DiRT 3

DiRT 3 is a rallying video game and the third in the Dirt series of the Colin McRae Rally series, developed and published by Codemasters. DiRT 3 also falls under the list of ‘games with a handy benchmark mode’. In previous testing, DiRT 3 has always seemed to love cores, memory, GPUs, PCIe lane bandwidth, everything. The small issue with DiRT 3 is that depending on the benchmark mode tested, the benchmark launcher is not indicative of game play per se, citing numbers higher than actually observed. Despite this, the benchmark mode also includes an element of uncertainty, by actually driving a race, rather than a predetermined sequence of events such as Metro 2033. This in essence should make the benchmark more variable, but we take repeated runs in order to smooth this out. Using the benchmark mode, DiRT 3 is run at 1440p with Ultra graphical settings. Results are reported as the average frame rate across four runs.

One 7970

DiRT 3 - One 7970, 1440p, Max Settings

While the testing shows a pretty dynamic split between Intel and AMD at around the 82 FPS mark, all processors are roughly +/- 1 or 2 around this mark, meaning that even an A8-5600K will feel like the i7-3770K.

Two 7970s

DiRT 3 - Two 7970s, 1440p, Max Settings

When reaching two GPUs, the Intel/AMD split is getting larger. The FX-8350 puts up a good fight against the i5-2500K and i7-2600K, but the top i7-3770K offers almost 20 FPS more and 40 more than either the X6-1100T or FX-8150.

Three 7970s

DiRT 3 - Three 7970, 1440p, Max Settings

Moving up to three GPUs and DiRT 3 is jumping on the PCIe bandwagon, enjoying bandwidth and cores as much as possible. Despite this, the gap to the best AMD processor is growing – almost 70 FPS between the FX-8350 and the i7-3770K.

Four 7970s

DiRT 3 - Four 7970, 1440p, Max Settings

At four GPUs, bandwidth wins out, and the PLX effect on the UP7 seems to cause a small dip compared to the native lane allocation on the RIVE (there could also be some influence due to 6 cores over 4).

One 580

DiRT 3 - One 580, 1440p, Max Settings

Similar to the one 7970 setup, using one GTX 580 has a split between AMD and Intel that is quite noticeable. Despite the split, all the CPUs perform within 1.3 FPS, meaning no big difference.

Two 580s

DiRT 3 - Two 580s, 1440p, Max Settings

Moving to dual GTX 580s, and while the split gets bigger, processors like the i3-3225 are starting to lag behind. The difference between the best AMD and best Intel processor is only 2 FPS though, nothing to write home about.

DiRT 3 conclusion

Much like Metro 2033, DiRT 3 has a GPU barrier and until you hit that mark, the choice of CPU makes no real difference at all. In this case, at two-way 7970s, choosing a quad core Intel processor does the business over the FX-8350 by a noticeable gap that continues to grow as more GPUs are added, (assuming you want more than 120 FPS).

GPU Benchmarks: Metro2033 GPU Benchmarks: Civilization V
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  • aburhinox - Wednesday, May 8, 2013 - link

    This is a great article to compare cpus across multiple gpus. I'd also be curious to see how different GPUs scale. I'd like to see if a single $400 card is better than 2 $200 cards. I'm going to say that given the choice between one or two $400 cards, two is better than one. Going to the extreme would get you to ask if you want to go crazy, if four $100 cards is better than 1 $400 card. That would probably be going too far since you have to end up with expensive motherboards to support four gpus. But I think that would make a useful article about gpus.
  • dwatterworth - Wednesday, May 8, 2013 - link

    Thank you for putting the DP Xeon platform in. I imagine it is a niche market but a platform parallel to that in an older generation would be a huge help. I have an aging LGA 771 Asus Z7S-WS board with (2) e5472 procs with (1) 7950 w/boost. The system was built for 3D rendering and architectural work and as 2 systems are not affordable, this became my gaming machine as well. Other than putting my own benchmarks up against what I can find here or other sites it is very hard for me to decide when and to what to upgrade. I greatly appreciate the Xeon inclusion on this as there are some (few?) who fall into the work + play on a single machine scenario.
  • xinthius - Wednesday, May 8, 2013 - link

    You, my friend, just made me laugh well and truly, thank you.

    "his intelligence will diminish gradually." Speaking from experience I see?
  • kyuu - Wednesday, May 8, 2013 - link

    Maybe this is a dumb question, but shouldn't the Core Parking updates also be beneficial to the APUs? They're still using the same module architecture as the FX chips.
  • IanCutress - Wednesday, May 8, 2013 - link

    That's planned for the next update, after Haswell launch. At the time I completely forgot and went on to the next platform. Need to pull out the FM2 test bed, install an OS and retest them - another day of testing at least (!). But it's on the 'to do' list.

    Ian
  • kyuu - Wednesday, May 8, 2013 - link

    Cool, thanks for the reply Ian.
  • antonyt - Wednesday, May 8, 2013 - link

    This analysis is great! And extremely useful for anyone contemplating a gaming build in the near future (as I am). I look forward to seeing your updates and more articles like this.

    Btw, minor typo ("future") at the very end--"but we hope on expanding this in the fuiture."
  • IanCutress - Wednesday, May 8, 2013 - link

    Fixed the typo, cheers :)
  • felang - Wednesday, May 8, 2013 - link

    Only if you plan to play single player games only
  • xinthius - Wednesday, May 8, 2013 - link

    You agree with the fact your intelligence has diminished? Okay.

    I would LOVE to see you design a microprocessor as complex as one of AMDs. Their processors actually perform admirably in highly threaded workloads, while their current architecture is weak in the IPC department. Their CPUs are by no means weak and should still be recommend in some circumstances, such as their APU range. Please try and post intelligently, I know it's hard for you.

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