Conclusions

After testing for this review, one thing is clear in my mind – the performance of CPUs paired with a single GPU is hitting a limit. As games get more complex, those designing the graphics and physics engines know that shifting calculations onto the GPU gives a greater boost in performance. If an engine is written to take advantage of the GPU, then the CPU does not really matter for the most part. If you can transfer textures over to the GPU and keep them in memory, the work of the CPU is essentially done apart from light maintenance or interfacing with the network.

Perhaps a better test would have been with more mid-range GPUs, such as 660 Tis or 7790s; with limited memory on the GPU itself, having that faster CPU and faster DDR3 memory might make a big difference. However the ecosystem may be that a gamer can buy a good GPU and not have to worry that the CPU might be a bit underpowered. Unless you need the performance of a big CPU, the big GPU should be a main priority if it means the CPU is less of a concern at the higher GPU/resolutions.

There is also scope for those using less powerful GPUs, such that the CPU could matter a lot more in this scenario. With limited memory, the CPU would have to organize more texture copies between the memory and the GPU, causing other aspects of the system to become the limiting factor. This is very important when interpreting our results. However, our results for our testing scenarios show several points worth noting.

Firstly, it is important to test both accurately, fairly, and with a good will. Choosing to perform a comparative test when misleading the audience by not understanding how it works underneath is a poor game to play. Leave the bias at home, let the results do the talking.

In three of our games, having a single GPU make almost no difference to what CPU performs the best. Civilization V was the sole exception, which also has issues scaling when you add more GPUs if you do not have the most expensive CPUs on the market. For Civilization V, I would suggest having only a single GPU and trying to get the best out of it.

In DiRT 3, Sleeping Dogs and Metro 2033, almost every CPU performed the same in a single GPU setup. Moving up the GPUs and DiRT 3 leaned towards PCIe 3.0 above two GPUs, Metro 2033 started to lean towards Intel CPUs and Sleeping Dogs needed CPU power when scaling up.

Above three GPUs, the extra horsepower from the single thread performance of an Intel CPU starts to make sense, with as much as 70 FPS difference in DiRT 3. Sleeping Dogs also starts to become sensitive to CPU choice.

We Know What Is Missing

On my list of future updates to this article, we need an i5-3570K processor, as well as dual and tri-module Piledriver and an i7-920 for a roundup. I will have a short window soon to rummage in a large storeroom of processors, which will be a prime opportunity for some of the harder to acquire CPUs. Haswell is just around the corner and should provide an interesting update to data points across the spectrum, in most of its desktop forms. From now on I will aim to cover all the different PCIe lane allocations in a chipset, as well as some of those odd ones caused by PLX chips.

If you have a specific processor you would like me to test for a future article, please leave a note below in the comments, and we will try to cover it. :) Top of that list is an i5-3750K, followed by Haswell, then some more AMD cores. I have 29 more processors on my 'ideal' list (if I can get them), but if anyone has any suggestions that I may not have thought of, please let me know. If I am able to get a hold of Titans, I may be in a position to retest across the board for NVIDIA results, meaning another benchmark or two as well (Bioshock Infinite perhaps).

Recommendations for the Games Tested at 1440p/Max Settings

A CPU for Single GPU Gaming: A8-5600K + Core Parking updates

If I were gaming today on a single GPU, the A8-5600K (or non-K equivalent) would strike me as a price competitive choice for frame rates, as long as you are not a big Civilization V player and don’t mind the single threaded performance. The A8-5600K scores within a percentage point or two across the board in single GPU frame rates with both a HD7970 and a GTX580, as well as feels the same in the OS as an equivalent Intel CPU. The A8-5600K will also overclock a little, giving a boost, and comes in at a stout $110, meaning that some of those $$$ can go towards a beefier GPU or an SSD. The only downside is if you are planning some heavy OS work – if the software is Piledriver-aware all might be well, although most processing is not, and perhaps an i3-3225 or FX-8350 might be worth a look.

A CPU for Dual GPU Gaming: i5-2500K or FX-8350

Looking back through the results, moving to a dual GPU setup obviously has some issues. Various AMD platforms are not certified for dual NVIDIA cards for example, meaning while they may excel for AMD, you cannot recommend them for Team Green. There is also the dilemma that while in certain games you can be fairly GPU limited (Metro 2033, Sleeping Dogs), there are others were having the CPU horsepower can double the frame rate (Civilization V).

