solution this generation is telling enough. You don’t need to integrate anywhere near the fastest CPUs and GPUs to outperform the Xbox 360, something closer to the middle of the road works just fine.

Microsoft won’t have any issues delivering many times the performance of the Xbox 360. The Xbox One features far more compute power and memory bandwidth than the Xbox 360. Going to 8GB of RAM is also a welcome upgrade, especially since it’s identical to what Sony will ship on the PlayStation 4. As AMD is supplying relatively similar x86 CPU and GCN GPU IP to both consoles, porting between them (and porting to PCs) should be far easier than ever before. The theoretical performance comparison between the two next-gen consoles is where things get a bit sticky.

Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms.

On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques.

Differences in the memory subsytems also gives us some insight into each approach to the next-gen consoles. Microsoft opted for embedded SRAM + DDR3, while Sony went for a very fast GDDR5 memory interface. Sony’s approach (especially when combined with a beefier GPU) is exactly what you’d build if you wanted to give game developers the fastest hardware. Microsoft’s approach on the other hand looks a little more broad. The Xbox One still gives game developers a significant performance boost over the previous generation, but also attempts to widen the audience for the console. It’s a risky strategy for sure, especially given the similarities in the underlying architectures between the Xbox One and PS4. If the market for high-end game consoles has already hit its peak, then Microsoft’s approach is likely the right one from a business standpoint. If the market for dedicated high-end game consoles hasn’t peaked however, Microsoft will have to rely even more on the Kinect experience, TV integration and its exclusive franchises to compete.

Arguably the most interesting thing in all of this is the dual-OS + hypervisor software setup behind the Xbox One. With the Windows kernel running alongside the Xbox OS, I wonder how much of a stretch it would be to one day bring the same setup to PCs. Well before the Xbox One hits the end of its life, mainstream PC APUs will likely be capable of delivering similar performance. Imagine a future Surface tablet capable of doing everything your Xbox One can do. That's really the trump card in all of this. The day Microsoft treats Xbox as a platform and not a console is the day that Apple and Google have a much more formidable competitor. Xbox One at least gets the software architecture in order, then we need PC/mobile hardware to follow suit and finally for Microsoft to come to this realization and actually make it happen. We already have the Windows kernel running on phones, tablets, PCs and the Xbox, now we just need the Xbox OS across all platforms as well.

Power/Thermals, OS, Kinect & TV
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  • jeffkibuule - Wednesday, May 22, 2013 - link

    Both were built to work along side each other. If it were the former, you'd expect to run Office on it (an HTPC is still a PC) and if it were the latter you'd need to quit a game before running any media apps (since the game would demand to use all system RAM available).

    As such, it really is neither of the scenarios you presented.
  • Littleluk - Wednesday, May 22, 2013 - link

    I think most of the hardware choices are designed with the display device in mind. There is a huge market of 1080p devices and the price point for those is well established. Most households now have one or will have one. Locking in hardware and performance at a set resolution is good for console costs and game developers. (it does worry me a bit whether advances in PC display technology will equate to higher graphics displays in PC games if the rest of the market is set at 1080p... why develop higher res models etc.) Sony going for a bit higher graphics performance could be an advantage someday if display technology changes to utilize the headroom but Microsoft has solid hardware for their target resolution.

    The hypervisor approach is particularly interesting to me as it might be a window into the future of where MS may take OS development. Virtual machines optimized for particular tasks can give you a faster spreadsheets and higher game fps on the same box by selecting which OS module is running. Is there a plan somewhere to put Office 365 on the Xbox One? Microsoft would like nothing better than to be selling software suites that use MS cloud services across multiple platforms to each and every one of us.
  • tipoo - Wednesday, May 22, 2013 - link

    More power can be advantageous to the same resolution...My Radeon x1650 could run games in 1920x1080, that doesn't mean it can do everything a GTX680 can at the same res.
  • bengildenstein - Wednesday, May 22, 2013 - link

    A visual comparison between the games demonstrated in the PS4 and XB1 presentations clearly give the graphical edge to the PS4. PS4 games look distinctly next-gen, and are approaching CGI in fidelity. These are early days, and this comparison is hardly scientific, but it seems to corroborate the stronger, easier to develop for hardware in the PS4.

    But I think the underestimated feature for the PS4 is the 'share' button on the controller. Game spectating is a big deal, and this gives the PS4 a fan-based advertising engine. Due to the simplicity of sharing video, expect a flood of high-quality PS4 videos to be uploaded to the web, making the PS4 and PS4 games much more visible online. This turns regular players into advertisers for the system which should significantly help its popularity with cool 'look what I did' videos, walkthroughs, and competitions.

    I am also very interested to see how Sony uses the second, low-power, always-on processor in the PS4. Certainly it would be possible to include voice-commands ala XB1, but I think that this can open up interesting new uses to keep the system competitive over the coming years.
  • Flunk - Wednesday, May 22, 2013 - link

    I think you're reading too much into presentations that could very well have been 100% pre-processed CGI. I expect that the final games will look quite similar on both.
  • senecarr - Wednesday, May 22, 2013 - link

    You might want to check the Xbox One presentation - one the things they mention is that game play share is easy for developers to include because of all the connections to the Azure Cloud computing. So that just leaves a share button, but that is actually horrible compared to Kinect, which be on every Xbox One. Instead of hitting a button in the middle of your controller and losing your momentum in the game, for Xbox One you should just be able to yell, Xbox, start recording game play.
  • BPB - Wednesday, May 22, 2013 - link

    I think the PS4 will share to more people. I expect the Xbox One sharing to be either Xbox Live only or the MS universe only. I think Sony's sharing won't be as limited. At least that is the impression I got from the presentations.
  • blacks329 - Thursday, May 23, 2013 - link

    PS Eye (Sony's Kinect) will be included with every console as well, this was announced back in February.
  • jabber - Wednesday, May 22, 2013 - link

    If these new boxes are more Media than gaming orientated going forward it could mean far shorter life-cycles for them. We could be going to a 3-4 year cycle rather than the current 8 year trend.
  • HisDivineOrder - Wednesday, May 22, 2013 - link

    "The day Microsoft treats Xbox as a platform and not a console is the day that Apple and Google have a much more formidable competitor."

    I'd say the reverse. The day that Apple and Google decide to become competitors to Xbox is the day that Xbox (and Playstation) go extinct. Right now, MS and Sony are getting by because the HDTV efforts by Apple and Google are "experiments" and not taken seriously. Imagine an AppleTV where Apple allows app installations and a GoogleTV that's focused on gaming with decent hardware.

    And imagine how low that GoogleTV (for Games) would cost. Imagine it opens up Android and just like that, bajillions of apps descend upon it.

    Hell, it's debatable if they even need to bother making more than a streaming device to receive the image from your tablet and/or smartphone to do just that. Really, all Google needs is an AppleTV-like Airplay connection. You can already plug in whatever USB/bluetooth controller you like.

    Within a few generations of Google taking HDTV gaming seriously, they could walk all over Sony and MS because while consoles sit and languish for longer and longer periods of time, tablets are constantly evolving year after year, iterating upward in specs at an impressive rate.

    How long before even the Xbox One isn't pushing out graphics far enough ahead of a Nexus tablet that people just go with the $100-$200 tablet with the free to $1 games instead?

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