After the overview, my recommendation for dual GPU gaming comes in at the feet of the i5-2500K. This recommendation may seem odd – these chips are not the latest from Intel, but chances are that pre-owned they will be hitting a nice price point, especially if/when people move over to Haswell. If you were buying new, the obvious answer would be looking at an i5-3570K on Ivy Bridge rather than the 2500K, so consider this suggestion a minimum CPU recommendation.

On the AMD side, the FX-8350 puts up a good show across most of the benchmarks, but falls spectacularly in Civilization V. If this is not the game you are aiming for and want to invest AMD, then the FX-8350 is a good choice for dual GPU gaming.

A CPU for Tri-GPU Gaming: i7-3770K with an x8/x4/x4 (AMD) or PLX (NVIDIA) motherboard

By moving up in GPU power we also have to boost the CPU power in order to see the best scaling at 1440p. It might be a sad thing to hear but the only CPU in our testing that provides the top frame rates at this level is the top line Ivy Bridge model. For a comparison point, the Sandy Bridge-E 6-core results were often very similar, but the price jump to such as setup is prohibitive to all but the most sturdy of wallets.

As noted in the introduction, using 3-way on NVIDIA with Ivy Bridge will require a PLX motherboard in order to get enough lanes to satisfy the SLI requirement of x8 minimum per CPU. This also raises the bar in terms of price, as PLX motherboards start around the $280 mark. For a 3-way AMD setup, an x8/x4/x4 enabled motherboard performs similarly to a PLX enabled one, and ahead of the slightly crippled x8/x8 + x4 variations. However investing in a PLX board would help moving to a 4-way setup should that be your intended goal. In either scenario, at stock clocks, the i7-3770K is the processor of choice from our testing suite.

A CPU for Quad-GPU Gaming: i7-3770K with a PLX motherboard

A four-way GPU configuration is for those insane few users that have both the money and the physical requirement for pixel power. We are all aware of the law of diminishing returns, and more often than not adding that fourth GPU is taking the biscuit for most resolutions. Despite this, even at 1440p, we see awesome scaling in games like Sleeping Dogs (+73% of a single card moving from three to four cards) and more recently I have seen that four-way GTX680s help give BF3 in Ultra settings a healthy 35 FPS minimum on a 4K monitor. So while four-way setups are insane, there is clearly a usage scenario where it matters to have card number four.

Our testing was pretty clear as to what CPUs are needed at 1440p with fairly powerful GPUs. While the i7-2600K was nearly there in all our benchmarks, only two sets of CPUs made sure of the highest frame rates – the i7-3770K and any six-core Sandy Bridge-E. As mentioned in the three-way conclusion, the price barrier to SB-E is a big step for most users (even if they are splashing out $1500+ on four big cards), giving the nod to an Ivy Bridge configuration. Of course that i7-3770K CPU will have to be paired with a PLX enabled motherboard as well.

One could argue that with overclocking the i7-2600K could come into play, and I don’t doubt that is the case. People building three and four way GPU monsters are more than likely to run extra cooling and overclock. Unfortunately that adds plenty of variables and extra testing which will have to be made at a later date. For now our recommendation at stock, for 4-way at 1440p, is an i7-3770K CPU.

What to Take Away From Our Testing

Ultimately the spectrum for testing this sort of thing is huge - the minute you deal with multiple GPUs in a system, testing different GPUs, testing different resolutions, testing different quality settings, and then extrapolating those across the normal array of benchmarks we apply to a GPU test, we might as well spend a month just looking at a single CPU platform!

We know the testing done here today looks at a niche scenario - 1440p at Max Settings using very powerful GPUs. The trend in gaming, as I see it, will be towards the higher resolution panels, and with Korean 27" monitors coming into the market, if you're ok with that sort of monitor it is a direction to take to improve your gaming experience. 4K is on the horizon, which means either more pixel pushing power or lower resolutions/settings if you want the quality. Testing at 1440p/max settings is something I like to test as it pushes the GPU and hopefully the rest of the system - if you're a gamer, you want the best experience, and finding the hardware to do that is one of the most important things in that process (after getting good at the game you want).

So these results are offered in order to aid a purchasing decision based on our small sample size. No sample size is ever going to be big enough (unless you are able to test in Narnia), but we hope to expand on this in the future. Consider the data, read our conclusions - you may have a different interpretation of the data. Let us know what you think!

GPU Benchmarks: Sleeping Dogs
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  • Achaios - Friday, May 10, 2013 - link

    @Ian Cutress: Hello Ian, please get a hold on a Quad Core Intel Core 2 CPU (q9540, q9550, q9650, qx9650, qx9770) and include it in your testing. I don't know where you get that "many people are still on Core 2 Duos" maybe you have seen some sort of market research? I still use a QX 9650 for gaming (WoW and SW:TOR-MMO's) and I am very happy with its performance. It would be nice to see how the high-end Core 2 CPUs measure up against modern CPUs.
  • Andy_1 - Friday, May 10, 2013 - link

    What a great Article, As I am in the process of making my mind up what to buy in the next two months this answers so many of my questions. Thank you! My main unanswered question some how seemed to get missed OR did I not read correctly??
    QThe results on the games show the 2 CPU config as scoring zero! is that because the wouldn't run the software on the rig or what?
  • ajlueke - Friday, May 10, 2013 - link

    Great article. For those of us still gaming at 1080p with single GPU set ups, it is nice to know that it doesn't really matter if I spend a little less on the CPU and divert those funds toward a higher end GPU.
  • Gamer4Life63 - Friday, May 10, 2013 - link

    First, well done piece with lots of great info. Now then I would love to see this same kind of look done at 1080 resolutions with a mid range card like a 7870 or 7850. Would also love to see some other games added to the mix like a modern MMO or Skyrim that is a bit harder on the CPU.
  • SurrenderMonkey - Friday, May 10, 2013 - link

    Yes, Intel has great engineers not to forget the business gurus. Intel did a great job on Larrabee, choose(?) not to be in the Nextgen consoles and it will be jam tomorrow in the tablet and smartphone market. In April Intel reported a downturn of 25% in profits which it attributed to a decline on the PC market. As Anandtech has just shown the GPU is where the money is at, the CPU is a passenger and time to replace is extending. Intel makes good processors but it is also a one trick pony who has failed to move with the times.
  • MarcVenice - Friday, May 10, 2013 - link

    You thought of some many things to consider, yet when you say: We know what's missing, you forgot so many things. I didn't read all the comments so excuse me if someone already mentioned it. But what's missing is several games. Crysis 3 for example, or Far Cry 3.

    You mentioned that 1440p is a niche (it's 2560x1440 btw, 1440p isn't technically a resolution). So why didn't you test at 1920x1080, not only are games more prone to being cpu-limited, but games like Crysis 3 or Far Cry 3 are actually more demanding then games like DiRT 3.

    Reason I mention this, is that I've found there to be a rather big difference between a X4 970 and a 3960X in those games, at ultra settings in Crysis 3 and FC3, with a GTX 660, 670 and 680. I know Anandtech doesn't report minimum's, but if you take the time to do as many runs as you did, you can scientifically establish that the minimum fps is also greatly affected by slower cpu's.

    Reason I respond after not having done so in years, is that I found your suggestion to pare a 5600K with a high-end gpu to be disputable, and that's me being mild. Especially since you more or less went and said that 'other' websites or testing didn't do their testing properly.
  • OwnedKThxBye - Monday, May 13, 2013 - link

    I agree 100% MarcVenice.

    The recommendation also doesn't take into consideration the upgrade path of the PC. If you were to follow this suggestion, the probability of having to do a full CPU and motherboard upgrade instead of just the GPU when you next need to upgrade is going to be significantly higher. Most people don't want to do a full system upgrade after 2-3 years because they are CPU limited on the new title they want to play. I say spend the extra $100-$150 on a better CPU and potentially make the PC last another two years.
  • lesherm - Friday, May 10, 2013 - link

    Ian, this is real research and journalism. This kind of in-depth reporting on hardware is exactly what keeps me coming back to anandtech, year after year. Your efforts are appreciated!
  • TheQweaker - Saturday, May 11, 2013 - link

    I agree with this.

    -- The Qweaker.
  • Animebando - Friday, May 10, 2013 - link

    I would love to see this kind of write-up that covers surround/eyefinity resolutions. I've been fairly impressed with how my 7950 handles games across three monitors, and I've been an nVidia fan for years.

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